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October 04, 2022, 02:55:46 PM


MX Bikes beta17e available! :)

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Bikes / Re: 2008 KX250 2t WIP
June 17, 2022, 04:11:14 PM
Blender. Project been on hold for a long time though..
Bikes / Re: 2008 KX250 2t WIP
May 10, 2022, 06:55:53 AM
Nothing. Had more important stuff to do  :-\
First post updated with Salt Lake City. Enjoy! See you all next year 👊
Never finished it. To be honest I just needed something to copy for the sake of the tutorials..
General Discussion / Re: TFCMods.com
April 22, 2022, 06:50:22 PM
Yes lots! Actually didn't think anyone checked the site. I'll be making a video over the next week or so explaining where things are at and how to go forward from here.
Updated first post with Atlanta
Quote from: Big Smooth one3 on April 12, 2022, 05:27:08 PMOld face, just popping by to see what was happening and stumbled into this - huge kudos TFC, this looks like a really cool thing you're doing for the game and everyone playing it. Can't imagine the time you've put in here...wow...may have given me a reason to update the game and play it for the first time in...a year or more? Anyway, impressive, and most importantly hope you and the other boys are all doing well.

Hey man! Nice to see you're still around! Yup I wanted to do something fun and different, nice an easy and a bit of a gimmick but I'm blown away by how well these track maps ride! Good to hear from you dude  8)
Plugins / Re: MaxHUD plugin
April 11, 2022, 10:54:22 PM
MaX.. Do you have any plans to make a VR version?  :D
Setups / 3rd Person Cam Tuning!
April 05, 2022, 08:25:34 PM
Tune your 3rd person cam to make it feel more fluid.

That's weird.. I haven't had any pitch issue like that. Is your setup OK? Sensor and working in other games etc..?
It definitely makes me feel weird when it happens.. I think pitch and tilt can also be controlled from the menu in game (simulation tab)..
First post updated with R13 St Louis!
Dude I know you explained in another thread but the only issue I have is the weird tilt when looking left and right. Maybe you could detail the issues so the devs can  see it easily..
Updated first post with Round 12 Seattle
Track Editing / Re: Texturing
March 19, 2022, 09:20:24 PM
I believe that's a displacement map (a heightmap for textures)

As much as I'd love it if MXB supported displacement maps for textures it currently doesn't and I don't believe it ever will  :-\

So no. The only maps you really need for textures are the texture, the normal map, and the specular map which goes in the alpha channel of the normal map.