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Messages - philiaN

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1
Thank you Asdrael!  ;)

2
Paints / Re: 2016 Yamaha YZ450F - 1997 Team Magic Replica
« on: July 19, 2018, 07:15:44 PM »
awesome stuff you are doing there :)

3
Bikes / Re: Animated Parts Tutorial
« on: July 09, 2018, 04:47:09 PM »
Thank you so much tfc :)

4
Races / Re: #1 WeekendWarriors FUN Race
« on: July 09, 2018, 04:36:21 PM »
philiaN #389

5
Bikes / Re: Alta Redshift MXR 2018
« on: July 07, 2018, 07:03:01 PM »
so much fun to ride. thank you guys for your hard work to make something good even better. :)

6
Track Editing / Re: Ottobiano Motorsport - WIP
« on: July 07, 2018, 05:33:09 PM »
great work so far! I'm sure it will be so much fun to ride :)

7
Bug Reports / Re: Online bugs anyone?
« on: June 26, 2018, 09:45:39 PM »
yes, i can confirm the garage bug and couldn't reconnect to the server (syncing forever) pretty sure the server didnt register that im no longer on the server  ::)

8
Suggestions and wishlist / Re: Riser reset timer animation
« on: June 25, 2018, 05:26:50 AM »
If someone is near you the timer will be reseted.. thats the "problem"

9
Have downloaded the pro 2018 version (30 day trial) and it's working for me :)

https://www.sketchup.com/de/download/all

If you already tried this.. just give me the coordinates :)

10
Tracks / Re: 2018 Anaheim 1
« on: June 18, 2018, 02:54:12 PM »
Ok its time for some feedback.  ::) I really didn't like this track back in b7, but this was obv. not your fault.
First the rhythm sections are really enjoyable, i'm glad you showed us how it should be done  ;D (obstacles/jumps)

But still there are some things that should be redone for b8 update:

1. the berms
2. The second tabletop - I got always a weird kick if i try to triple it resulting in a frontflip. (IRL it is possible)
3. After the finish jump the double/double section - outside line for triple like asdrael said.
4. Falling from the track :D Maybe you can do an invisble wall around these areas.
5. Some of the toughblocks are in the ground

And some thoughts for the update:
1. Night version
2. Rider standings on the big screen (or like snappe did it on nevada 18)
3. Wet textures

It would be awesome if you would do the whole sx series. Fantastic work, fats!

11
General Discussion / Re: MX Bikes beta8
« on: June 17, 2018, 09:35:26 AM »
well thanks for the update. physics are better. but for a 9 month wait its a bit of a let down.
i thought for sure for how long we were waiting there would have been some work on the net code or a new rider model or something.
 i really hope we dont have to wait that long again. i just dont see the point in the updates if we cant hold proper races with 20+ people.
 thanks though  :'(

Don't know what to say.. you know that Piboso is working on four titles? So it's way less development time for mxb than 9 months, its lore like 2/3 months. Anyway, like gdub already said: The netcode was never suppposed to be addressed in Beta 8, thats why it behaves badly still. And we havent even tested if the server can hold 20+ people (netcode besides). Netcode will be addressed in beta9.

12
General Discussion / Re: MX Bikes beta8
« on: June 15, 2018, 09:24:11 PM »
http://forum.mx-bikes.com/index.php?topic=1914.0

do it step by step and it should work

13
Support / Re: Online - register?
« on: May 23, 2018, 12:13:42 PM »
Please send an email to support@mx-bikes.com including first name, last name and email address as they appear in the PayPal receipt.  ;D

14
Tracks / Re: 2018 Anaheim 1
« on: April 03, 2018, 08:15:12 PM »
thx fats, but like you said

weird and unexpected physics related things happen too regularly when you're riding on the edge so to speak.

i hope sx will feel better in beta8

15
General Discussion / Re: seem's there's no one online.....
« on: March 26, 2018, 03:06:12 PM »
most of us are waiting for beta8 - but maybe even for beta9 - which hopefully make multiplayer playable. atm there are major issues with joining server

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