• Welcome to MX Bikes Official Forum. Please login or sign up.
April 21, 2019, 10:40:20 am


MX Bikes beta10c available! :)

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Asdrael

Bug Reports / Re: bug OEM
April 10, 2019, 08:51:59 pm
Stevo is correct. OEM bikes require the latest MXBikes version to run, as each MXBikes version brings new parameters that need to be included.

-Stevo a raison. Je met a jour les OEM pour chaque nouvelle version de MXBikes, car à chaque fois il y a des paramètres qui sont ajoutés / changes. Mais du coup, c'est pas retrocompatible...-
Bikes / Re: Help making kx250
April 04, 2019, 09:01:31 am
Which CFG files are you talking about? I think all of them come with the bike template from here: http://docs.piboso.com/wiki/index.php/Bike_Creation_Guide

If not, you can just use the .cfg from the stock bikes and modify them accordingly.
Twitch is on it :p

Your best bet is to delete your /bikes folder to reinstall them fresh, as well as the C:\Users\UserName\Documents\PiBoSo\MX Bikes\profiles\UserNamel\setups folder. So you avoid conflict and make sure all files are fresh and don't call for something fancy.

(Should be part of an install for each new beta too).
General Discussion / Re: AMD vs Nvidia GPUs/OpenGL/FPS
February 11, 2019, 11:40:50 am
With nVidia opening itself to other sync'ed monitors options, there is currently very little reasons to buy AMD if you play OpenGL games. Just go with a 1060 6gb.
Bikes / Re: 1996 Honda CR 125 & 250
February 11, 2019, 11:38:34 am
RC gave me authorization to update those and include them in the OEM pack. You'll find them there: http://forum.mx-bikes.com/index.php?topic=1979.0
Support / Re: Beta10C / Beta10B Frame Rate Issues
January 27, 2019, 04:39:11 pm
Frames staying at 15fps is usually a Vsync issue. Try to disable/enable it in game and/or in teh Radeon control panel. Also, change between full screen and windowed full screen modes.
Tracks / Re: Trbovlje MX, Slovenia (3D scan)
January 22, 2019, 12:15:26 pm
Quote from: teeds on January 22, 2019, 12:01:37 pmI like how rough it is but will the track deform?

It will deform. The track is 95% regular soil with a thickness of 0.3, one corner is soft soil with iirc 0.5 thickness. The pits area is Compact Soil so it doesn't deform that much. The top texture is 0.1 thick but only moderatly darker than the top layer so deformation should be visible but not an eyesore (hard to test deformation offline solo...)

QuoteShame about the baked in shadows on the track, maybe taking the images at noon when the sun's directly above would help a bit? I guess you have matched the objects and light source, as it all looks good and natural.

Yeah I aligned the game sun with the real sun and tried placing trees as they were on the real track ;) I actually liked the fact that there were shadows as it makes ruts clearly visible, but also hated it because it made some ruts almost invisible when under trees.

Also, I forgot to mention but if anyone is interested in scanning track with a drone - you kinda need a horizontal plane reference. The scan was tilted and I had to correct it, which was doable because there was the water pond in the middle. The tilt was minimal (like 3.5°) but the influence on how the track rode was huge.
Tracks / Re: Trbovlje MX, Slovenia (3D scan)
January 22, 2019, 10:54:26 am
Thanks all for the nice feedback. Just to clarify, and since I got a few comments and questions here and there:

- when I say 3D scan, I mean scanned with a drone flying at low altitude above the track. It's not a GoogleEarth import (those work for rough terrain shape, not at all for jump, ruts, general roughness).
- a higher resolution heightmap was killing the FPS, and not bringing much in terms of track quality.
- the textures are the picture tacken by the drone during the scan, also projected at 8k resolution for the entire track. Actual uploaded pictures where not that much better quality, so 16k would have been useless (if even possible?). I could have remade all the textures using various techniques, but 1. it would take ages and 2. I think for a first 3D scanned track, having these kind of photo-like textures kinda makes a point: yes it's a scanned track, it works, and rides well.

