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August 15, 2020, 09:50:03 AM

News:

MX Bikes beta14e available! :)


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Messages - Clutch_Luck

1
General Discussion / Re: 3rd Person Distance & Height
January 26, 2020, 07:15:47 PM
I agree as well. And also give the option to pan the camera with a button. Its hard for me to get on the track without cutting someone off because I can only see forward.
2
Paints / Re: [RELEASE] SKDA Smoke Husqvarna
October 18, 2019, 03:58:33 AM
🔥🔥🔥🔥 Thanks
3
Bug Reports / Re: Online bugs anyone?
July 10, 2019, 01:52:32 AM
Lol well it must have just been a crazy coincidence cause after trying again multiple times with shadowplay still on everything looks normal except the push bike button layout. 
4
Bug Reports / Re: Online bugs anyone?
July 10, 2019, 01:34:22 AM
Then I installed the update so shadowplay and the overlay was automatically enabled so I went to check again and this is what the button mappings looked like. This could be a coincidence maybe. I only checked once when shadowplay wasn't working, but there isn't a way to disable shadowplay(or at least I can't find a solid way) so I can't verify.
5
Bug Reports / Re: Online bugs anyone?
July 10, 2019, 01:33:36 AM
Quote from: Exotiks on July 09, 2019, 05:34:58 AMDon't know if this is just online or entire game, but whenever I launch the game I have to reset the bike push forward and back every time.
Yup I have this same issue as well. And sometimes if I load into a track it won't allow me to change the buttons back at all.

Exotiks do you have an Nvidia graphics card by chance. It may sound stupid but I think its related to shadowplay or the overlay. I downloaded a graphics update but didn't install it yet so my shadowplay overlay was disabled. I opened Mx bikes and went straight to the button mappings to check and see if I had the bug and everything looked normal.
6
Other / Re: [Release] Camper Menu Background v1.0
July 04, 2019, 12:16:12 AM
Quote from: iNsane | WeekendWarriors on June 30, 2019, 10:46:06 PM
Quote from: Sandbiter on June 30, 2019, 10:06:08 PM
Quote from: Clutch_Luck on June 30, 2019, 09:28:06 PM*To install you have to find misc.pkz in the main installation directory and change the .pkz to .rar or .zip then open it using winrar. Then open misc->bg and replace bg.amb and bg.map with the modded files. Remember to always keep back up files.

Thanks a lot for this much need mod Insane. I'm surprised no one did this sooner. I know its an old thread but just wanted to help out anyone new that might not figure it out right away.
You shouldn't have to touch any .pkz files for mods to work. You're only increasing the chance of things not working properly.

Yup, Like I added to my Thread that you should just open my zip and move the misc folder into the mxb install directory. No messing around with original files. Just overwriting them the same way like the mod folder does. Unfortunately misc stuff can't get changed with the mods folder way.

But thanks anyways ✌🏻
Yeah my apologies I misread your directions on the install and did it wrong lol.. Hopefully the mod installer you are working on will dummy proof the mod installation process lol..
7
Off Topic / Re: Combining
June 30, 2019, 09:34:41 PM
Idk I think it would be pretty cool to race around in a sim with different vehicles types. 2 things though. Pibs already has enough workload as is and updates are pretty slow(no offense), and I would guess that the different physics for each game wouldn't work in one game? Just a guess though cause I have no idea how the coding works.
8
Other / Re: [Release] Camper Menu Background v1.0
June 30, 2019, 09:28:06 PM
*To install you have to find misc.pkz in the main installation directory and change the .pkz to .rar or .zip then open it using winrar. Then open misc->bg and replace bg.amb and bg.map with the modded files. Remember to always keep back up files.

Thanks a lot for this much need mod Insane. I'm surprised no one did this sooner. I know its an old thread but just wanted to help out anyone new that might not figure it out right away.
9
Id like to add a couple of suggestions..

#1 The gearbox - I like the thought process on making shifting under load harder but this is a problem right now in the game. Sometimes pulling the clutch to shift still doesn't allow you to catch the next gear. This creates a bike limitation instead of creating a skill gap. I doubt I'm the only one that wants this to be scrapped. The old shifting was good the way it was.

#2 Tire Grip - Side to side tire grip is very unrealistically slippery. When driving in a straight line the grip is the best it has ever been in this game. But when turning and accelerating the rear end wants to do a complete 180 and I feel the way that it happens is greatly exaggerated. This is worse at lower speeds. Anyone else try to take off after a crash and ends up spinning around?
10
Track Editing / Re: Pictures of the tracks!
January 04, 2019, 10:08:32 AM
Can't wait.. Every TFC track is amazing..
11
Yup same for me
12
Tracks / Re: Hawkstone Park V1
November 27, 2018, 01:25:52 AM
Thanks for releasing TFC. I am really happy with how many tracks are being released lately.. Even though I won't be able to play online for a while I've been enjoying them all offline..
13
Tracks / Re: [Supercross] Forest SX
November 24, 2018, 04:30:55 AM
Fun track but am I the only one that has an issue with the jumps that intersect?? It kicks the bike at weird angles no matter how much I lean to try and counter it
14
Track Editing / Re: Drone scanned Tracks for MX Bikes ?
October 14, 2018, 10:06:37 PM
I am fully aware of what you said and what SB said.. If you read my post I said I was speaking generally..
15
Track Editing / Re: Drone scanned Tracks for MX Bikes ?
October 14, 2018, 06:04:22 PM
I'm not bashing you at all.. And dont take anything I say personally because its never personal with me..

What I'm trying to understand is why  in the MX gaming community files are kept so secret and secure from the public.. I understand that if you spend money on something that you would want to secure it(which I didn't know you did with the drone scans until now BTW). But let's talk about on more general terms. Guys do private releases for content. As a creator its their content and its up to them but this community is so small as it is and from what I have seen there is always solid feedback and for the most part guys are responsible enough to not jack someone's hard work without asking them so why not release the hard work to the public? I mean even if you charged per download that would be better than only releasing to 4 people privately or just leaving the files on a HDD to never be seen again.

I can understand stopping guys from working on a completed mod and modifying it further even though I personally wouldn't mind with proper credit. That could be a big issue though when you paid for your data.

But as Gdub said I'm just excited to see new content and its kinda deflating when the mods start to stagnate.

I look at other modding communities and they are true communities. Creators share their mods, work on mods together, give modding challenges to each other and they don't(for the most part) really mind other people changing their mods as long as they give the proper credit because at the end of the day they know its only to make the game that they love better and more enjoyable.. *end rant*