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March 19, 2024, 06:56:38 AM

News:

MX Bikes beta18j available! :)


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Messages - kickasspeanut

1
Quote from: gokitty199 on May 01, 2019, 11:31:18 PMported it over a long time ago to play on and it actually rode very very well without any alterations. alot of sim tracks do with just small adjustments here and there, and with RF/EMF making outdoor tracks smooth to work alongside JLV's erode it should be fairly easy to port over to MXB(minus the decals/object placements(never done objects so not sure how long/difficult it is))

It'd be great to have a guide on porting mx sim tracks (with permission of course), always nice to have more track variety.
2
While i definitely  see the importance of improved online code i think the limited amount of tracks is still a massive limiting factor, especially for people like me who enjoy turning laps solo to improve at the game.

In situations like this with mx sim and mx bikes competing for peoples attention, the community made content is almost always what wins out at sustains the player-base, its why assetto corsa is the biggest non subscription based racing sim. the alternatives (project cars, rfactor 2) just lack the community made content to hold any-ones attention even if they do other things better.

I think a tool to port mxsim maps with the explicit permission of the original author would help a lot or a more streamlined track making process maybe an application that helps you generate all the configs and files you need outside of your height-map?. I also think that piboso juggling multiple games at one time is always going to be a limiting factor unfortunately, more frequent updates would also really help since it seems like people will come back when there's a new update but then put the game back down when there's nothing new after that for 3 months. I check the forums daily to see if a new update has been released of if someones made a new track because otherwise i don't have as much motivation to play the same old version and same old tracks.