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Quote from: Buck3ts41 on June 12, 2023, 10:42:47 AMSo some time ago i was able to download an engine tuning tool from the mxb website, but now they removed it. If someone still have it can please post it here?
Quote from: Rockchalice3875KTM on May 04, 2021, 07:31:11 AM1. River Valley Mx
2. Desoto Motorsports park
3. Johnsonville Mx
4. 3 palms Mx
5. Oak hill Mx(my favorite)
6. South central Mx
7. Spring valley Mx
8. Swan Mx
If any Texas Mxb riders have any other track needed to made please comment.
Quote from: kawirider276 on January 02, 2023, 05:37:49 PMSmall update, I know I know its been a while. I spent most of the summer away from a computer so any work I was doing came to a screeching halt, by about November I had time to start working again and with a fresh set of eyes and a bit more knowledge, I needed to make some changes there are a lot of things wrong with this track yet.
Some things I am working on
-Reducing the amount of layers (there are 14) I have to redo all the layer makes in a new way to help reduce that down to around 5-8
-A lot the objects were made very quick and with little knowledge of blender and object optimization that need to be re worked and some even redone all together.
-I have been doing a lot of work on much smaller projects (backyard supercross tracks and such) to learn new ways to achieve the play-ability that the best tracks have in this game (making ruts and using Photoshop for better precision).
-I have also learned a lot more involving the normal and spec maps that just kept confusing me before, so there's a whole bunch of things I need to go back and check with textures.
I want to make sure this isn't just some piece of eye candy but actually a track people want to spend time racing each other on, keeping some of the amazing history of our sport alive.
I appreciate the interest in the track immensely, it truly started as just a personal project to get back into tack-making as I loved doing as a kid and has really kind of blown my mind that people are into the old school as much as I am!
Thank you all,
kawi-
This thing is coming I swear!
P.S. I can't wait till ya'll see what I got cooking up next
Quote from: Scotty on February 15, 2022, 04:06:20 AMHi guys, I wanted to ask the model creators out there if there are any good tutorials on how to create a bike model. I want to create a tm 2 stroke, and and help is greatly appreciated.you got a ways to go bud. I have been working as a 3d modeling and animator if Cinema 4D mainly and 3DSmax for 15 years, which they all are pretty similar except when you get to connecting nodes and rigging and clothes they can be different and some suit other things better then some. Blender I have messed around with and now that I just got MX Bikes I want to add different parts to bikes like a fuel mapping switch to the bars and such but also beable to mess with the engineEd and maybe beable to make my own factory bike with factory power. The possibilities are endless. A simple word to the wise... Try and keep your polygon count as low as possible building your models or the render time will be insane, especially if you are adding shadow mapping,reflection, global illumination, and all that jazz. It's so cool but so crazy how challenging it gets to learn and the rabbit hole goes deep. Good luck and hope your enjoying. After 15 years I am still learning especially as the tech get crazier and better. Peace out
p.s., I literally installed blender like an hour and a half ago and am currently bashing my head against my keyboard and wishing I was never born