• Welcome to MX Bikes Official Forum. Please login or sign up.
 
April 23, 2024, 06:01:38 PM

News:

MX Bikes beta18j available! :)


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - giopanda

1
curious to see where this is going
2
Quote from: CrazyTrain422 on November 23, 2020, 12:20:59 AMIs it possible to have both of your tire mods installed at the same time or would that cause issues?

Hey thank you!
No it's not possible, you can only have one tire mod installed
3
Other / [release v1.0] Dunlop Supermoto tires
November 16, 2020, 01:44:45 PM


Dunlop Supermoto tires

version 1.0

---------------------------------------------------------------------------------------------------------------------

for the supermoto lovers, here is a set of Dunlop tires based on the KR series, both slicks and rain!

they come with black rims and aluminum Talon hubs and a 320mm front disc rotor

to install simply extract the .zip in your ..Documents/PiBoSo/MX Bikes/mods/tyres

they share the same hubs and rims with the MAXXIS and Dunlop MX33 wheels released some time ago, they only differ in proportions and have a new tire texture (of course)!

texture quality is much lower than the mx tires i released (1024x512 compared to 2048x2048) just because these wheels need 24 color maps (with 24 normals) each to work correctly, so i had to shave off something for a decent file size.
anyway the lesser quality is only noticeable at extreme close ups!

---------------------------------------------------------------------------------------------------------------------

PSD Template

this is the same template already released for the MAXXIS and MX33 tires with a little correction to accomodate the slightly different polys!
- included 7 colors of Talon hubs (black, silver, gold, orange, red, blue, green)
- included 7 colors of Excel and Alpina rims (black, silver, gold, orange, red, blue, green)
- included normal and specular maps
- don't touch or remove the sprocket and discs area, it's needed for the discs and sprocket!
- name them wheel.tga and you're good to go

---------------------------------------------------------------------------------------------------------------------

- they feature 'adaptive' dirt layers based on the gfx.cfg of each track (please track makers add that file to your folders so we don't have the stock Nutella colored dirt)
- there are 3 layers of wear for both slicks and rain, but i had to skip the blur effect to avoid having the folder 3 times larger
- disc rotors and the sprocket are not modeled, they would have been more polygon heavy then the tires so i went for simple planes, they look as good (if not better) at almost any distance but with way less geometry!

---------------------------------------------------------------------------------------------------------------------

if you want to support me and see more, please consider a small donation by clicking the Paypal button here..you don't have to, but i would really appreciate and you will have my eternal gratitude!


4


Dunlop Geomax MX33

version 1.0

---------------------------------------------------------------------------------------------------------------------

here they are finally!
my second set of tires, the Geomax MX33 from Dunlop!

based on real dimensions for both rims and tires, they are

- 80/100 R21 Dunlop Geomax MX33 with Excel signature rim front
- 110/80 R19 Dunlop Geomax MX33 with Excel signature rim back

they come with black rims and aluminum Talon hubs

to install simply extract the .zip in your ..Documents/PiBoSo/MX Bikes/mods/tyres

they share the same hubs and rims with the MAXXIS wheels released some time ago, these just have a different knobs shape and pattern to match the real life tires (like the MAXXIS do)!

---------------------------------------------------------------------------------------------------------------------

PSD Template

this is the same template already released for the MAXXIS tires, so if you have it already you don't have to download this!
- included 7 colors of Talon hubs (black, silver, gold, orange, red, blue, green)
- included 7 colors of Excel rims (black, silver, gold, orange, red, blue, green)
- included normal and specular maps
- don't touch or remove the sprocket and discs area, it's needed from version 1.1
- name them wheel.tga and you're good to go

---------------------------------------------------------------------------------------------------------------------

- they feature 'adaptive' dirt layers based on the gfx.cfg of each track (please track makers add that file to your folders so we don't have the stock Nutella colored dirt)
- there's no wear or blur effect, they would make the folder size 3 times bigger and won't be noticeable since they get covered in dirt before wearing out
- disc rotors and the sprocket are not modeled, they would have been more polygon heavy then the tires so i went for simple planes, they look as good (if not better) at almost any distance but with way less geometry!

---------------------------------------------------------------------------------------------------------------------

if you want to support me and see more, please consider a small donation by clicking the Paypal button here..you don't have to, but i would really appreciate and you will have my eternal gratitude!


