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September 26, 2020, 07:42:16 PM

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MX Bikes beta14e available! :)


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Messages - CBM Racing

1
General Discussion / Re: Who is MX TV
September 23, 2020, 04:24:26 AM
Quote from: SteefieSteef on September 11, 2020, 01:18:41 AMI have now like 100 hours on MXB,

But I regularly see MX TV as a user but who or what is it? Just curious.
Whats so important about him I have never even heard the name before you started this.


2
Paints / Re: 2020 Geico Shift LE Gear Pack
September 23, 2020, 01:32:13 AM
Your gear came out incredible thanks for your efforts! Make while you can because in about a month Geico Honda will no longer exist!  :(
3
Setups / Re: Throttle increase
September 21, 2020, 02:48:08 AM
Quote from: jirka63 on May 13, 2020, 12:19:55 PMHey guys and thanks for your interest.
I have been inpired by teeds "simulator" - handlebars to play the game. And I moved it little bit more forward.

I made full bike from old frame and I am slowly adding all the components. So far I have throttle, front brak (which I use like combined for now), shifting and steering. My next steps are clutch, rear brake, button uder the seat to indicate sitting and standing and few buttons so I can tearoff, look back, reset etc. But most interesting is mechanism I will put under the bike and it will be possible to lean F/B and L/R.

My question regarding the throttle increase is exactly what is shown on CBS videos, but I would like to rather do it in software and not buying more accessories, at least for now.. Maybe when whole "controller" will be ready.

See pic bellow, so far it is very WIP, but everything works as it should and it is possible to ride ingame.

Now I am little bit stuck, because I have 1 month old daughter, but I have plan to finish this project by the end of the summer.


Instead of wasting a perfectly good dirtbike I just saw one of those exercise equipment companies came out with a stationary exercise bike that leans left to right and has a screen built into the front of it I guess so it makes it look like your riding on the road. I would look into modifying one of those since the stand is all built the monitor is there if you are using one all the electronics can be modified and just lose the pedals and get a set of two brothers klx110 footpegs and bracket to mount underneath it. Winter is coming here so I need a new stationary bike and I was looking saw this and remembered your project. You could even get some exercise while you play lol.
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4
General Discussion / Re: Resetting Lap Times
September 19, 2020, 02:57:12 PM
Your welcome I am glad it worked. You know you can also share them with your buddies so if you run a fast time you can send it to me to see if I can beat it. If I do then I send it back to see if you can beat it. You can also have multiple ghosts on the track at once I have been experimenting with it and I have 5 different ghosts from all different people and two of my own that I saved so its almost like having a AI to Race against when you are testing.
5
General Discussion / Re: Resetting Lap Times
September 18, 2020, 03:28:00 AM
Quote from: Dominator on September 15, 2020, 02:46:14 PMHi all, I've got an issue that is really bugging me...
I was putting in some laps at MXB Club, a track that is on the game by default.
I set a track marker to the first corner ( just as you spawn, if you ride like 5 meters you'll be at this corner)
I set the marker so I can easily restart a lap if I mess up, which is pretty common for me  ;D
I was on an a fast lap, racing my ghost and I ended up crashing on one of the last few jumps, so I slammed the reset and took it as a loss, but when I reset my rider ( to my marker) it did not reset the lap timer, I didn't notice this and pulled off for my new lap and jumped the start/finish jump... this resulted in an impossible lap time, because it effectively cut out a good 10 seconds of the track as the timer was still running from the previous lap...
Is there a way to reset your lap records?
I have looked and looked but can't seem to come right so any help would be appreciated.

also, thanks to all the content creators out there, putting in loads of time and effort into MXB and making it the wicked game it is now! 😎
Go into PiBoSo\MX Bikes\profiles\trainers and delete it.
I am not sure if you have to go into the records.ini file and delete it as well its also in your profile folder. I don't think you have to that just stores your fastest lap time in case you wanna export it or just look back at your best times. Only go in there and delete the time if deleting the trainer doesn't work first.

