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August 24, 2019, 05:57:39 pm


MX Bikes beta11d available! :)

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Messages - Asdrael

General Discussion / Re: MX Bikes beta11c
July 29, 2019, 10:47:35 am
Played on and off the last few days, managed to ride close with people and not feel like anything was out of place. Really, had a great time "racing".

A good indicator of the greatly improved experience: people wait for each other on the track now to "rub bars". Loving it. (I still think the rear and front have too much longitudinal grip though).

After working on the OEMs, I am also sold on the suspension and preload upgrades. Really works awesome. I'm not sold on how we have to build the preload etc in the bikeed, seems very counter logical to me... couldn't wrap my head around why the preload changes the rest position of the suspensions. It doesn't work that way IRL?
Here is a « master thread » for OEM. Easier for all to keep track.

27.07.2019 OEM v0.11.1 - Vanilla Ice


Now that's better.

Since b11 came around, I had a few things to update (bouciness is gone! bottoming out is no longer a death trap!), so here they are. But more importantly, iNsane was nice enough to hone his bike import skills, and deliver a pretty nice addition to the 2 stroke team: TC 125 and 250 2017. They turned out pretty well in game if I may say so myself! I also decided to do some improvements here and there and some upgrades.

Due to the changes in preload notably and several changes in gfx, this OEM upgrade requires a clean install: please delete all your former OEM bikes from your /bikes and /mod folder as well as the settings that go with it in documents/Piboso/MXBikes/Profiles/YourName/Setups/. Otherwise, your game may crash and/or your might have shit setups! Which also means, no upgrade patch this time, sorry.

How to:
New users: download and unzip into your installation folder. That's it.

Download this pack from MEGA.NZ or MEDIAFIRE . 2.5+Gb so take your time. Unzip and put in your MXB game install directory, it contains a /bikes folder with all the OEM bikes released so far, updated for Beta11. Careful: those bikes are now unpacked (not in .pkz) because otherwise I always mess the updates up. The bikes can then be found in game in their own category: MX1 OEM and MX2 OEM for four strokes, MX1-2t OEM and MX2-2t OEM for 2 strokes. (server hosts: don't forget to enable those categories or put the server to Open if you want to allow those bikes).

Currently supported bike list:
  • Yamaha YZ 125, YZ 250 2017, YZF 250 and YZF 450 2016.
  • Honda CRF 250R and CRF 450R 2018, CR125 abd CR250 1996
  • Suzuki RM 125 and RM 250 2003 ; RMZ 250 and RMZ 450 2018
  • Kawasaki KXF 250 and KXF 450 2017
  • Husqvarna TC 125, 250 2017, FC 250, FC 350 and FC 450 2016
  • Alta MX and MXR 2018

Changelog: v0.11.1
  • Added TC 125 and TC 250 2017. Thanks to iNsane for importing the bike from an openly published MXS blend and Sandyvajayjay for helping with the normals and spec maps.
  • YZ 125 and 250 upgraded to 2017 (bigger front rotor, but also completely redone the geometry and engines from scratch to try something new)
  • CR250 engine adjusted
  • All 2 strokes should be easier to shift (disengage torque upped by around 15%)
  • 2 strokes chassis made more flexible in general, according to model year (old models are generally more flexible)
  • All stock setups remade based on MXA race test sheets
  • All b11 changes are in

Enjoy and: Feedback very welcome, as usual. From now on, OEM pack will be updated on Thursday only, unless outstanding issues causing computers to spontaneously combust.
Bear with me if I messed something up, very tired those days ;)

Credits and original threads:
Tracks / Re: Flats MX
July 24, 2019, 10:25:50 am
Nice track! I like it a lot. It flows nicely and the different options are there. I alos like the lap times, I think it's great for online play. Also, what is the surface type? Feels like soft soil and sand mix?

Just a few things:
- The monster triple jump might be a tad steep (kicking the rear) at take off and on landing (not enough room for error)
- the berms on the right hander 180 atop the hill could go a bit further
- there are 2 (I think?) 90° right hander where the berm just feels like a truck unloaded dirt, but that might just be my opinion.

Fun fantasy track though!
Nice of you to organize that!