5
first post updated to version 1.2 compatible with Beta15
6
Quote from: joerik#841 on October 21, 2020, 10:27:03 PMHello, how can i chance the color of the rims and hubs?
you have to create paints for them, using the template in the first post
7
Tracks / Re: [Release] Sorocaba Hills Track
September 02, 2020, 02:13:57 PM
just had a few laps and i like it, but for some reason i get 60fps while on every other track i'm always above 170fps..only on krakenberg i'm low on fps, and that's because of the amount of 3d objects and collisions.
since i don't see any high poly asset here, and reading at what Sv3n just wrote i came to the conclusion that you have way too many soil layers stacked.
in my experience having the bike to interact with more than one layer at a time decrease performance.
two layers are an acceptable compromise, but more than that and the game struggles and lags.

except that i like the track, rides well and has a nice and original setting!
8
Track Editing / Re: The Assets Thread
August 25, 2020, 11:38:26 AM
the best would be having billboards like in mxs.
even a cross shaped tree is made up of 4 faces, while a billboard is just one, making possible having 4 times the trees with the same performance hit (if any)
9
Tracks / [release] DirtPark
August 09, 2020, 01:42:29 PM


DirtPark

i fell in love with this basically unknown track after seeing Tim Gajser riding it a few years ago, watch the video below here to see what i'm talking about!
fairly easy track to ride, way smoother than what i'm used to like but it's fast and fun, nice elevation change and big jumps!

the layout changed many times in the last few years and there aren't many videos to help so i went for the old layout shown in the video with a short added part (based on satellite pictures)

the paddock area is a bit edited to help with bike setup (i basically made it flat), as are the gates..didn't found any reference so i made a 40 men gate just to be sure :D

everything else is (hopefully) on point!


---------------------------------------------------------------------------------------------------------------------

any feedback is greatly appreciated, i'm not promising updates since i have a lot on the plate already but you'll never know, and it will be valuable for all my current and future projects!

---------------------------------------------------------------------------------------------------------------------

if you want to support me and see more, please consider a small donation by clicking the Paypal button here..you don't have to, but i would really appreciate and you will have my eternal gratitude!


10
template added to first post!
11
Other / 2020 Alpinestars Tech10 boots
July 21, 2020, 12:34:21 AM


2020 Alpinestars Tech10 boots

here's the whole color line (along with a brand new model) of the Tech10 boots

- i tried to be as low poly as possible (a bit less than 2500 triangles for both)
- LODs included
- textures are 4096x2048..maybe a bit overkill but who cares :D
- working dirt layers
- template coming soon!

to install simply put the .pkz in your ..Documents/PiBoSo/MX Bikes/mods/rider/boots

i wrapped up all the color schemes in a hurry so there might be mistakes, please let me know if you find any so i can edit them and update the package!

---------------------------------------------------------------------------------------------------------------------

if you want to support me and see more content, please consider a small donation by clicking the Paypal button here..you don't have to, but i would really appreciate and you will have my eternal gratitude!




12
Bug Reports / Sand missing features
June 27, 2020, 09:33:21 AM
Not really a bug, more like a missing line in the code I guess..

It would be nice to have the sand soil to work with dirt layers (right now it only affects wheels) and to have a particle system when raining
13
i like those rocks tho..
anyway, in blender only set diffuse and normal maps like kraken said, everything else is handled by the alpha channel in the normal and by the shd file
14
Track Editing / trackside timer
June 21, 2020, 02:51:32 PM
hey guys!
i've been able to have a working trackside timer for my supermoto track and i thought it could be actually useful on any track!
this will work both during training (telling how much time has passed since the beginning of the session) and during races, doing the countdown in free practice sessions)

the download includes the .fbx and .blend and all the files needed to make it work, plus a readme with instructions

feel free to edit and do whatever you want with the model, it is just a template and a starting point.

the timer won't show any number until in game, not even in mapviewer so don't worry!

cheers

Trackside Timer

15
Other / Acerbis Lift Stand by GioPanda
June 21, 2020, 01:59:00 PM
hey guys!
did this thing last night and thought someone might be interested.

simply unzip the zip 8) in your game's root folder.

if you have TFC's Matrix stand or any other else this will overwrite it, so be careful as there's no chance to have more than one stand.

ACERBIS Lift Stand by GioPanda



this screenshot has been taken in Substance Painter and is for illustration purposes only, unfortunately we can't have this quality in game  :'(