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April 19, 2024, 07:13:29 AM

News:

MX Bikes beta18j available! :)


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Messages - shano

1
Thanks everyone for providing feedback.  Sure enough it was just hitting the reset track button.  Now I can get to the fun part and start making the track match the race.

Another silly thing is my track mask is not lined up with the heightmap.  It's resized to 2048x2048 but it's not clear why it is offset slightly.  Any quick tips to fix that?

Thanks everyone!
2
Track Editing / Track Editing Question - Heightmap Spikes
February 13, 2020, 05:00:41 AM
Hello everyone,


  Been enjoying MXB a lot over the last month.  I used to make replica SX tracks for an old custom physics mod for MXvsATV and I thought it'd be fun to try and get some tracks made for MXB.  I've spent the last week watching video tutorials / reading the wiki and to be honest, I am not enjoying the track building process for MXB.   Before I walk away I wanted to ask here if there is a simple answer to my current problem.

  When I test my track in-game the jumps and textures show up as expected, however, there are spikes sticking up all over the track.  My heightmap is very basic, just a black background and a few jumps from the example track heightmap.  Has this happened to anyone else and do you know how to fix it? 

  I should mention I used photoshop to build and save my heightmaps.  Mode -> Grayscale -> 16bit/channel saved as RAW -> IBM PC.  Thanks everyone for input, hope to be able to continue on.