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August 22, 2019, 11:59:26 pm

News:

MX Bikes beta11d available! :)


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Messages - тғc

1
Plugins / Re: MaxHUD plugin
August 14, 2019, 07:28:53 am
Good to know MaX. Thanks 👍
2
Suggestions and wishlist / Automatic bump generation
August 11, 2019, 12:47:40 pm
Hi there,

PiBoSo would you ever consider trying to add automatic braking and acceleration bump generation?

This could work differently to deformation as you wouldn't need to change the texture map at all, just add very slight whoop type bumps on extreme braking and acceleration sections. It could work somewhat like:



It wouldn't need to be extreme as lots of people would be braking and accelerating in the same spots, but if 10 people could add a bunch of fairly heavy bumps over the space of 20 laps that would be amazing I think.

Thanks  8)
3
Plugins / Re: MaxHUD plugin
August 10, 2019, 05:48:41 pm
Unfortunately for me it seems like MaXHUD thinks I'm running a higher resolution than I am. Half of it is off the screen and the rumble doesn't work.
4
I love you 😍
5
Plugins / Re: MaxHUD plugin
August 10, 2019, 03:09:52 pm
MaX, are you planning on updating MaXHUD to the latest beta? I miss it.. :(
6
Track Editing / Re: Ruben's track bundler
July 28, 2019, 12:25:08 pm
Thanks buddy. I'm so used to doing it the old way but I'm sure this is better. Will give it a whirl 8)
7
General Discussion / Re: MX Bikes beta11c
July 26, 2019, 05:58:31 pm
I keep having a crash.. I pick bike and play, then next time I load the game I go to pick bike and it crashes. I can only fix it by removing the chosen bike from my profile.ini.
8
General Discussion / Re: MX Bikes beta11c
July 24, 2019, 12:21:54 pm
Seems better. Had some really tight passes last night when me Teeds Doc and Sandy were on Forest. There's a weird feeling though, almost like the game is very slightly delayed, talking milliseconds when you get near other players, or when more people join I can't remember.
9
Track Editing / Re: Track editing questions/help
July 22, 2019, 08:34:06 pm
PiBoSo/Snappe

I'm nearly finished Glendale stadium and I was hoping someone could tell me how to do the replay camera screen?

Thanks :)
10
Off Topic / Re: MXB Central problem...
July 21, 2019, 04:25:08 pm
MXB Central doesn't exist any more, sorry.
11
Suggestions and wishlist / Re: rotating objects
July 06, 2019, 08:42:29 pm
Hey guys, did this make it into B11?
12
General Discussion / Re: MX Bikes beta11
July 06, 2019, 06:24:24 pm
Hi Pib, Snappe.

Thanks for all the work. I played a bit of MP last night and it seems way better, although will need to ride more to really know.

I know it's not on top of the to do list, but as a creator it's important to me that I at least ask the question. What's going on with the alpha images on tracks? The trees you guys did in the early betas worked flawlessly. The trees I started doing 4 - 5 betas ago worked flawlessly.

The last beta or the one before I had mega problems getting them to work. Then I started noticing your own tracks had suffered. Something has gotten worse and now half the trees are see through and the edges are bleeding again.

Is this going to be properly looked at sometime? I don't care if it's 3 betas away, as long as I know it's on the list of things to be fixed.

Thanks :)
13
General Discussion / Re: New Forum Test
March 23, 2019, 09:48:19 pm
Finally, the forum is responsive! Way to go..👍👍
14
General Discussion / Re: Why do not you quads?
January 20, 2019, 02:17:40 pm
You could probably get away with a snowmobile.. There was a model of one for Motocross Madness 2 back in the day, and leaning in snow really didn't seem that far fetched
15
Track Editing / Re: Pictures of the tracks!
January 02, 2019, 08:05:56 pm
Getting there. Compiling with no shadows for now  8)