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April 23, 2024, 10:29:46 PM

News:

MX Bikes beta18j available! :)


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Messages - Ohagan75

1
Media / Re: Mx Bikes - Screenshots!
March 09, 2015, 01:21:11 AM
Quote from: RiccoChicco on March 04, 2015, 10:25:57 AM
Helmet brands :

- AGV
- Airoh
- Arai
- Axo
- Just1
- Lazer
- One
- ProGrip
- Scorpion
- Scott
- Shoei

Goggles are just a texture on the helmet, so you'll be free to choose your favorite one :)

And yes, it's TC's helmet on the screen  :D
I can see you've already ripped the Airoh from MXGP. Are you actually going to make any helmets of your own or just use other peoples work?
2
The game isn't even out yet, slow down there
3
Off Topic / Re: Passing time
April 16, 2014, 06:25:39 AM
Quote from: gdubmx on April 16, 2014, 06:06:03 AM
Who cares if thats his assumption? And who are you to think you can tell him otherwise? I know what you are saying and can see why it could annoy but there's no need to be an arse about it cus you feel you have a loyalty with Mx sim,its ok you are allowed to like other bike games.
i don't have a loyalty to mxs, it's just to claim that mx-bikes will be the best game before you even play it is just stupid.

Also I'm not being pessimistic, i'm being a realist, I don't see how you can justify calling it the best game out of all mx games when you have not even played it yet.
4
Off Topic / Re: Passing time
April 16, 2014, 04:13:59 AM
Quote from: geofanatec on April 16, 2014, 03:05:58 AM
Have u played GP Bikes? Have u seen videos?

Im didnt imply it will be an "all emcompasing" simulation ;)

But best mx sim out there (even in alpha, hell...... pre-alpha) i can surely expect! 

No doubt about it. Not an assumption.
What you are saying is exactly what I mean. You are claiming it to be the best sim for motocross out there, yet you haven't played it just seen development videos, that is an assumption to a tee. GP bikes is amazing yes, but to recreate a motocross simulation is completely different. There's no doubt piboso and snappe are going to do a great job, but to claim it as the "best mx sim out there (even in alpha" is a massive assumption. Until I actually play the game, mxs is the number one motocross simulation without a doubt, and to say otherwise is just dumb.
5
Off Topic / Re: Passing time
April 16, 2014, 03:00:18 AM
Quote from: geofanatec on April 16, 2014, 02:56:10 AM
How bad is it Goat Sim is wasting time for MXB? I mean really......no other game is good enough!

Thats how good MXB will be ;D
You're making a pretty big assumption on something you haven't even played yet, how do you know it's gonna be THAT good straight away? Remember, when the game is released it will be far from finished, so it might not be everything you are expecting it to be
6
Quote from: PiBoSo on February 13, 2014, 06:32:58 PM
It is possible to detach the boots from the rider model to allow modding of the model.
However, there are some technical problems:
1) it is difficult for the engine to attach a rigged model to a pre-existing skeleton
2) it would be difficult for modders to rig the boots

A workaround it to attach static models to the skeleton.
This would allow modding, however there is a drawback: no animations. No gearshift animations, no rear brake animation, no bike push / pull animations.
DP but I just re-read your post PiBoSo, what is the exact difference between your model and the models say myself or other modelers have made for mx simulator? Also when you say difficult for modders to rig them to your skeleton, how 'difficult' would it actually be?
7
Quote from: bearded4glory on February 14, 2014, 02:56:09 AM
First, I would like to say that it is nice to give the community the option.  With those two options the choice is clear, animation.  If at some later date there was a way to be able to have both that would be great but I think it is fine to have a generic boot and work of it, as you have pointed out it is not really that noticeable from a distance.
you also have to acknowledge that animations are also not that noticeable from a distance. Having both would be nice, but it is clear that almost everyone wants animations over different bot models.
8
I would love to see the capablity for modelers to have the ability to add their own boots an rig them to your bone structure, however i guess it is up to you on what you do. I just feel with the engine having the capabilites it does, why limit it to one generic boot shape?
9
General Discussion / Re: MX Simulator Replacement?
February 11, 2014, 01:04:46 AM
Quote from: MXkingUSA on February 10, 2014, 11:47:36 AM
Yeah, i agree.
Phantry25
PumaXCS
Ohagen75
AWood
Attacker5

Just to name a few. as long as those jerks stay away this place will be rad.
Two things:
-It's Ohagan, not Ohagen
-What have I ever done to you to piss you off? Who even are you? At least I don't hide behind some fake name acting all tough.

I plan to still play both games, and not side with one or the other, but to call me a jerk and to stay away, that's just plain rude
10
General Discussion / Re: Beta 1 coming soon
January 31, 2014, 11:56:04 AM
Quote from: PiBoSo on January 31, 2014, 11:15:49 AM
Quote from: Ohagan75 on January 31, 2014, 10:17:13 AM
As far as modding goes is there any limits on what will be able to be put in game? And will physics be able to be modded so that people can add different bikes and such?

This has been already answered in the "Questions" thread. Anyway, the answers are: there are no limits and yes, different bikes with different physics can be added.
Oh sorry I didn't realise that
Thanks for the quick response, can't wait to chuck some of my MXS models into this. ;D
11
General Discussion / Re: Beta 1 coming soon
January 31, 2014, 10:17:13 AM
I'm looking forward to this, should be sick to have a new game to play.

As far as modding goes is there any limits on what will be able to be put in game? And will physics be able to be modded so that people can add different bikes and such?