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August 04, 2020, 07:46:41 AM

News:

MX Bikes beta14e available! :)


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Messages - RiccoChicco

1
Track Editing / Re: Track editing questions/help
November 05, 2016, 08:41:38 PM
Looks like a centerline problem. Is it closed/merged and having a straight as starting segment and a curve as finishing one?
2
Bikes / Re: Thoughts on paying for content?
May 26, 2016, 12:20:08 PM
Paying for mods, or how to make a divided community.

Seriously, I can't imagine one day to make mods for money, it's just wrong. As a modder, I do everything purely because I like to create mods as a personal challenge and for my personal use and if I'm quite proud of my work, I share it to make other people enjoy new content! If you want to make money, just get a job!

I think a donate button is a good idea, since no one has to pay for new unofficial content but can participate to help a modder to pay for some tools to improve his workflow, hoping to have better mods for the future. As MaX said, the idea to participate to buy a new 3D model is also a good idea if the modder doesn't come from nowhere.
3
Really nice work Paco!  8)
4
General Discussion / Re: Problème clé key
March 26, 2016, 12:43:53 PM
Salut!

Essaye d'enregistrer ta clé ici : http://stats.mx-bikes.com/register.php

Si ça ne marche toujours pas, envoie un mail à support@mx-bikes.com ou un message privé à PiBoSo avec ton nom, prénom et adresse email utilisée lors du paiement PayPal et précise dans ton message ton erreur de clé déjà utilisée.

A+
5
Track Editing / Re: SuperMoto Track Building
March 13, 2016, 01:20:17 PM
Asphalt sections are modelled. You need to export it as .edf and then add it to your heightmap generated track.

Don't forget to name objects supposed to be asphalt in your 3D scene before export, using for example TRKASPH prefix for every asphalt objects.

6
Bikes / Re: Pitbike - rc4187
March 11, 2016, 02:47:14 PM
Some nice work here! Really nice mod!  :)
7
Bikes / Re: 1988 CR500 WIP
March 09, 2016, 05:30:27 PM
Hi Pacopastor and welcome here! What a beautiful bike you have! I was hoping for a CR500 since MXB is out  ;D

If any help is needed to export the bike, you can send me a PM  :)
8
Media / Re: Videos
March 06, 2016, 04:53:41 PM
Really nice job, can't wait to give it a try!  8)
9
Media / Re: Mx Bikes - Screenshots!
March 05, 2016, 09:16:26 PM
Some fun online tonight on Holjes!

10
General Discussion / Re: MX Bikes beta4
March 04, 2016, 07:06:01 PM
Quote from: Mace-x on March 04, 2016, 06:17:47 PM
I cant wait for a proper supermoto track, mixing both tarmac and dirt with some sx type sections, would be so nice!  :o

Quick question, tarmac is a 3d object right?

Yep, a 3D object on the terrain generated by the heighmap. Can't wait for propoer supermoto tracks too, I might give it a look if I find some time this week end.
11
General Discussion / Re: MX Bikes beta4
March 04, 2016, 06:04:47 PM
After testing the new beta since few days I can resume my feelings by : AMAZING!

I finally manage to make a full lap without a fall on MX tracks (well, not always  ;D) because I have the feeling that the bike is more predictable in turns. The stability help is a good idea : newbies like me in MX will appreciate the fact that we don't fall every turn and hardcore can still put it at 0%. I would not be able to give a constructive feedback otherwise, because to be honnest I never really played MBX since I'm not a huge MX enthousiast, so my ~10 hours since few days are no representative compared to what I've been used to before  :-[ But that new beta will change the thing  :D

The new content is great : the 2 stroker is fun to ride and holy sh*t the supermoto is just perfect to me. The hangling is exactly what I've beend trying to get with GPB. I had two dreams about bike simulators : supermoto and Isle of Man. The first one is done, now you know what to do PiBoSo and Snappe!  :-* ;D

So again congratulations. I hope and I bet that this new beta will brings new users because you made something really impressive.
12
Races / Supermoto Hotlap Event
March 04, 2016, 05:48:03 PM
Hi!

As you know, MXB beta4 brought us an incredible new way to ride : Supermoto. As a personal opinion (but I bet I'm not the only one), I think PiBoSo and Snappe made something really impressive.

On another side, the great Alibaskins from motonline-france.com created few months ago a great tool for servers : a great service that register laps online to allow each rider to compare his results. He also made something called "Hotlap Events" (GPB users will now  ;D) that is something nice to train and race (indirectly or not) against others.

During few days (about a week), a special server is set up and each one of us is free to join it at any time. You're free to leave it, to come again, etc. All you laps are saved. All you have to do is to make laps to score points in the even standings. You have several categories, from best lap to highest speed. You can see an example here from GPB.

I'd like to know if anyone would be interested in having this kind of event with supermoto. Kart tracks (from KRP) are really nice to ride with the supermoto and it could be really fun to compete online.

These events are asking a bit of work for Alibaskins, so it's better to be sure there will be some riders interested  :)
13
Paints / Re: 2016 Alpinestars Tech7 Full Pack
January 22, 2016, 08:10:35 PM
Really nice work Fats, huge thumb up!  8)
14
Track Editing / Re: Track editing questions/help
January 11, 2016, 01:26:03 PM
It's sort of animated tga. You have to put all you frames in a folder and create a text file describing names and speed between each one. I'm not at home so I can't give you an exact step by step, but if you're interested I'll try to retrieve the step by step method :)
15
Track Editing / Re: Track editing questions/help
January 11, 2016, 10:37:53 AM
Only textures can be animated on track objects. Wind effect is not implemented yet and not sure PiBoSo is planning to make it.