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Messages - teeds

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Track Editing / Re: Pictures of the tracks!
« on: February 12, 2018, 09:56:50 AM »
Looks great TFC, i'd go for collidable like the real thing  :)

General Discussion / Re: Online
« on: February 11, 2018, 11:30:55 AM »
Welcome  :)

This post should give you all the info you need. Right now there's only 4 servers up, but there are often more.

Races / Re: FLCS Round 3 - Washington- 4/2/18 to 10/2/18
« on: February 09, 2018, 11:22:46 PM »
Kind of, the mod I use is to turn my front brake pressure way down.


Races / Re: FLCS Round 3 - Washington- 4/2/18 to 10/2/18
« on: February 09, 2018, 12:50:01 PM »
Can't take in game screen of the menu with VR right now, so used my phone.

Paints / Re: 2018 Ken Roczen White A1 Gear
« on: January 16, 2018, 11:01:36 AM »
Nice job, ta  :)

« on: December 30, 2017, 12:12:35 PM »
Pretty sure it's this version of Highpoint on that sever If that doesn't get you on there let me know.

General Discussion / Re: Can't play modded multiplayer
« on: December 28, 2017, 01:04:55 PM »
Tried using the LAA hack?

Works for me and others.

Tracks / Re: FMX - The Boondocks Jump Park
« on: December 20, 2017, 09:22:31 AM »
The track comes up invisible in game???

As predicted by TFC, you'll need an old version of this game to run Boondocks, Beta2 I think.

Suggestions and wishlist / Re: VIRZOOM support ?
« on: December 04, 2017, 03:19:52 PM »
Seen it but don't fancy wrecking my HMD by sweating into it  8)

Not sure how it could be calibrated in MXB?

Support / Re: Game Startup Failture: OPENAL32.DLL
« on: November 30, 2017, 08:30:43 PM »
Try downloading the game a again? Your copy might be corrupt.

General Discussion / Re: Clean install of Beta 7 and cannot get online
« on: November 29, 2017, 04:33:59 PM »
There is a stock server running "MXBikes b7b 1", would be a good test to see if the base game is ok.

Tracks / Re: Unadilla 2016/17 (updated to Unadilla B7b on 23rd Nov)
« on: November 28, 2017, 01:41:41 PM »
Happens on all tracks but is there any way making jump faces more resilient to rutting than the rest of the track? I think it could be fair to say that jumps are made of more compacted dirt and certainly not loose dirt on real tracks. Maybe it's already done but jumps still get nasty while the rest of the track can be very good to ride with the same deformations.

Bikes / Re: Beta7 OEM pack - Master Thread - v0.7.3 - 25/11/2017
« on: November 28, 2017, 11:46:51 AM »
Tried a few tracks last night and 0.7.3 is very enjoyable. As others have stated the front is way better. My front brake gain was turned way down to cope with the front end washing out over very small bumps so I still had to be gentle, not turned it up yet but I could get lots more aggressive with braking. It'll still wash out but now it takes much bigger bumps for it to happen it seems.

On Highpoint I think I could feel the sand areas on the rear, not that i'm sure of the soil types used there overall. I was on the MX52s and they felt pretty good compared to what ever I used there last.

And also, the ruts. They seemed to form much more realistically out of turns. And in turn the rear seemed to more willingly follow the ruts, I got the front out of line a few times but the rear stayed in the main rut and the bike followed well, just like IRL. The jumps still got deadly with heavy rutting mind but that's another problem.

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