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April 26, 2024, 10:53:22 AM

News:

MX Bikes beta18j available! :)


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Messages - Stoneybonezz

1
Tracks / Re: FMX - The Boondocks Jump Park
January 31, 2015, 05:26:38 PM
Awesome!
Finishing my pc in the next week or so and will make a nice whip vid
2
Tracks / Re: AOS Basin MX Park
January 20, 2015, 03:42:31 AM
sick! 8)
3
This game has a high learning curve like any other sim, which is something you should love to hate. It takes time but you'll learn. The only suggestion I have for a setup is to soften the suspension a bit from stock and adjust the direct lean value to your liking. I ride 0 direct lean and love it
4
Paints / Re: RedBull Paint (Bike and Rider).
December 03, 2014, 11:20:45 PM
Clean!
5
Media / Re: MX BIKES - Whips | CBL GAMING.
December 03, 2014, 08:44:34 PM
Nice. That's what's up.
6
General Discussion / Re: Gyro effect and counter-steering
December 03, 2014, 07:52:18 PM
The dynamics, suspension, and traction of a gp bike are all  too different to compare the two imo. Good job starting a thread  8)
7
General Discussion / Re: Gyro effect and counter-steering
December 01, 2014, 06:55:34 AM
I'm not here to argue, looks like you are. Yup, stoked for beta 3 as well
8
General Discussion / Re: Gyro effect and counter-steering
December 01, 2014, 12:19:35 AM
@hornetmax simply put; the faster the wheels spin the more the bike will want to follow a set path. Centrifugal force among other factors. I'm no physicists but apparently you are, so I'll let you take it from here haha  8)
9
Media / Re: Videos
November 30, 2014, 05:19:31 PM
There you go ^^^. That's what I like to see. We should be able to slide into nearly every corner like that
10
General Discussion / Re: MX Bikes beta2
November 30, 2014, 05:12:03 PM
Riding a street bike and riding a dirt bike are 2 completely different things other than the gyro effect point blank.
11
General Discussion / Re: MX Bikes beta2
November 29, 2014, 04:32:56 AM
Yup, what you said geo. i'm just trying to get the rear to slide
12
General Discussion / Re: MX Bikes beta2
November 28, 2014, 07:06:17 PM
This.
13
General Discussion / Re: MX Bikes beta2
November 28, 2014, 06:55:29 PM
What I mean by that is, when the front or rear end lose traction it's near impossible to bring back. When in reality , you'd drop the clutch , sit on the outer edge of the seat, and either jam into a rut/berm or counter steer and ride it out. I seriously love this game. So much potential. Beta 2 was a big step
14
General Discussion / Re: MX Bikes beta2
November 28, 2014, 09:37:14 AM
I ride at 6% direct lean. Greatly helps sharp cornering and overall control of the bike. The less the better I feel. I rode 0 stability in mx sim for the same reason. After the counter steering is fixed I'll be throwing the bike through turns all day, but as soon as you lose traction you fall.
15
General Discussion / Re: MX Bikes beta2
November 27, 2014, 07:37:08 AM
ha beat me to the post ^^^. Thanks gdub, thats how i've been throwing the bike as well