I'm having troubles planing much in advance those days, but being in western Europe (Germany), for me 9pm is optimal. Week or weekends. Cheers!
Paints / Re: 2019 Suzuki
July 06, 2019, 04:34:18 pm
Looking great!
General Discussion / Re: MX Bikes beta11
July 06, 2019, 04:33:18 pm
- the suspensions geometry of all bikes should be adjusted to take into account the preload fix
 -- the forks should be raised and "shock_minlength" ( the rear suspension Min Length ) decreased, by an amount equal to the default preload
- it is also recommended to add a bumpstop to the rear suspension. Example data can be found in the CFG file of the stock bikes
- it is now possible to add custom track layout objects
- the limit of 100 track layout objects has been removed
- a "plastic" material has been added for the walls
- the "plastic" material can now also be used for the track layout objects
- the "shadow" and "ambientshadow" models no longer need to be set in the "cockpit" section of the gfx.cfg file of the bikes, tyres and boots
- the maximum number of engine sound samples per layer has been increased from 10 to 20

2 long winded questions:

- "moving the forks" means the lower forks I suppose? Or moving up the entire front end? Also... but which amount? If it's to due with the preload, then it's only the lower forks by less than 1cm...
- for the rear shock, decreasing the min length. I don't get why, a shock min length has nothing to do with preload, unless you actually compress the shock so much it starts stacking. Anyhow, then the BikeEd values start being wrong - wrong wheelbase etc - or should the BikeEd values be correct with the shorter Shock min lenght?


Some stuff changed in regards to bikes so I have to update the pack. OEMs should load but will NOT behave properly. Give me a few weeks and I'll make sure to release the updated version here and give you guys a heads up. In the meanwhile, please play and test the Beta11 with stock bikes and give PiBoSo feedback. That's the best way to make each Beta just that much better!
Off Topic / Re: MX Simulator
June 28, 2019, 11:04:05 am
Well opinions are opinions but:
- in terms of physics I would say MXB > MXS in their current state, knowing that you will have to sink quite a bit of time into the games before you can do a lap reliably, yet alone a quick one
- for custom content accuracy MXB > MXS (but MXS track creation is way easier)
- MXS > MXB for the amount of content
- MXS > MXB for online activity (for a lot of reasons)

Try the demos and see what you like. Anyone telling you MXS is the pinacle of realistic physics has never ridden a dirt bike. Anyone telling you MXB has a smooth online experience today is full of poopoo ;) But both are very enjoyable experience in their own right.
Bikes / Re: RM 125 & 250 Stock and OEM Pack
June 10, 2019, 10:03:40 am
All "OEM" bikes have been consolidated in a single post / download being kept up to date (see my sig for the link). The geo tyre mod doesn't exist anymore, is not needed and won't work anyway.
Please make sure yo have both the latest version of MXBikes and the latest version of the OEM pack. Also, when installing new versions of the game please follow this closely: http://forum.mx-bikes.com/index.php?topic=1914.0
Bug Reports / Re: bug OEM
April 10, 2019, 08:51:59 pm
Stevo is correct. OEM bikes require the latest MXBikes version to run, as each MXBikes version brings new parameters that need to be included.

-Stevo a raison. Je met a jour les OEM pour chaque nouvelle version de MXBikes, car à chaque fois il y a des paramètres qui sont ajoutés / changes. Mais du coup, c'est pas retrocompatible...-
Twitch is on it :p

Your best bet is to delete your /bikes folder to reinstall them fresh, as well as the C:\Users\UserName\Documents\PiBoSo\MX Bikes\profiles\UserNamel\setups folder. So you avoid conflict and make sure all files are fresh and don't call for something fancy.

(Should be part of an install for each new beta too).
General Discussion / Re: AMD vs Nvidia GPUs/OpenGL/FPS
February 11, 2019, 11:40:50 am
With nVidia opening itself to other sync'ed monitors options, there is currently very little reasons to buy AMD if you play OpenGL games. Just go with a 1060 6gb.
Bikes / Re: 1996 Honda CR 125 & 250
February 11, 2019, 11:38:34 am
RC gave me authorization to update those and include them in the OEM pack. You'll find them there: http://forum.mx-bikes.com/index.php?topic=1979.0
Support / Re: Beta10C / Beta10B Frame Rate Issues
January 27, 2019, 04:39:11 pm
Frames staying at 15fps is usually a Vsync issue. Try to disable/enable it in game and/or in teh Radeon control panel. Also, change between full screen and windowed full screen modes.