• Welcome to MX Bikes Official Forum. Please login or sign up.
 
April 06, 2020, 01:00:55 am

News:

MX Bikes beta14 available! :)


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - mart1n1

1
Documentation / make VR users aware of tilt above zero!
November 12, 2019, 02:38:48 am
i just tried to put tilt at 100% in VR and, for the love of god, i almost threw up over my desk.

i never had any issues with VR, but this made me so sick i had to go out for some fresh air.

you have to make VR users aware that tilt above zero does this.

i wonder how many people just don't play anymore because of the strong nausea tilt induces.
2
Documentation / Re: VR Support
November 10, 2019, 07:46:12 am
Quote from: [GH]Cody on July 11, 2018, 08:40:59 pmit would be nice to be able to adjust the default camera position a little. whenever i play i have to scoot my chair forwards and lower it a little, reset the camera and then back up and raise the chair to have a view thats very close to the barpad. no big deal but would be a nice feature in the far future :)

please do this... would be of huge help to be able to see more of the bike, since the FOV is so restricted.
3
Quote from: FryedroPonics on November 09, 2019, 03:56:50 pm
Quote from: mart1n1 on November 08, 2019, 01:43:47 pm3) i've seen many threads about direct lean, linearity and smooth settings (some date way back to 2015)... do we have a current recommended settings page anywhere? what do the people that are pros in this game use?

4) should i aim to play with direct lean at zero? i mean, what is the concept of direct lean in real life? is it related to self alignment? if so, i thought this would be implemented by the physics engine.

Direct lean at 100 will make you lean back up when you let go of the stick but if you have it at 0, you have to lean yourself back up. My best suggestion would be to put it to 100 ride around to see how it feels, then put it to 0 and ride around to see how it feels. Then play around with it to find a happy medium. (I play at 12 but I know there are people that play with direct lean all the way up to 70. I would not recommend going over 80 or below 10)


Quote from: mart1n1 on November 08, 2019, 01:43:47 pm5) i would like to have my camera pointing a bit towards the ground, so i can better monitor what the bike is doing in VR... how could i achieve that?

To adjust camera to point downwards, go to settings then simulation and then adjust your pitch. 100 your looking all the way down, 0 your looking up.


sorry I cant answer your other questions


those settings for the camera do nothing in VR, unfortunately.

thank you for replying!
4
Suggestions and wishlist / official tutorials
November 09, 2019, 11:40:02 am
as a newcomer to this world, i know nothing about how to ride a bike, what kinds of racing and bikes there are, how to categorize track sections, how to learn a new track etc.

so, i would like to suggest that someone with good knowledge on this and mx bikes itself implement some basic tutorials for people new to the game.

this could be shown in the main menu.

i can help with some text review, video editing and other stuff, but the knowledge and structure has to come from someone else.
5
another one...

5) i would like to have my camera pointing a bit towards the ground, so i can better monitor what the bike is doing in VR... how could i achieve that?
6
also...

4) should i aim to play with direct lean at zero? i mean, what is the concept of direct lean in real life? is it related to self alignment? if so, i thought this would be implemented by the physics engine.
7
hey guys!

i'm new here and i wanted to ask some questions about the game:

1) in VR, when i press the key to recenter the view, it sort of puts my head above the handlebar, which makes it pretty hard to judge where the front wheel is pointing at any time... so i lean forward before recentering to trick the game and place my head a bit to the back... is there a way to configure the head position?

2) do we know if the game will support oculus touch at some point? does anyone know if there's a way to map axes and buttons to the touch controllers a the time through a 3rd party app?

3) i've seen many threads about direct lean, linearity and smooth settings (some date way back to 2015)... do we have a current recommended settings page anywhere? what do the people that are pros in this game use?

thank you for any help you can provide!