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February 26, 2020, 05:56:21 pm


MX Bikes beta13c available! :)

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Messages - iNsane | WeekendWarriors

Tracks / Re: [UPDATED 2/20] 2020 SX Replica's: Arlington
February 23, 2020, 11:00:15 am
Your tracks are getting better and better each release, such an amazing job you and the guys are doing.
Awesome contribution to the community. Keep up the great work!
Support / Re: Rider will not lean
February 19, 2020, 11:14:29 pm
Dumb question, are you actually in first person view 2? The chest cam view doesn't show any rider lean.
General Discussion / Re: How to Create bike skins???
February 13, 2020, 07:36:42 pm
You have to use the psd for the specific bike. The OEM thread has links to the templates.

The textures/templates you are using are for the MSM stock bikes ...
First off, welcome! And nice to see someone new picking up the challenge to create tracks.

There's a slight difference between spikes and spikes all over.

You should not use pitch black as lowest. Start your heightmaps at ~10% white, so the deformation has room to work.

If it's really spiked up all over the place, you've probably saved it wrong.

Not sure if it's 16bit or 8bit greyscaled, you should check that out.
General Discussion / Re: How to Create bike skins???
February 13, 2020, 12:15:03 pm
Make sure you've named the texture correctly.
Every bike has its own texture names.

CRF is CRF.tga
RMZ is RMZ.tga
KXF is KXF.tga
TC125 is tc125.tga and TC250 is tc250.tga
not sure about the others

If you don't know the name of a texture, open an existing paint with paintEd and check the content.
Track Editing / Re: Track editing questions/help
February 06, 2020, 12:26:19 pm
Quote from: TonySpinelli on February 05, 2020, 03:04:20 amOkay guys, i am about to rip my hair out. I went through the text tutorial on here on how to make a replica track, i can not for the life of me get any of my layer masks to show up in mapviewer..I've even grabbed layer masks out of the basic track folder that he provided to try and see if i could reverse engineer my way out and figure out what i am doing wrong but even those don't work. so i am going to give you guys my hmf file, a picture of what it looks like in mapviewer, and my mask. i hope someone can tell me what stupid mistake i am making. (i am running map.bat every time i try and update layermasks). i am also saving the masks in the correct spot and saving as 8bit rgb tga, I've also tried saving with the rgb on and off. sorry for the long rant, just trying to save some time to hopefully get this stuff figured out. Thanks guys.

samples_x = 2049
samples_z = 2049

data = basic_track.raw

size_x = 683
size_z = 683
scale = 25

num_layers = 4
map = maps/mud_treads.tga
repetitions = 50
thickness = 10.0

map = maps/mud.tga
repetitions = 50
thickness = 0.14

map = maps/dirt.tga
repetitions = 80
mask = mud_mask.tga
thickness = 0.06

map = maps/grass.tga
repetitions = 50
mask = maps/grass_mask.tga
thickness = 0.02

max_density = 25
height = 0.40
height_diff = 0.35
width = 0.5
width_diff = 0.0.35
texture = maps/grassfx.tga
densitymap = maps/mask_grass.tga

I also think your problem results in wrong exported format. Save it as 32-bit tga and it should work. By looking at your screenshots everything seems about right.
Races / Re: 2020 MXB Supercross - Round2
February 05, 2020, 02:28:57 pm
Quote from: teeds on February 05, 2020, 12:54:12 pmAlready a #28 Insane, you guys want to sort out another number between you?

Wowowow f that I'm the real #28

Gonna take the 283 this time then. Time to revive the official numbers thread :P
Races / Re: 2020 MXB Supercross - Round2
February 05, 2020, 12:12:02 pm
Also signing up but I don't think I can make it to the race.

insane #28
General Discussion / Re: Just sayin...
February 02, 2020, 08:55:14 am
I'm actually happy no one did that
Paints / Re: looking for help with a custom skin
January 31, 2020, 09:45:57 pm
Quote from: WestSideWill763 on January 31, 2020, 06:34:07 pmI'm trying to make my own skin using the fox v3 Rockstar as my template...

I do exactly the same thing you do to bikes and rider gear as far as uploading I renamed it (Mulisha) in the paintEd b4 I packed it in the fox v3 paint's folder...

open game look under fox v3 helmet paints Mulisha is there as a paint but shows up in game the same as the base fox v3 helmet.

Make sure to name it correctly, like it is named in a different .pnt file
Track Editing / Re: .raw file heightmap issues
January 30, 2020, 08:24:39 am
You gotta have to change the Mode of the Picture to Grayscale, I believe this unlocks the correct raw export settings

Nice to again see someone messing around with doing tracks 👍
Races / Re: 2020 MXB Supercross
January 29, 2020, 06:22:23 am
Will try to be there 🤘

Cool to see that!
I'd be really happy if I could help you out, I re-/imported couple bikes and models successfully into the game, like the 2019 RMZ, CRF and the KXF and I'm just hyped to make new content available! Sadly I don't have the time and skill to model a whole bike from scratch.

Hit me up on the discord :)
Paints / Re: Skooty Puff Jr SLOOTH Honda
January 20, 2020, 06:22:42 am
Quote from: KevinMX917 on January 20, 2020, 01:43:30 amthats literally what i did lol

Upload the pictures to any image hosted page like imgur and embed them in your post by clicking on the picture symbol with the little green + and insert the link there
Paints / Re: Skooty Puff Jr SLOOTH Honda
January 19, 2020, 11:18:12 pm
please take screenshots in game by pressing the F10/F11 key. The screenshots are then either located in Documents\PiBoSo\MX Bikes\scrshots (basic screenshots, desktop resolution) or \hrshots (.tga files in 4k size)