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October 20, 2019, 04:13:58 pm

News:

MX Bikes beta12 available! :)


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Messages - Braap570

1
Other / Re: Rev Limiter Fix & Sound Mod!!
November 20, 2017, 09:42:22 pm
do i understand it the right way? i have to extract every bike e.g. husqvarna fc 250, yamaha yzf 250 and on and on and put everywhere the limiter? or is der a main folder for sounds where i have to put the new limiter in?!
2
Paints / Re: Seven ZERO
November 19, 2017, 11:35:36 am
Sounds awesome dude! I made my real bike grafics (the kosak husqvarna one which is also public and So i would get my real gear and real bike ingame  ;D only bell tagger trouble or bell moto 9 husqvarna and my sidi boots arent ingame :D
3
Setups / Re: brake settings
November 19, 2017, 01:06:45 am
i always rode without break help but at nevada i just turned the break help on, to go cleaner...
so you are all riding without break help, right? idk how to put my settings to go slow enough for the corners after rythm lines ...
4
Paints / Re: Seven ZERO
November 18, 2017, 11:45:30 pm



dude do you still have the psd file of your gear? maybe you could send it that i dont have to make everything again? or maybe
you could fill in your psd this colorway? just got it in real and i would love to ride this sick gear in mxb :)
5
Support / Re: whips in beta 7b
November 18, 2017, 10:54:15 pm
thx guys, just did some nice whips in matterly... its just to find out how hard to lean facing a jump :)
6
Support / whips in beta 7b
November 17, 2017, 04:03:06 pm
Hey guys,

ill be back in beta 7b soon, but i tried in beta 7 whipping but i always made the "first" turn too far and didnt came back like in beta 6...
do u guys now do something different when u try to whip? in beta 6 i didnt use the rider lean for whips... do you now use rider lean too? and
if you do so e.g. if you turn to the left side on the jump do you use the rider lead to the ride or left to turn back?
style is all, so pls give me your advises :D

greetings and see you online soon! :)
7
General Discussion / Re: Developer questions
July 22, 2017, 07:24:22 pm
yes it doesnt feel "right" but its possible to wheel a few rollers eg at redbud... (i just ment the first step is a good one in the right direction) compared to mxs.
8
General Discussion / Re: Developer questions
July 22, 2017, 05:17:26 pm
true story guys, but because of the rider and bike "leaning" cornering etc. it feels more real than mxs, where your bike/rider is like one big thing. i love it how you can ride rollers in mxb. like surfing through it. the weight / suspension stuff should be patched so it feels like a more real feeling but as it is right now its a good beginning i think... Hopefully it will get some new updates to make it great again to play it :)


(P.S. does some of you guys have krp? does it drive well? is it worth to buy if you have project cars, assetto corsa, automobilista, wrs, rfactor 2 and raceroom?! :D:D )
9
General Discussion / Re: Developer questions
July 21, 2017, 03:00:34 pm
one question to krp... at the krp homepage when u click on stats, and then whatch the servers, are there only the servers if you buy krp NOT at steam? or does it show every server? because it looks like nobody plays krp only too :(
10
Off Topic / Re: New shift boots.. Thoughts?
July 19, 2017, 09:34:32 pm
so much better than the new fox boots! but i will ride with my sidi boots... they are the best  :)
11
General Discussion / Re: OK that's it, i'm done.
July 19, 2017, 10:56:48 am
haha asdrael are you german?! :D
cant wait till the next update will come out and there are a few weeks where you see some ppl online and because of the mxb hype some new stuff.. :)
12
Off Topic / Re: world championship sidecarmotocross
July 19, 2017, 10:54:15 am
very nice edit!
13
hey man any updates on the 2 tracks of you?!

Private SX is so much fun, MX School, too! Timegates and stuff would be nice :)
14
Paints / Re: Seven ZERO
April 25, 2017, 06:21:52 pm
Nice man thx for sharing :) will test it tomorrow
15
Wow! This track is so much fun and if you want to go fast its so challenging because of the bumps and stuff!
There is only 1 little part of the track where i dont know how to ride clean because i always get a kick on my front wheel there (in the beginning after the start the second left hander where the single line is...) How do you guys ride / jump there?! Double Double Double or do you tripple or single somewhere?!

All in all the track is so cool guys. thank you for your hard work!

Now only the netcode should work clean than it would be virtual heaven :D