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April 20, 2024, 05:40:26 PM

News:

MX Bikes beta18j available! :)


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Messages - onlyonetone

1
#thanksobama
2
I actually had time to get online and play for a bit today. Buuuuut the president is in my town and every road to my house currently blocked. So I'm stuck wondering around town until he leaves.  :(
3
Paints / Re: Mototone Motorsports KTM
March 04, 2015, 10:02:51 PM
Nice! My bad. Work has been crazy these past few months. Can't wait to be able to start playing again.
4
Quote from: mxman on February 21, 2015, 05:00:22 AM
The physics are way off on this game. It feels like I'm riding a street bike. Any plans on improving that? It's really hard to have fun when it doesn't act like a dirt bike at all.

the physics are constantly being worked on. Take a stroll through this thread and you can read up on what's all being done.
5
Media / Re: Whips while building the FMX park
January 28, 2015, 10:19:00 PM
Not really. They just need to be steep but also transition smoothly enough that the bike doesn't go haywire.
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Media / Re: Whips while building the FMX park
January 27, 2015, 11:02:46 PM
Nice! Have worked on a kicker to possibly get backflips down? Also, some of those whips are ridiculously awesome.
7
Bug Reports / Re: Reset Issue
January 07, 2015, 10:56:17 PM
I like that you can't reset until the person passes. Makes crashing actually mean something but when this bug happens its quite annoying.
8
Track Editing / Re: Supercross Track by rc4187
December 21, 2014, 01:05:35 PM
NICE!
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Track Editing / Re: Videos of the tracks!
December 19, 2014, 02:24:19 AM
That's why it looks like fun to me.  ;)
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Track Editing / Re: Videos of the tracks!
December 18, 2014, 10:41:37 PM
It looks like a lot of fun. Especially the rhythm sections.
11
Track Editing / Re: Pictures of the tracks!
December 18, 2014, 10:39:13 PM
That's a lot of trees. Lol. It looks amazing though. Good job man.
12
Track Editing / Re: Thursday Night Motocross (PIR)
December 15, 2014, 05:52:47 PM
Lookin good man!
13
General Discussion / Re: Is it?
December 15, 2014, 05:49:38 PM
Can we come out and play now? Ha
14
Off Topic / Re: DirtBike Simulator | Video Gameplay #2
December 12, 2014, 04:17:54 AM
Looking good man!
15
Suggestions and wishlist / Re: Markers - reset markers
December 11, 2014, 09:42:14 PM
This shouldn't be too hard to do. Just make it an option in tracked. And have a default key for each point. Alt 1, 2, 3, etc. I basically do this when messing with my own track. I just put the pit before a jump I want to test and just go back to the pit and hit start. Would this be doable Pib?