Animation
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Quote from: MX181 on May 12, 2014, 11:14:52 PM
non mi può lasciare fuori da questo segreto colloquio ha
Quote from: PiBoSo on May 11, 2014, 10:45:23 PMQuote from: ALEale on May 11, 2014, 10:31:33 PM
Hi Pib
just some questions...
Mx Bikes is based on OpenGL like GpBikes?
what's the problem to port GpBikes,MxBikes on DirectX? it's possible?
what's the joypad you're (you & Snappe) using to test MxB?
thanks
Ciao Ale.
OpenGL again, same engine. Why should it be ported to DirectX?
The xbox360 controller is the weapon of choice.
https://www.youtube.com/v/ZM1fkHQP_Pw
Quote from: PiBoSo on May 11, 2014, 10:36:23 AMQuote from: Reaper on May 11, 2014, 09:37:07 AM
I've heard some rumors that this game won't be what people expect. (hopefully not true). Lots of what I heard is that the game is going to simulate an arcade trails riding game with small jumps. Can we see a big whip over a big ass table top ?
Of course everyone will be disappointed, to some degree. This is because everyone has different expectations about how MX Bikes should be: someone wants a new MXvsATV, someone wants a new MX Simulator, ...
Truth is, MX Bikes is completely different than anything you tried before, and alpha1 will be a work in progress.