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April 14, 2021, 01:57:56 PM

News:

MX Bikes beta15d available! :)


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Messages - loinen

1
General Discussion / Re: MX Bikes beta14d
May 14, 2020, 12:46:00 AM
reading all those reports about join lag betas by betas I would like to say that i'm pretty sure it's impossible to remove this lag. rfactor and other complicated simulators have that lag too. this is not mx simulator where everything is much more simple, do not expect full fix for this. i dont see this as a problem if it doesnt happen in a race.
2
Races / Re: FUN RACE RD5
November 30, 2018, 08:24:21 PM
sad that i'm busy these days, not having access to mxbikes..
3
Tracks / Re: Hawkstone Park V1
November 30, 2018, 08:23:05 PM
nice looking track! I like a lot the common color scheme, it's nice and unique, not as in Red Bud and Unadilla, has something own. love the work!
4
General Discussion / Re: MX Bikes beta10
November 23, 2018, 02:05:13 PM
Quote from: geo on November 23, 2018, 01:51:57 AM
That front end still seems way too easy to lose and not sure what can be done for it to be more forgiving. Still just pile drives you to ground with no forgiveness upon slightest mistake.

i saw some guys complaining about front end or wonky physics in prev betas and now. i would like to say. tbh, i dont find any serious frontend issues since beta9 - if you do lean too fast or too low for some surfaces or doing something against forces affecting bike, than you may fall. extreme front brake using also may cause crashes. when i saw youtubers complaing about such things, i watched their bike control and it was obvious for me: they do not feel the virtual rider behavior, do not feel the track, braking technique. it seems MXBikes physics is much more complicated than the mx games we used to play, imo you guys dont know all the variety of situations and how to act in these situations. i can ride stable laps on rutted tracks or Highpoint which seems even unridable to some ppl. during last fun event on Glen Helen where 1st race was on very broken surface I fell sometimes (not often really) but only if i: a) too relaxed; b) lost attention to track; c) tried new tricks; d) track has constant textures, sometimes i couldnt detect changes well. for me the physics is not that unstable at least on stock bikes, i do not ride oems coz server is never connecting with them due to my low specs pc.

5
Races / Re: To server owners
November 22, 2018, 08:20:17 PM
looks like teeds does not care. okay, i do not care too.
6
Races / Re: Fun Race RD3 Winchester MXON Friday
November 20, 2018, 10:42:46 PM
seems that i can join. see you!
7
Tracks / Re: Backyard Hybrid
November 20, 2018, 10:27:24 PM
besides the issue, track is quite strange and fun, and requires very very accurate control to do all jumps well. visually reminds tracks of stock mxs haha
thank you for your work!
8
Tracks / Re: Backyard Hybrid
November 20, 2018, 10:22:24 PM
Quote from: Twitch135 on November 20, 2018, 03:02:41 PM
Where is the attached file? Thanks for letting me know about this.
oops, sorry. my bad - i didnt check allowed file types and post as i needed to go away at that moment.
http://www.mediafire.com/file/8jxxf2yda142zbo/twitch.rpy/file
9
Tracks / Re: Backyard Hybrid
November 20, 2018, 02:57:15 PM
Quote from: Twitch135 on November 20, 2018, 02:20:19 PM
Quote from: loinen on November 20, 2018, 02:05:42 PM
Twitch, will you fix that issue when you can cut and count weird time laps?
do u know where on the track that happens?

attached replay file with your 1:08 lap. When I saw it I just switched to replay and selected that lap and here it is - wrong lap with wrong time, looks like lap starts from a wrong place. Dont froget to switch to you and onboard camera to see the situation.
teeds did 44 seconds lap. maybe he may provide more info.
this is all I know about the issue
10
Tracks / Re: [Supercross] Forest SX
November 20, 2018, 02:47:36 PM
yeeaah, sick track. thanks! dont wanna say more :)
11
Tracks / Re: Backyard Hybrid
November 20, 2018, 02:05:42 PM
Twitch, will you fix that issue when you can cut and count weird time laps?
12
Races / Re: Fun race RD2 GlenHelen
November 16, 2018, 10:28:31 PM
everything was perfect. that deformation in the first race was superhardcore :D thanks to all who participated. See you in next races!
13
Tracks / Re: [Supercross] Forest SX
November 16, 2018, 08:07:05 PM
is it the same as on server at the moment? i cant see the server via in-game browser though it's seen on stats page.
14
Media / Re: Playing in VR
November 16, 2018, 01:42:50 PM
Awesome!
Which exact model of device is used? I'm gonna post the vid in my small russian mxb community, would like to provide full info for interested people.
15
Media / Re: flip whip
November 16, 2018, 01:32:46 PM
hmm.. which track is that?
nice shots btw