PiBoSo would you ever consider trying to add automatic braking and acceleration bump generation?
This could work differently to deformation as you wouldn't need to change the texture map at all, just add very slight whoop type bumps on extreme braking and acceleration sections. It could work somewhat like:
It wouldn't need to be extreme as lots of people would be braking and accelerating in the same spots, but if 10 people could add a bunch of fairly heavy bumps over the space of 20 laps that would be amazing I think.
Seems better. Had some really tight passes last night when me Teeds Doc and Sandy were on Forest. There's a weird feeling though, almost like the game is very slightly delayed, talking milliseconds when you get near other players, or when more people join I can't remember.
Thanks for all the work. I played a bit of MP last night and it seems way better, although will need to ride more to really know.
I know it's not on top of the to do list, but as a creator it's important to me that I at least ask the question. What's going on with the alpha images on tracks? The trees you guys did in the early betas worked flawlessly. The trees I started doing 4 - 5 betas ago worked flawlessly.
The last beta or the one before I had mega problems getting them to work. Then I started noticing your own tracks had suffered. Something has gotten worse and now half the trees are see through and the edges are bleeding again.
Is this going to be properly looked at sometime? I don't care if it's 3 betas away, as long as I know it's on the list of things to be fixed.