Thank you guys. I am glad that you like it. I'm slowly starting to think about the next track. It could be a sandy track ....
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Quote from: ros on April 06, 2021, 02:52:32 PMLooks awesome ! Can I ask if you used L3DT for heightmap creation ?L3DT
Quote from: slayrtank on January 26, 2021, 10:55:29 PMnot sure what you mean, still new to all this. Ill keep messing around with it
Quote from: slayrtank on January 26, 2021, 12:59:57 AMi think i may of figured out the texture issue, didn't know it loaded layers from bottom to top. still have no idea on starting point/gate . nevermind got the texture still super shinny, even with it turned down in shdeven if you delete shd? it looks like your normal map is wrong - you don't have specular in alpha channel
Quote from: nateboggs485 on January 24, 2021, 09:12:55 AMI have done everything up until the point of testing my track, when I go to test, I keep getting pitline full, i have added pits and starting gate, can someone help pleaseDid you enter num pits and num stalls in race data?
Quote from: jirka63 on January 20, 2021, 09:38:36 AMSuper trať, fakt z ní mám "českej" pocit když jezdim. Dobrá práce, pěkný textury i terén.Dik
Uvažoval jsem nad předěláním a vylepšením Dalečína co jsem sem postoval před časem.. Měl bys třeba chuť se do toho zapojit?
Quote from: teeds on January 15, 2021, 09:39:37 PMNice job on the track all round, thanks. The only thing I found wrong was that the long reset doesn't seem to work as it should.Thanks. Yes you're right. It is the one thing I don't understand how it works. I will focus on this and try to fix it