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September 25, 2020, 12:34:59 PM


MX Bikes beta14e available! :)

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Messages - iNsane | WW

General Discussion / [RELEASE] iNsane's PiBoSo Lock Tool
September 24, 2020, 02:49:09 PM
Four weeks development later and I finally can say:
Welcome to iNsane's (un)official PiBoSo Lock Tool web service! Short:
an iNsane PiBoSo service (pun)

please read
iNLock makes it possible for PiBoSo content creators to secure their mods and make them unaccessible for others.
The locked files are still usable in-game but the content can't be extracted anymore.
This is a security measure as PiBoSo's games are becoming more and more known.
Due to the easiness of accessing said content there's even more people re-using content creators' designs, data, configurations and general modifications without creditting the original authors.

We, in the MX Bikes community, lost some modders that way.
This led me to give my best to make this a thing.

I had a lot of chats with PiBoSo and tried to convince him to release the lock tool to the public, but there are also a lot reasons for him to not do, which I mostly agreed with and had full understanding.

I still wanted to do something.
And now we're here.

This project was very fun and I learned a bunch new stuff in the last weeks!

The web service makes it possible to be an easy-to-access and user friendly environment for securing your work.
The steps are easy and self-explanatory. The website offers a "?" button with a little explanation.
Nearly all PiBoSo files should be supported, but you most likely want to lock your paints (PNT) or your packed bike, track or model mod (PKZ).

!!! This is now the first "mass" test, so please bear in mind that errors and bugs may or may not happen. !!!

I hope there's people who have some use for it.
Please do not exploit the service, there's one feature missing which will never be included for public use as it could split the modding community (also another reason) and make "paid mods"a thing: the GUID Lock.

I do all this for free and I don't want people to make money that way, this is disgusting and should never happen.
See here if you remember the time when Skyrim introduced paid mods.

Nonetheless, if you like my work and want to support me, the development and the hosting, feel free to donate via PayPal.
Every donation is greatly appreciated. ♥
If you don't want to donate and you use an adblocker, please consider deactivating it for the domain. The 1 to max. 3 ads I run on all my pages really help me.

Enough talking, start with your iNLock project here:

(no I really didn't have a better idea for the name)
General Discussion / Re: several pc on 1 connection
September 24, 2020, 02:47:57 PM
just my two cents ...
Do you both have a different license key?

One of you could try using a VPN such as ProtonVPN or Windscribe and then test if you still can't play on the same server.
It might be that the game compares your IPs and since you are both in the same network, it's not possible that the same two IPs are on the same server.

Please tell me if it worked.
Documentation / Re: Live Timing
September 15, 2020, 08:03:46 PM
You could get the max laps per server from my or the official server page

Simple XML or JSON parse should do the trick
Quote from: Alliance MX on September 14, 2020, 03:44:56 AMHi,
I was wondering if you have had time to add GP Bikes as an option in your server config program?
Looking forward to using it for both MX Bikes and GP Bikes; I think it is a great tool.

Kind regards

Been working on a new web service I just got green light for, I'll have to prioritize it first because it'll really be a benefit to the community :)
Then I'll continue on the configurator for sure!
Hello everyone,
for those who've seen it in the MXB Discord, these won't be big news for you.

But anyways: I made something :)

Tought about giving PHP and JS a try and learn on how to parse XML values into something useful. First it was meant to be a workaround for a Discord function I wanted to realize: Join a server by clicking on a hyperlink in an embed.
Sadly Discord doesn't like links that don't start with "http(s)://", so that was the moment I realized I should start on a workaround and it was pretty much quite quickly done.


But somehow I hadn't had enough and thought about expanding it ... 3 weeks later I can proudly present to you:

iNsane's PiBoSo Server Browser
or "PiBoSo Connect" I'm not sure how I should call it. Maybe it'll be different again in some weeks.

basically nothing else than Pibs' stats and server pages merged together and differently organized, modern and easier to use interface.

  • including all available PiBoSo games
  • a landing page which I really like, took me a day to figure out how to make proper transitions between images
  • list of all servers sorted by player count (default for now)
  • direct join servers, disabled on locked servers but might update that soon with a little prompt or something
  • see player count and players
  • see GUIDs of players and copy on click (asked feature, for easier moderating of bad boys)
  • looks nice
  • not responsive
  • will update it regularly, I think, I still have some ideas

I hope anyone has some use for it. I'm always open for feedback as long as it's constructive and helpful.

If there's interest to parse server data to use it in an RSS reader or anything, these are the links which are being refreshed every 60s to prevent a rebuild each time someone connects to the website:

General Discussion / Re: Sound Mods NEED HELP
September 07, 2020, 06:35:46 AM
Simply drag and drop the sound files into the desired bike folder. No need to replace anything, once a file is in a folder, these will be chosen instead of the files in the PKZ.

If you're using BEYER's sound packs, just move the "bikes" folder from his zip into your mods folder, the packs come with pre-installed sounds.

well done! Really fun track.
Just a little suggestion: You might want to try animated textures for the water. No must, but would be cool to see!
You definitely have to add a little transparency to the water though, looks like a very dirty pond ... :P :D
General Discussion / Re: MX Bikes beta15 WIP
September 02, 2020, 05:23:25 PM
Quote from: AZDesertRat on September 02, 2020, 04:42:50 PMAlbino bikes without rider or skins.  Host has to go to pit and re-enter for bike/rider to render properly.

This is actually meant to be so the game loads less resources and might prevent some screen freezes 😅 it's the same for everyone and not only the host, the actual , "big" bike will be replaced with a low poly, less resources hungry temporary bike model until the player goes to the pit where the game can load everything freely.

The behaviour of model loading and a potential caching during the running game (as it loads everything upon startup anyways => the more mods the longer the game starts) would be greatly appreciated though.
Paints / Re: New Anime Graphics and Gear
September 02, 2020, 07:24:51 AM
I was very confused when I've seen it on mods but that's actually pretty cool 😂
Good job Udon 👍
Quote from: SteefieSteef on August 31, 2020, 11:40:49 PM
Quote from: PiBoSo on August 29, 2020, 08:56:54 PMWas this thread locked on purpose?
Sorry, what does this mean?

No one was able to answer on this post until PiBoSo unlocked it 😅

Awesome to see some more EU tracks. Never been at Emmen but it's not that far away from my town in Germany. Definitely worth a visit from what I've heard!

Sadly I personally don't have the time to work on tracks currently. Hopefully there's someone that offers their helping hand :)
Paints / Re: Fox V4 Helmet V2.0 (TFC cameras)
August 31, 2020, 09:21:17 PM
do you need a new link?
Support / Re: Game won't start
August 30, 2020, 06:29:04 PM
One post below yours might maybe help you out and save us all from repeating X times a week for (maybe) the same possibilities.

You can use whatever port that comes after 54210.
I'd always increase the latest number, 54212, 54213, 54220 ... And so on