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Messages - Sandbiter

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1
General Discussion / Re: MX Bikes beta8 WIP
« on: April 15, 2018, 10:42:38 PM »
Work is already in progress to try to improve the rider movement.
It's not easy, though.
Great to hear! Thanks.
I understand it's hard. I am having trouble creating a first person controller in Unity myself! I'm getting there though.

Even though it is hard, it is needed.

2
General Discussion / Re: MX Bikes beta8 WIP
« on: April 14, 2018, 09:52:07 AM »
Can you confirm that the rider animation will represent what the rider physics do? And if that's already the case, increase the rider's movement speed.

Do you mean the lateral movement, or the forward / backward one?

I'm mainly talking about forward / backward movement, because I never use lateral movements. I do think that the lateral movement has the same issue as well.

Overall the rider is just way too slow, wether that's his animation or physics, it has to be sped up drastically.

3
General Discussion / Re: MX Bikes beta8 WIP
« on: April 13, 2018, 03:20:38 PM »

Again, apologies for the lack of updates.
Some personal tasks slowed down development during the past week and a half.

This is the latest changelog, so far:
fix: race start checkpoints
fix: HUD in VR
fix: 3D grass in VR
fix: animated flags
fix: UI pull-downs
new: combined brakes support
new: automatic rider sit helper
new: option to link head tracking to rider movement
new: track day mode
new: trainer "lead" setting
new: helmet cam support

Also, a brand new tyre to ground collision code has been written and integrated.
This should give the front tyre more "bite" on the terrain, and make take off ramps more "neutral".
There still is some debugging and tuning to do, though.

Sounds good.

Can you confirm that the rider animation will represent what the rider physics do? And if that's already the case, increase the rider's movement speed.

4
General Discussion / Re: MX Bikes beta8 WIP
« on: April 11, 2018, 06:15:53 AM »
the rider movement has never even crossed my mind. but im guessing the people who dont like it play in 3rd person which is a no no anyways.

any updates for us pib?  ;D

I play in first person. It's just annoying that the rider isnt as quick as he should be.

5
General Discussion / Re: MX Bikes beta8 WIP
« on: April 10, 2018, 05:43:03 PM »
Think I saw somewhere PiB saying the animation is slow, BUT the actual physics of the movement are much quicker and so just because you don't see it, doesn't mean it isn't happening the way you want already?

Mess with the spring factor in rider file.......gets fun and can make bike bunny hop from rider movement 😉

TBF I remember Pibs saying that too. Weird that the animation is different than the actual physics, I can't think of any explanation for that, it has to be fixed.

6
General Discussion / Re: MX Bikes beta8 WIP
« on: April 09, 2018, 02:32:50 PM »
While I do agree that online should be number one priority, I still want some changes in physics before starting to work on the online experience.

First of all, what people have been asking for since beta 1... A quicker rider! I don't know why the rider is still this slow after 7.5 betas! It's insane how frustrating it is that the rider takes, no joke, a couple of seconds to lean from one side to the other (not only front to back, also left to right). It's even more frustrating than the front-end wash outs. You HAVE TO speed that up or have a good reason why it is so slow @PiBoSo.

Second of all like everyone says the front-end washouts. It's very annoying, tho not quite unpredictable if you ask me. It just happens on moments it shouldn't. I hope fixing the washouts in corners will also fix the washouts on jump landings. If you land a little sideways your front-end washes out as well.

But please, for gods sake, make that rider 100 times faster.

7
General Discussion / Re: Daily Development Log
« on: January 25, 2018, 10:20:40 AM »
Or just simplify it to 3 things:

1. Race at least with 20+ online
2. Fix memory issues
3. Fix front tire

:)

Pretty sure if you make a list of things which causes these issues you'll have the long list Pibs talks about.

8
General Discussion / Re: Daily Development Log
« on: January 24, 2018, 09:03:03 PM »

Hopefully Beta8 will solve the most obvious problems.

Do you have any idea what causes the online problems?

9
General Discussion / Re: Daily Development Log
« on: January 24, 2018, 06:42:14 PM »
^ in other words....I agree, the beginning of the end.

Which honestly the end was while back.
I doubt this negativity motivates Piboso to work on MXB. I must admit though, that Mx Bikes has never felt this dead before and that I am worried.

After working on MXB for years, I'm not going to stop or in any way change development just because a random guy spits negativity on the forum.

However, it is indeed surprising that the community is so silent right now, considering that MXB, despite its known flaws, has never been better in terms of physics, netcode, contents, features, ...

Are you sure about the netcode being better than ever before? I haven't been able to play B7 yet (since I'm not home until Feb), but it seems like no-one can get online. It sounds like it's the worst it's ever been, and I'm 100% sure that's what causes the community to be as silent as it is at the moment.

10
General Discussion / Re: Daily Development Log
« on: January 24, 2018, 02:15:22 PM »
^ in other words....I agree, the beginning of the end.

Which honestly the end was while back.
I doubt this negativity motivates Piboso to work on MXB. I must admit though, that Mx Bikes has never felt this dead before and that I am worried.

11
General Discussion / Re: Fast Lap Challenge Series
« on: January 19, 2018, 05:20:11 PM »
This is pretty sick. Bummer I'll miss the first two rounds though :-\

12
General Discussion / Re: Shit is dead PiB?
« on: December 31, 2017, 11:00:17 PM »
Not only improved, it has to be flawless before going onto steam. That is at least if you don't want the game to die :-\

13
Off Topic / Re: Merry Christmas
« on: December 24, 2017, 09:24:50 PM »
You too buddy.

Merry christmas and a happy new year to you all!

14
Tracks / Re: FMX - The Boondocks Jump Park
« on: December 19, 2017, 10:36:50 AM »
Read 4 posts above yours

15
General Discussion / Re: Shit is dead PiB?
« on: December 18, 2017, 05:10:17 PM »
just zero content and no ai make it boring

Pretty sure a proper working multiplayer would increase the community and get that game 'out there'.

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