You can also delete all your times from every track in that file if you really wanted to but I don't recommend it if anything cut and paste it to a new text document and store it somewhere else this way if you ever wanna go back and see those times you can. I try not to ever delete anything I keep all of it in a separate folder I learned the hard way with setups.
6
General Discussion / Re: MX Bikes beta15 WIP
September 18, 2020, 03:08:42 AM
Quote from: Cyanide on September 11, 2020, 04:12:41 AMNot too sure if this has been touched on before, but in the "Chest Cam" Style first person camera (Not sure about the rider pov cam) When you hit a steep berm or a deep rut the camera seems to pan down a heck of a lot to the floor? just wondering if its supposed to be like this as it makes visibility and control coming out of the turns rather difficult, Also the camera shake in these cameras on a pretty deformed track is insane, had one on Forest the other day that gave me motion sickness ;D Not sure if these are easily fixable, but if they are it would be great to see
If you put your pitch to 0 it will stop doing that. I had the same issue especially in SX insead of looking ahead the rider was looking down at the ground by his leg and I put pitch to 0 and now its perfect. Now I run 110 22 0 with lock to bike unchecked give it a try you may like it. Let me know if it helped
Cheers
7
I like the older tracks made by Asdrael there are 3 of them the lips are not as steep but beware of the tuff blocks. When I first started I couldn't play any of the SX racks so I found Milestone SX which is a track out in California and its a great track to learn to corner and how to get through a rhythm section. You have a bit more room on Milestone in and out of the corners that's one thing I had a big issue with. I couldn't stop in time and couldn't get a good run out of the corner before the jump.

Here are some links that helped me to learn Supercross. Good luck and just stick with it and you will be ripping the 2020 tracks in no time!
Milestone SX: http://forum.mx-bikes.com/index.php?topic=1201.msg17712#msg17712
SX2016 Rd01 Anaheim 1: http://forum.mx-bikes.com/index.php?topic=1173.msg17148#msg17148
SX2016 Round 2 San Diego 1: http://forum.mx-bikes.com/index.php?topic=1155.0
SX2016 Round 3 Anaheim 2: http://forum.mx-bikes.com/index.php?topic=1208.0

8
Documentation / Re: profile.ini
September 17, 2020, 08:59:49 PM
I looked in the profile.ini file thats in the PiBoSo folder and this is nowhere to be found is it something you will be adding or do we have to add it into the file ourselves? Also do we decrease by typing in .9 .7 and so on or is it just 1 and 0? I'm not even sure exactly what this will do but I am curious to learn more about the game.
9
Tracks / Re: Pacific SX
September 15, 2020, 08:25:35 AM
Another great track loved Mactown and I love this. Just one issue that's bugging me and its purely constructive criticism. You obviously know how to make SX style berms Mactowns were great in this track they felt more like walls it was a hard hit on the suspension on the transition up and the berms don't come all the way around the corner so you have nothing to bank off of coming out. It is still a great track and 100% playable! Once you run some laps you only notice it if you come in hot that's the only thing I found that was a bit off otherwise great job I look forward to more of these hybrid MX/SX Tracks! Keep up the good work! Oh and you had the perfect amount of objects for a Track like this. Not overloaded like a Pro National but enough to make it look completely legit!
Cheers
10
General Discussion / Re: MX Bikes beta15 WIP
September 12, 2020, 12:15:36 AM
Quote from: PiBoSo on September 10, 2020, 11:29:04 AM
Quote from: CBM Racing on August 31, 2020, 03:39:37 AMIf the first Left SHIFT+C "Seat H" moves the Riders default position and weight forwards and backwards on the seat then what does the 2nd Left SHIFT+C "Seat V" option do? I get how it makes the views change but not the physics of the bike? Can you explain any further if you get some free time I am sure we would all like to know and we can add it to the WIKI Page. Thanks for all your hard work I am sure I speak not only for myself but for many others also when I say we absolutely love the game and all the latest improvements!
Cheers

Sorry, there was a misunderstanding. The onboard views adjustments are visual only and have no effect on the physics.
Thanks for the clarification thats what i thought originally which is why i brought it up.
11
Track Editing / Re: Twisted mx or Martin mx
September 02, 2020, 04:56:08 AM
Quote from: Dr.Greenzz on August 28, 2020, 07:39:42 PMcan someone make twisted mx on mx bikes. its a really fun track and it would be cool to ride. Martin is also a cool track too it has a lot of ruts and fun sections

