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Messages - тғc

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1
General Discussion / Re: MX Bikes beta9 WIP
« on: August 08, 2018, 04:53:30 PM »
I think for this one you might want to consider a pool of testers from different countries maybe?
Maybe add to that an organized trans-Atlantic/Pacific stress test race to see how that would work in a real world situation? Maybe that is exactly what you meant.

Basically yeah.. Just put some of this development into real world testing to make sure it's solid.

2
General Discussion / Re: MX Bikes beta9 WIP
« on: August 08, 2018, 11:06:53 AM »
Thanks for the update for electric bikes.

I agree an online overhaul would be nice or at least adding a few sorely needed features. Netcode is the right place to start though.

The Steam release will go a lot smoother if online works. I think for this one you might want to consider a pool of testers from different countries maybe?

3
Bug Reports / Re: Possible Garage Bug Fix
« on: August 02, 2018, 07:58:25 AM »
Great to hear you guys have sorted it but I just want to point out I'm on Windows 10 and have never had this garage bug.. 🤔

4
Bikes / Re: RM 125 & 250 Stock and OEM Pack
« on: July 30, 2018, 08:47:00 PM »
Please help... I cannot find this in teplate


Yeah, I'm real sorry about that part. It was a real after thought and I was a bit cheeky and just chucked it in.


5
Track Editing / Re: See through edges of alpha textures
« on: July 29, 2018, 06:24:29 PM »
Please :(

6
Media / Re: Mx Bikes - Screenshots!
« on: July 29, 2018, 01:37:48 PM »
Nice, I love seeing how much love this old RM gets :)

7
Track Editing / Re: See through edges of alpha textures
« on: July 20, 2018, 08:20:29 PM »
Please?

8
Had a blast on a couple of 450's just now, real wild!

9
Thanks Asdrael :) Yeah I was gone after dinner that was me done haha..

10
Track Editing / Re: Track editing questions/help
« on: July 17, 2018, 05:29:05 PM »
Yeah you can either have a random mix of grasses tiles on one layer like Damien shows
So as long as it is a rectangle made of squares (i know it has a name but I can't find it) it will pick randomly one of the squares?

It's basically 4 x textures in a row. So 4 x 256 or 4 x 512 etc..

11
Suggestions and wishlist / Re: A team feature
« on: July 17, 2018, 04:08:58 PM »
Definitely +1

12
Suggestions and wishlist / Re: Deformation
« on: July 17, 2018, 02:56:53 PM »
I hear you, but I'd rather set up the default surfaces to be more realistic. I know currently it's difficult to differentiate between soft soil and soil. This is mainly because a higher rate of deform would just take height out of the track and make ruts and holes that are too deep. However, when we start looking into soil displacement, we can address this problem.

Awesome to hear displacement is still on the cards.

13
General Discussion / Re: any help on body control?
« on: July 17, 2018, 02:55:59 PM »
First of all make sure you're not using auto rider lean in the simulation tab

Actually that won't help as it only controls the auto L/R lean. The rider F/B motion is always self-balancing that is overridden by user input.

Interesting thanks :)

14
General Discussion / Re: any help on body control?
« on: July 17, 2018, 10:00:27 AM »
First of all make sure you're not using auto rider lean in the simulation tab. Then try hitting jumps without any forward or backward lean, and make sure you throttle off the lip as you would IRL.

15
Track Editing / Re: Track editing questions/help
« on: July 17, 2018, 06:21:15 AM »
That's interesting Vortex!
How do you use it?
But my question was different (and poorly explained, my bad)
Is there a way to apply more than one 3d grass on a single grass layer in the hmf file?

I asked this before and think I was told to just repeat the layer and change the grasses.tga. You can then use a different mask if you wanted to to vary the locations it appears on a new layer.

I've done what Damien has done and used two different grass / bush textures in one grassfx file.

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