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April 18, 2024, 07:41:00 PM

News:

MX Bikes beta18j available! :)


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Messages - Logn341

1
Other / Re: **NEW RIDER MODEL** yes, from SCRATCH
February 10, 2022, 05:33:31 PM
Looks promising! Probably too late but I hope you paid attention to lower leg being smaller so we can have normal sized boots and not stretched ones.
2
After playing some times the new beta feels great overall.

There is just some things I noticed :

- Lean tracking seems to block both L/R and F/B, no matter which one we are choosing.

- Bike inertia in the air when approching "straight axis" feels locked, almost like the bike can't go the other way (In real life, rider lean is very useful before takeoff to throw the bike sideways, but intertia makes it come back "alone". Except when throwing huge whips, rider has its importance to make it come back good).
When now I feel we need to lean with the rider to make the bike come back that little extra that makes it really straight before landing.

- I don't know if F/B lean has been touched, or it is because of new tyre values, but seat bouncing seems impossible, or really really non efficient compared to what it should be. F/B lean doesn't bother me really in other aspect of riding.

- I don't know if it's been reported, but race data/terrain deformation is insanely huge when loading into a server (not for servers with less than 5 people and open practice sessions).





SIDE NOTES (not necessarily B17 related) :
- I am still asking for "rider in front" gap on the pitboard, added to currently rider behind gap ideally.

- Having a search bar for tracks would be cool

- When having unlinked brakes, I can still rear brake "two" times in the air, like front brake input also push the rear brake.
( it goes with seat bouncing problem, seat bouncing and then releasing front lean while taping rear brake should make the bike "nose dive" a lot, I feel like it is limited even more with b17)

- Lastly, I don't think "only listening to pro" is a good thing, a lot of the fastest riders in the game are using unrealistic features of the game that make them go that fast. The argument "we are slower so it's unrealistic" should not exist, a game is not realistic because we go fast, overall feeling and matching irl laptimes with irl track scale is a great way to see if the games tends to be realistic or not, imo. Barely using the rider weight around the bike is not something realistic that needed to change.
3
Here's FCrew/Twöla SX pack (I'm the only rider lol)
I'm using Stonerider's Bell moto 9 and Gaerne SG12 with Flo colors you can find on mxb-mods
Thanks to Frosty122 as I used/modify some of his parts from his template
Click on the image to download it

4
Paints / 2020 FCrew Yamaha
May 04, 2020, 09:47:40 PM
Hi everyone,

FCrew's 2020 Yamahas. 4 strokes don't look that great on the shroud but too lazy to fix that.

I put HD wheels and stock wheels, didn't try stock though, tell me if there is any issue I'll fix them.

Enjoy.

(As always, if people are interested, I can drop my templates with the modified stuff I did)



DOWNLOAD
5
Media / Re: Mx Bikes - Screenshots!
April 24, 2020, 06:49:18 PM