Anyhow... did people manage to have their lap times tracked online? I was riding on a server yesterday and while my times were counted, the other rider time was not and his lines were correct...
Tracks / Trbovlje MX, Slovenia (3D scan)
January 20, 2019, 06:22:06 pm

It's been a long time since I did a track. Well, found a good opportunity... in a form of a nice 3D scan of a motocross track in Slovenia, Trbovlje MX. The initial track scan was made by mobilexcopter using a QT0x4 and released on Sketchfab (don't waste your time looking it's the only one there). I ported it into MXB and polished it a bit. Here is how it looks, side to side with a GoPro of the track (in winter, with a slightly different layout):


The track rides well, it's an old school style local MX track. It's a 1:1 scaling in all directions! No huge jumps, but some nasty elevation changes. Some very fast sections, some very slow sections. Overall, it's "medium rough" - ruts are there, it shakes you up a bit, some braking bumps, and some chewed up faces but nothing that will make you randomly fall. It is however a bit more difficult than most track we usually see. Textures are from the scan pictures - you ride on what you see! 20 people pit and gate.

First 3D scanned map in MXBikes and have to say it has turned out above my expectations. Have fun!

  • mobilexcopter on Sketchfab for the 3D scan
  • TFC for the SkyBoxes and advice
  • Sandbiter for the Trees
  • Fabian van Dorst on Sketchfab for the tyres
  • ... and last but not least Snappe for helping me sort out scaling (still no idea what's going on in Blender though).

For the curious:
  • The scan was a 3D object that I turned into an 8k heightmap to work on.
  • 95%+ of the on track heightmap is untouched. I just corrected a few holes and trees here and there.
  • Had to basically redo the off track from scratch (fuck trees).
  • Once all heightmap work was done: Gaussian Filter 2 pixel wide (removing noise and the "pebbles" from the track), scaling down to 2k. Any less filtering and it was unridable due to random kicks, and any higher resolution and the FPS was all over the place.
Support / Re: No sound and vibration
January 11, 2019, 10:36:40 am
I'm out of ideas, sorry.

Quite frankly if it is not user error at that stage (happens to the best of us...) I'd say you have a hardware issue. Or you are still missing drivers / frameworks. The fact that it's randomly affecting one game and not others, and that some times a fresh install fixes it -> dying HDD.

OR you reinstalled your PC not fresh but from a backup or the shitty windows refresh thing. Which has a nice tendency to keep errors and create new ones.
Support / Re: No sound and vibration
January 10, 2019, 01:02:54 pm
You mentioned that you reinstalled Win10 in the other topic?

If so, might want to check your drivers, and also that your soundcard is properly routing your sounds to your speakers at all times (in windowed, full screen, game mode, whatever). Protip: SteamLink seems to mess up the sound systems (it tends to redifine the default soundcard to itself).
Instead of clogging the forums with one liners new topics for every issue you can't fix on your own within 5 seconds (hint: life might require more effort than that), you MIGHT want to:

1. read replies to your posts
2. have a quick look at the forums to find if someone already had a similar problem. High end research from 2018 resulted in the discovery of the search bar. http://forum.mx-bikes.com/index.php?action=search2
3. guess what - the "invalid login : please register" is not an issue, it's you using a different nickname than the one you registered your game with. So it's user error.

Simple forum etiquette (TM).
Media / Re: Ernée WIP - Chest cam
December 30, 2018, 02:57:49 pm
Yay a French track  ;D  video does show that we need a bit more camera smoothing though haha
General Discussion / Re: AMD vs Nvidia GPUs/OpenGL/FPS
December 29, 2018, 10:39:40 pm
The fluctuations in the FPS are really annoying. But quite frankly, it's really a very subjective matter. Some people simply cannot play under 120fps, some can't live without a 144 freesync, some are like "30fps is fine".

You got a point that Freesync > g-sync in terms of price. But quite frankly, I don't see the point in this when you have a good rig. If I were you (and if I had to redo my build today), I would go Nvidia and a regular 144hz monitor with very low input lag, such as the one I have (BenQ XL2411Z). Input lag is really a killer for me, and I really noticed when I went from 40ms or so to less than 10ms.
General Discussion / Re: AMD vs Nvidia GPUs/OpenGL/FPS
December 29, 2018, 10:23:30 am
This game uses OpenGL. AMD is simply terrible with OpenGL. MXB isn't that demanding, but my rx580 is not having the best of times with it (60-120fps with high settings depending on track).

I can never recommend building a computer just for a game, but currently if MXB is one of your most played game, go with Nvidia. A 1060 will perform similarly to a rx580 everywhere else, and better in OpenGL. (Get the 6gb one though not the 3gb).