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Messages - Sandbiter

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1
Tracks / Re: Drone scanned Tracks for MX Bikes ?
« on: October 14, 2018, 09:16:36 AM »
How come you wont release it then?? Who really wins from you locking down content? I don't get it. Honestly
I thought people were bashing me for not working on one track at a time. Now I'm working on one track at a time and I get bashed for that?

Making 3D scanned tracks cost money and time to get in game properly. I don't want anyone else to fiddle around with my 3D scanned stuff and ruin it.

2
Tracks / Re: Drone scanned Tracks for MX Bikes ?
« on: October 11, 2018, 09:32:06 PM »
i put the ww scanned version from MXS into mxb with little adjustments to the overall scale of the track and it rode beautifully. we definitely need some
Did you release it publicly?? Would you release it publicly??
I won't allow that.

3
General Discussion / Re: MX Bikes beta10 WIP
« on: October 11, 2018, 11:54:26 AM »
Now it only needs some cool rider animations.

The problem is scrubs happen so close to the ground and so quickly that it's difficult to detect when to put the rider into 'scrub' pose. Don't want him doing it during normal cornering.
Thought it'd be a problem. Can't you cast a raycast forward and one or two down to detect wether there's terrain beneath or not?

4
General Discussion / Re: MX Bikes beta10 WIP
« on: October 10, 2018, 09:47:32 PM »
Hell yeah! Glad Pibs listened.

Now it only needs some cool rider animations.



5
General Discussion / Re: MX Bikes beta10 WIP
« on: October 06, 2018, 09:57:53 PM »

More like second half of the month, unfortunately  :-[
A lot of changes are in progress.
Aight, don't worry! You're doing a great job. ;)

6
General Discussion / MX Bikes beta10 WIP
« on: October 05, 2018, 03:31:33 PM »
New lean angle looks good guys. I assume this also 'fixes' the link with the terrain normal?

Is it still your plan to release a new MXB beta early this month as stated back in September 14?

7
Races / Re: Community is dead!!!
« on: October 01, 2018, 12:51:30 PM »
i mean, i still rock my gtx keichain everywhere!  ;D

I still bring my pitboard everywhere ::)

8
Tracks / Re: Drone scanned Tracks for MX Bikes ?
« on: September 27, 2018, 03:45:33 PM »
We'll be working on the lean angle thing asap.
Awesome! Glad to hear that.

As for these drone scans... They are just awesome, but I just don't understand how the whole thing works. It seems to be a subscription but... What do I get? Do I have to buy a drone? Do I have to hire someone else who has a drone?
You have to buy a drone with a camera. The way it works is by setting up a path via a mobile app. The drone flies automatically and once it's done it'll land in the same spot as it took off. When the drone flies it makes a lot of different top view photos which you'll then have to import in a 3D model scan program thing. The 3D model scan program thing make a 3D model out of all the pictures (by perspective, shadow etc). You can download this 3D model and render a heightmap from it in any 3D modelling software.
The 3D model is 1:1 to real life.

Sandbiter I tried WW Ranch in MXS, but the scale seems too big.
As stated in the track topic WW Ranch is scaled up to 1:1.25 x/y and I believe 1:1.4 height. I did that to make it a proper race-able track like the outdoor national replicas in that game.

I'd be super interested to get some scans into MXB. If anyone knows of a way then let me know!
Feel free to contact Hunter Root or me if you're interested in buying some top notch scans. ;)

9
Off Topic / Re: What bike?
« on: September 26, 2018, 02:36:41 PM »
Only thing I can say is that my CRF250 06 has bogging issues as well. Worst bike I've ever ridden. :-X

Though I must say that was my first adult bike, and my new bike is a ktm125EXC 04.

10
Tracks / Re: Drone scanned Tracks for MX Bikes ?
« on: September 25, 2018, 01:40:51 PM »
One of the main reason people crash in Mx Bikes now, is because the lean angle is connected to the ground's normal. That causes some really weird, unexpected physics moments.

11
Tracks / Re: Drone scanned Tracks for MX Bikes ?
« on: September 24, 2018, 09:57:33 AM »
I'm the one helping Hunter Root getting these scanned tracks in MX Sim. I got ClubSX, Unadilla, Budds Creek and WW Ranch (which I finished for MX Sim) in MX Sim already. Shouldn't take long to get them into MX Bikes. All heightmaps except WW Ranch will need a LOT of work to make them work properly though. The scans are quite bumpy (except unadilla), and the offtrack is just horrible on most.

12
Tracks / AX Tour - Barrie
« on: September 18, 2018, 05:40:24 PM »


Round 5/6 : Rockstar Energy Triple Crown
Not exactly like real life. I added a half single before the rythem section and a little bump before the finish line to make a track more fun.

Thanks to Piboso and Snappe for the example track folder + files.

Download:
http://www.mediafire.com/file/hpp122ogy1jhg6i/axTourBarrie.rar

If you enjoy my work, please consider making a donation:


13
General Discussion / Re: MX Bikes beta9
« on: September 12, 2018, 04:39:40 PM »
Nobody said online gameplay is worse now.
Neither did I. I said the online experience is worse now.

Even though it looks better. There's no way to know what's going to happen when battleling with someone. Most of the time you'll get run over or get dragged around half of the track in beta 9 without a clear indication of what happend. The experience I've had online in beta 9 is worse than beta 8.

14
General Discussion / Re: MX Bikes beta9
« on: September 11, 2018, 05:30:11 PM »
I don't mean to sound like a little b***h
I was surprised how easily you were rattled and quit on me recently lol. I was taken out on the start and later you were down when I hit your bike. Then we both got stuck on the jump face and that was it for you. C'mon man! You gotta have thicker skin than that mate! I'm so used to being taken out, down or lapped that I just stay for the duration and get the practice in. You're not a little bitch, maybe just a diva lol.

It just gets old. That wasn't the only time. Also I'm normally on for a whole practice, a race starts just as I'm thinking about stopping anyway, then the whole getting taken out thing happens.

It doesn't seem intentional, it just doesn't matter how it happens I ALWAYS come off worse. If I've banged bars with someone 30 times in b9 I've gone down 30 times. Simple as that, it's not fun anymore.
That's because of the 'smoothness over accuracy'. My post where I linked Gdub's video explains it.

Even though online looks better now, the overall online experience is worse now.

15
Bug Reports / Re: Pit Boards not working so well
« on: September 11, 2018, 07:47:57 AM »
At least you can see your pitboard! :P

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