Get going there are plenty of tutorials and guides. There are no excuses in this game for not trying to make whatever you want the community is also very helpful when you have questions. Do a search for TFC Track Tutorials and start there ask any questions you have here or in the discord server. You will get answers quicker in discord. One thing the community seems to look down on big time is when you ask to have someone else build something. I have seen first-time track makers ask a hundred questions and they all got answered but I have never seen someone ask for something to be built and then it actually happens. Most of the time people get very short or rude about it because its something you could easily attempt yourself!
12
Nicely done! I am building my first track right now so I am just learning about all of this but I imagine this helps out big time. Thanks for sharing it with everyone you could have just kept it for yourself like a lot of people in other communities would do! I am sure once I learn a lot more this tool will really come in handy because I have a pretty big list of tracks I wanna build for this game. Its time to start bringing back some of the tracks from the 90's so thanks again for your hard work!
Cheers
13
Paints / Re: New Anime Graphics and Gear
September 02, 2020, 04:30:31 AM
Wow, unbelievable! Thats two things that should never go together Anime and Dirtbikes. No offense you did a great job with the kit! It's just Anime and Motocross just doesn't work together! What's next Hello Kitty Graphics or how about making some of I think its called "Furries" Gear! I have seen those Anime kids/people and I doubt they could even start a Motocross bike. Sorry like I said the work you did was good it's just one guys opinion here.
14
General Discussion / Re: MX Bikes beta15 WIP
August 31, 2020, 03:39:37 AM
Quote from: PiBoSo on August 24, 2020, 11:26:35 AM
Quote from: CBM Racing on August 24, 2020, 03:04:45 AMAdjustable Default Seated Position
I know you probably can't fit it into the new Beta but is there any chance we can get a setting that allows us to adjust our riders default sitting position. For example I always sit closer to the tank when I ride because I like more weight on the front end and I steer with the rear wheel, some riders like to sit right in the center and some like to sit further back for better traction. It would be great if there was an adjustment from center to move the rider forwards or backwards when he goes back into the sitting position. I dont know how difficult it would be to implement into the game but other games have a similar setting. I think it would be very helpful with how the bike handles. Just an idea.

It is already implemented, since Beta14b.
Left Shift + C to cycle between the onboard view position adjustments. Up and down arrow to move the view, left and right pressed together to reset it.
I was talking about the actual physical weight distribution of the Rider not just in the view. I  did a few tests and it changed nothing as far as where the weight of the rider is on the bike by default vs moving it with Left SHIFT+C. With the rider all the way forward it didn't stop the front end from coming up off the jumps, I still had to let off the gas right at the top of the lip, and use the rear brake the same. On flat ground it didn't give the front tire any more traction or help keep the bike from wheeling. Same when I put the rider all the way to the back it didn't wheelie any easier, the front end didnt come up anymore off of jumps and I didn't get any more traction. Then when I switched to 3rd person it did not look any different the Rider stayed in the exact same position as if I had made no adjustments at all.

If the first Left SHIFT+C "Seat H" moves the Riders default position and weight forwards and backwards on the seat then what does the 2nd Left SHIFT+C "Seat V" option do? I get how it makes the views change but not the physics of the bike? Can you explain any further if you get some free time I am sure we would all like to know and we can add it to the WIKI Page. Thanks for all your hard work I am sure I speak not only for myself but for many others also when I say we absolutely love the game and all the latest improvements!
Cheers
15
General Discussion / Re: MX Bikes beta15 WIP
August 30, 2020, 04:42:01 PM
Quote from: PiBoSo on August 24, 2020, 11:26:35 AM
Quote from: CBM Racing on August 24, 2020, 03:04:45 AMAdjustable Default Seated Position
I know you probably can't fit it into the new Beta but is there any chance we can get a setting that allows us to adjust our riders default sitting position. For example I always sit closer to the tank when I ride because I like more weight on the front end and I steer with the rear wheel, some riders like to sit right in the center and some like to sit further back for better traction. It would be great if there was an adjustment from center to move the rider forwards or backwards when he goes back into the sitting position. I dont know how difficult it would be to implement into the game but other games have a similar setting. I think it would be very helpful with how the bike handles. Just an idea.

It is already implemented, since Beta14b.
Left Shift + C to cycle between the onboard view position adjustments. Up and down arrow to move the view, left and right pressed together to reset it.
Yes I know that but does that actually shift the riders weight or just change the vies because there are two views when you hit ctrl+c.

Also one other thing are you working on the cornering where the footpegs rip you off the bike and the bike will keep going as far as it can until it runs out of speed? Footpegs cut through the dirt all the time thats why they fold you can see in real ruts sometimes one rut actually makes 3 your tire your footpeg and the heel of your  boot mostly only in tight corners but it happens a lot. Even if it is your foot doing that turning auto dab off doesnt stop it he still puts his leg out and again that would not remove a rider from his bike in 99% of the circumstances. A lot of people have been having issues with this you can barley lean the bike over in some corners without it happening. I know a lot of people would love to see it fixed it will make for a better more realistic game.The main issue is there is no way yet at leeast to replicate how a bike moves dirt in a corner so almost all the premade ruts are dug into the track instead of piling up on top of the track. Hopefully one day erode will get there where the roost from your rear wheel can pile up on top of the track making its own berms in the game. Thank you for your response I think its great that you actually listen and reply to the average person that is rare in a game.
Cheers