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Quote from: jtrs_61 on January 18, 2020, 03:49:04 pmI put SIM on the D drive like it belongs lol. Freed up a lot o space! all MXB docs are on the SSD and now so is the application. still, Ironman wont load on OEM, but I can host a lobby and it'll go...I have to put all my graphics in the lowest setting possible to be able to load Ironman. Gotta say my PC needs an upgrade too.
Quote from: Big Smooth one3 on December 27, 2019, 08:43:40 pmFirstly, great tip on low sun angle, wow did that make a difference. That said, my only worry is that such a low sun angle - which brings out some of the smaller terrain variations really well - would make the overall lighting too dark. Is there a simple work-around for that?You can do a lot of lighting adjustments in the .amb file. Not quite sure if you can make it much lighter, but it's worth a try.
Quote from: Big Smooth one3 on December 26, 2019, 03:23:00 pmLooking for help/a tip, hope this is a good place to do so...A low sun position will do wonders, so you can play around with the sun position a bit and see if you like it.
I'm wondering if anyone can share a "best practices" type of tip for ways to get bumps and smaller ruts to be more visible on track. My elementary thinking is to modify my "path" texture mask, basically making the bumps and ruts a bit lighter to distinguish from the rest of the on-track texture shade. Really any general tips for building in roughness (i.e., larger or smaller brush size, more blurred or sharp, spacing, etc.) and making it as visible to the player as possible would be greatly appreciated - whether it's tile/texture/decal related, some masking trick, etc, I'd love to know how you guys do it so well. I'm pretty confident in figuring out the first part, the actual design of the roughness into the heighmap, but the visibility is something I'm really struggling with.
Quote from: Docfumi on December 21, 2019, 10:38:01 pmDownloading and Uploading, thanks for the track really cool CHEERSThanks Doc! I've added this link in the first post.
Quote from: conceptgraffmxs on December 22, 2019, 04:26:07 pmamazing ruben very good job thanks for this releaseI'm glad you like it! Thanks!
Quote from: jtrs_61 on December 21, 2019, 02:31:11 pmany update or fix of the delay and second engine sound we pointed out on YT? it really does sound great except for thatNot yet. I've been busy finishing up St. Louis.
Quote from: Big Smooth one3 on December 21, 2019, 07:31:39 pmSt. Loui is not showing up for me in game, for some reason...what am I missing here?I'm sorry. Apperently there's something wrong with the .pkz. I'm uploading another file now which should work.
Quote from: CSchmied986 on December 15, 2019, 12:35:26 amDon't think I've ever seen this track. Have a link?I planned to release the track on Saturday. Unfortunately I wasn't able to finish it in time.