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June 18, 2019, 07:39:58 pm

News:

MX Bikes beta10c available! :)


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Messages - Sandbiter

1
Bikes / Re: Beta 5 Husky's
June 11, 2019, 04:43:56 pm
Quote from: iNsane | WeekendWarriors on June 11, 2019, 10:16:52 amBro can you please stop digging out 3 year old posts? All bikes you find are in the OEM Pack optimized for the newest beta!

http://forum.mx-bikes.com/index.php?topic=1979.0
You have a short temper, don't you iNsane? :P
2
General Discussion / Re: MX Bikes beta11 WIP
May 24, 2019, 09:15:58 am
Looks pretty cool Pibs!
3
Quote from: PiBoSo on May 06, 2019, 04:49:24 pm
Quote from: Sandbiter on May 05, 2019, 04:16:40 pmLittle more on why the player base is so small after hosting a race yesterday.

Finally racing you've no idea what is going on because your pitboard doesn't show up.

Were you using a mod track?
No. We were trying to race on Washington.
4
Little more on why the player base is so small after hosting a race yesterday.

This is a rough overview of how hosting a race currently goes:
New community members don't know how online works / haven't registered / don't have proper mods.
You help the new community members figure out what's wrong.
You help them register.
You help them download and install mods properly.
You help them TRY to join a server.
Once they're finally in a server, you try to tell them to stay off the fences, because they'll crash your game.
You tell them not to do anything that might cause any game crashes.
If they their game crashes, you try to help them join the server again and figure out why their game crashed so it won't happen again.
You try to start a race but don't have any pre-race timer, 30 sec board or anything so you've no idea what's going on.
New members are very prone to false starts due to their bike rolling backwards or forwards at the start due to uneven terrain and not knowing it.
You try to restart the race a couple of times by going back to practice and back to race 1.
Finally racing you've no idea what is going on because your pitboard doesn't show up.
After riding 7 laps the finish flag comes out but it ain't very clear where the finish line is or if the race is really over or not (showing a list of finished riders somewhere on the screen would be nice).

All of the above is without collisions because it is impossible to race with collisions on due to the lack of accuracy between clients.

These are just a few things which occur when trying to host a race at the moment. It took us almost 30 minutes to finally be on our way on race 1 after a couple of restarts, game crashes and what not.
5
Races / Re: Washougal Washington Race may 4 2019
May 04, 2019, 08:45:13 pm
Race starts in 15 min!
6
Races / Re: Washougal Washington Race may 4 2019
May 04, 2019, 07:58:13 pm
Race starts in an hour! Make sure to join. First 16 to join the server are in.

If you don't want to race, don't join the server!
7
Races / Washougal Washington Race may 4 2019
May 04, 2019, 02:56:24 pm
After figuring out qualifying is hard coded at 70% of race length I think we should scrap it. 5 laps of qualifying is too long for a ~7 lap race IMO

I'm thinking of starting weekly races, but that all depends on you guys. The more people join, the more races I will host.
If this first race is a success I will make a calendar and keep track of the points.

Class:
Open

Today's race schedule:
Time 21:00 CET (20:00 GMT+1, 15:00 EST)
We'll do a quick qualification race and then two 15+2 motos.

Rules are simple:
Respect eachother
Ride clean

Server:
Race server can be found in game under the name "Race Server".
Thanks to Teeds for providing this server!

Further notice:
We'll ride with collisions off since they still cause major problems online due to not being accurate enough.
Max 16 players! First ones to join will be in. Please don't join the server if you don't intent to race.

NO mods needed except for the OEM bikes.
To make sure your OEM bikes work properly, you should go in game, choose all stock bike.
Go into your installation folder (c/programfiles(x86)/mxbikes) and delete the whole BIKES folder
Download the OEM pack from https://mega.nz/#!1YonQYqT!PdcGhe6Xp6Ci4iZszK7iE1Rj9RCBUdAyVF44RX6C3ts and place that inside your installation folder
8
Support / Re: Back & Still having Issues
May 04, 2019, 10:08:18 am
What are your pc specs?
9
Quote from: Snappe on May 02, 2019, 01:17:32 pmBut if they change the layout the scan will be pretty useless surely?
Definitely not. I doubt they'll flatten the entire terrain just for an AMA race. Pretty sure most of the major jumps will stay.
10
General Discussion / Re: MX Bikes beta11 WIP
May 02, 2019, 12:11:31 am
Quote from: PiBoSo on May 01, 2019, 11:12:12 pm
Quote from: Sandbiter on May 01, 2019, 04:30:07 pm
Quote from: PiBoSo on May 01, 2019, 12:06:31 pmA template bike wouldn't be accurate enough, especially for a simulator.
Won't this be accurate enough for the engine file?
I'm not multiplayer export, but do you need to send that over to each client?

Isn't it possible to have a template / default bike but temporarily download the engine files to the client pcs when joining a server?

Oh yeah, good idea... The server could upload a very simple bike model and all the needed physics data, that is very compact.
Why not a standard MSM model which the user already has on it's pc? I don't think the template model has to be uploaded to any clients, just the needed physics data.

Ever thought of hiring me after all these suggestions and feedback? ::)
11
Quote from: Snappe on April 30, 2019, 03:49:53 pmI was interested in WW Ranch, but it looks like the layout will be changed considerably
I've created it for Mx Sim before, done with the 3D scans. It shouldn't be too hard to port over for me.

If you want you can go for it, just saying that it might be a waste of time after all.
12
General Discussion / Re: MX Bikes beta11 WIP
May 01, 2019, 04:30:07 pm
Quote from: PiBoSo on May 01, 2019, 12:06:31 pmA template bike wouldn't be accurate enough, especially for a simulator.
Won't this be accurate enough for the engine file?
I'm not multiplayer export, but do you need to send that over to each client?

Isn't it possible to have a template / default bike but temporarily download the engine files to the client pcs when joining a server?
13
I still got 3D scans of Unadilla, Budds Creek, Highpoint and WW Ranch (which will probably be the Florida track). I feel like Highpoint could use an update and perhaps Fats is interested in Unadilla's scan, if WW Ranch will be an AMA track I'm willing to get on it.
14
Quote from: Snappe on April 25, 2019, 01:43:00 pm
Quote from: Sandbiter on April 23, 2019, 05:08:05 pmServers should have the option for race only

You mean like Quick Race mode?
Yes, but with the option to change your bike, bike livery, rider and suspension / bike setup. Once a race is over, the server would 'restart' letting everyone in spectate mode race, and changes people's bike and rider. Constant racing is what people want.
15
Quote from: GDUBMX on April 26, 2019, 12:17:49 amcurrently we have mixed years of the tracks,

we still do not have.

hangtown
pala (new for 2019 season) (i started work on it but... yeah)
florida (not sure which track? new for 2019 season)
indiana
muddy creek
millville
thunder valley




we have

glen helen (mod)
redbud      (mod)
southwick    (mod)
unadilla      (mod)
highpoint     (mod)
budds creek (in game already)
washougal   (in game already)


Pretty sure Muddy Creek is out for '19, isn't it?