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December 08, 2019, 07:04:47 am


MX Bikes beta13c available! :)

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Messages - Sandbiter

Low speed stability is a known problem for many people as far as I know.

Regarding your examples, I don't see what's wrong. In the built corner you lean over too far which causes your handlebar to touch the ground, hence the falloff. Some of us have suggested 'drag physics' before. With this we mean that we can drag the handlebars on the ground without crashing, instead it should slow us down or change the handlebar's rotation.
General Discussion / Re: MX Bikes beta13b
November 27, 2019, 10:52:58 pm
Quote from: Tarmtango on November 27, 2019, 08:08:22 pmIs it not updating on steam? im still getting the freezes when someone joins the session.

The freezes are still present unfortunately.
Quote from: Pck on November 23, 2019, 04:53:01 pmlink doesnt working
Literally a post above yours has a working link...
Track Editing / Re: Converting MXS Track into MXB
November 22, 2019, 10:13:54 pm
What iNsane said ^
If you've got the basics down of how track creation works in MXB, it's easy enough to import any MXS track.

The .HMF and .THT files include the sizing of your track in meters. Then there's a heightmap.raw which is the heightmap. Simply converting the MXS terrain.hf values from feet to meter, putting them into the .HMF and .THT files, and saving your MXS terrain.png as terrain.raw and it should work.
For textures, you'd only really need 3 layers. My way is having one base layer which is the dark dirt texture, then a light dirt texture on top of that, and a grass texture. Your grass and light dirt texture layers would need a mask, which is simple enough to set up if you take a look at the example track. Your light dirt texture mask should contain your track path on <50% black. That'll make the track path darker than the offtrack, though still leave room for deformation.
General Discussion / Re: Practice track laptime
November 07, 2019, 06:48:01 pm
Dusted off my MSM and loaded up the practice track to see how fast your lap was.
Holy sh*t did I think you cheated that lap at first! 1.55 is an incredibly fast lap. I had to dig real deep to get a better one.
General Discussion / Re: Practice track laptime
November 07, 2019, 03:45:38 pm
That's a different track LastFriday :)
Track Editing / Re: Ottobiano Motorsport - WIP
October 27, 2019, 01:03:06 pm
Quote from: Dangler on October 26, 2019, 11:58:16 pmDoes a link for this track exist?
No, there's no public link.
General Discussion / Re: MX Bikes beta12
October 21, 2019, 12:02:11 pm
Quote from: NorCal 986 on October 20, 2019, 06:10:05 amAwesome.... Still have twitchy, bouncy, unpredictable, moon gravity style physics... After 12 betas, I'm guessing we should not expect it to get any better. Great platform, garbage physics.
Moon gravity?
Are you sure you're not referring to Mx Sim?
Races / Re: MXB of Nations - OCT/12/2019
October 13, 2019, 02:43:48 pm
Overall results:
1. The Netherlands (3)
2. Germany (6)
3. United Kingdom (9)
4. Canada (18, best finish 4th in last moto)
5. Isle of Man (18, best finish 4th in 2nd moto)
6. United states (18, best finish 5th)
7. Austria (33)
8. France (36)

Race 1 (MSM MX1):

Race 2 (MSM MX2):

Race 3 (OEM MX2):

Races / Re: Winchester Race #1 - OCT/13/2019
October 13, 2019, 02:20:13 pm
Ruubs - 317
Races / Re: MXB of Nations - OCT/12/2019
October 12, 2019, 12:47:19 pm
Little more information about the event.
I've spoken to Philian and decided this event would be a great stress tester. For this, we've changed a few things.

1. MSM MX1 without deformation
2. MSM MX2 with deformation
3. OPEN (MSM and OEM) without alta (since we already know the Alta causes issues)

Race length:
6 laps per race

  • If you haven't already signed up, please do so!
  • Please run the username you signed up with!
  • Anyone can join! Every player, from every country will ride every race. The best finish of your country will count. For example, when player 1 of USA finishes first and player 2 of USA finishes third, player 1's score will count toward the overall score. Player 2's score will be dismissed.
General Discussion / Re: MX Bikes beta12
October 08, 2019, 08:22:08 pm
Quote from: FryedroPonics on October 08, 2019, 07:35:17 pmso do we ahve to purchase it through steam to be able to open it and count hours through steam?
Quote from: PiBoSo on October 07, 2019, 11:33:21 pmIt is possible to convert the standalone license to a Steam key at this link:
Off Topic / Re: Tracks that are in servers
October 06, 2019, 10:46:29 pm
This page ^ shows all available servers.

On a side note, I think current or next beta shows every server wether you have the track for it or not.
Races / Re: MXB of Nations - OCT/12/2019
October 01, 2019, 10:39:09 am
Quote from: Exotiks on October 01, 2019, 01:16:20 am
Quote from: Sandbiter on September 29, 2019, 05:57:04 pmNew date announced! Make sure you sign up to join the event!
Do we sign up again if we did before?
No need to! Everyone who's signed up before is still in.
Races / Re: MXB of Nations - OCT/12/2019
September 29, 2019, 05:57:04 pm
New date announced! Make sure you sign up to join the event!