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March 28, 2024, 12:13:16 PM

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Messages - Jose Reina

1
Forgive me that I can not play, but we will start a championship in GPbikes with 250gp motorcycles, and I am training hard for that championship ;)
2
Bikes / Re: SuperMoto BikeMod v1.0
April 14, 2017, 01:43:23 PM
Quote from: TFC on April 13, 2017, 09:00:33 PM
So what would happen if you made copies of all of these bikes and put on the MX wheels?

Surely we'd then have an enduro bike pack.. Right? ???

You can put mx wheels, but these bikes are not enduro, they are motocross with asphalt wheels, bone, they do not have brake lights, nor headlights. Supermotard motorcycles are converted motocross motorcycles for use on asphalt.

I would really like to make Flattrack, without front brake, or fender, for use in ovals of dirt, that could be a lot of fun. But for that I must do a good physics of tires that has a good index of sliding the rear wheel and enough grip on the front wheel.
3
Bikes / Re: Mace Wheels
April 13, 2017, 12:20:05 AM
I do not know Asdrael, something must be misconfigured in the plugin, or in 3dsmax 2010 ... but I do not know what the problem is.
4
Bikes / Re: Mace Wheels
April 13, 2017, 12:08:54 AM
Using 3ds max 2016, the texture of the wheel looks perfect, but the chain does not work well



Using 3dsmax 2010, the tire texture DOES NOT LOOK GOOD! why!!??
But the chain works well.
5
Bikes / Re: Mace Wheels
April 12, 2017, 11:56:37 PM
Mmm, how can I explain ...

To export the rear wheel in .EDF, it goes with the chain. Then you have to use 3ds max 2010. ok.

But when I export the wheel with the chain, the texture of the tire is seen according to the angle from where you look, transparent. Example.

If you look from the left side (where the chain is), you see the perfect tire, but if you look from the right side (where the brake is) you see that side of the transparent tire.

However, if I export the wheel with 3ds max 2016, it looks PERFECT! But with 3ds max 2016, the chain does not work.

Has anyone understood me? Jhahahaha
6
Bikes / Re: Mace Wheels
April 12, 2017, 11:31:39 PM
Quote from: Sandbiter on April 12, 2017, 05:19:19 PM
To be honest I have problems with the chain on every bike (except stock bikes, i think) with the stock wheels. It's like the chain is connected to the wheel and just rotates with it.

The chain is easy, but if nobody explains it to you it is impossible ...
Here is a tutorial to properly animate the chain. But what the tutorial does not say is ...

ONLY WORKS with 3DS MAX 2010 and PLUGIN fbx2edf convert to 3dmax 2010.
7
Bikes / Re: Mace Wheels
April 12, 2017, 11:27:40 PM
Quote from: Mace-x on April 12, 2017, 03:18:45 PM
i think jose has them ingame and working but had some issues witht he chain? not sure tho..

I still wait for you to give me the brake discs, because they look transparent, just like the rear tyre, it looks transparent.
8
Bikes / Re: SuperMoto BikeMod v1.0
April 02, 2017, 11:48:42 AM
Quote from: geofanatec on April 01, 2017, 09:45:41 PM
Also now available from One-Stop Sync Shop

Thank you for putting them in your One-Stop Sync Shop !!! I appreciate it!
9
Bikes / Re: SuperMoto BikeMod v1.0
April 02, 2017, 11:47:52 AM
Quote from: pacopastor34 on April 01, 2017, 05:44:40 PM
THAAAAAANKS JOSE "PAKETE" REINA!!!! You made a good work importing all these bikes. Downloading!  ;D ;D ;D

Gracias tío! Vaya currazo!

Thank you for all the help you have given me!  ;)
10
Bikes / Re: SuperMoto BikeMod v1.0
March 31, 2017, 08:31:20 PM
Thank you TFC, I appreciate it  ;)
11
Bikes / Re: SuperMoto BikeMod v1.0
March 31, 2017, 08:03:30 PM
SUPERMOTO BIKEMOD v1.0  https://drive.google.com/uc?id=0Bx-AiEDnyjD6TjVfNm5tTjY0cG8&export=download

Released first version of SuperMoto BikeMod v1.0

I have updated the first post, in which I explain the ways to install, in case someone had the Beta version, there is no need to download SuperMoto BikeMod v1.0

If there is any doubt, please tell me
12
Bikes / Re: SuperMoto BikeMod v1.0
March 31, 2017, 07:46:03 PM
Yes, I'm updating the first post, to make it clear, it's Version 1.0 of the SuperMoto BikeMod
13
Bikes / Re: SuperMoto Mod || update 29-03-2017
March 31, 2017, 07:34:12 PM


Updated
KTM SMR 450 and Husqvarna FS450for use with Beta6

Added the modifications of chassis flexion of the new Beta 6.
KTM SMR450 SM and Husqvarna FS450 SM tuned in 3d geometries, improved textures, and set the bike chain and positions of the hands. Added three skins of each bike
Attached also the templates of the each bike
I also updated an Aprilia SXV file, fwheel_s.edf, because there was an error.

The bike are in a .rar file, they should only export the "bikes" and "tires" folders inside the root folder \MX Bikes\

Updated Bikes Link  https://mega.nz/#!f0BAhL6A!F3h6PbFGwhRPk96PC2x-HgpLf9N_J6apI02AFgsc_j4

Templates Husqvarna FS450 and KTM SMR450  https://mega.nz/#!ysAEhC4I!9RJ6mfXxcfUr1LnQrtFQ2BY8_im7by6di3giUom6I6g

Note: The names of the textures should be in .tga, and as they are called the .PSD, example ... bike.psd, must export it as bike.tga, the same for the rest, rim.tga, grips.tga, handguard.tga, etc.

To paint the seat must create a .tga to be called, bikeseat.tga.
To paint the upper fork you must create a .tga that is called, bikesteer.tga
To paint the down fork you must create a .tga that is called, bikesusp.tga

If you have any doubts, do not hesitate to ask me ;)

PD: Links updated in the first post
14
I believe, I do not question what you say, I just say that for me is similar to what happens in the video of GDUBMX a shimmy or wobble or whatever you want to call. I simplify things a lot.

In my KTM sxf 250 of 09, it was very abrupt of direction and also happened those shimmys, you have to be very very strong to be able to support them
15
Well, I do not know exactly if it's technically that or something else, but basically it's similar, strong steering movements from side to side.
The difference is that on asphalt is more abrupt because there is more grip. In dirt it is softer because the front wheel slides more, it has less grip, so the shimmy or wobble is not as abrupt.

I have had this shimmy or wobble, especially in GpBikes, the more speed is easier it happens, but here in MXbikes also happens.

Luckily I have already become accustomed to this and I consider it normal and I adapt and I manage to control it, but if it is true that it seems excessive in comparison with reality.