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April 24, 2024, 08:17:48 PM

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Messages - Drock

1
Quote from: PizzaChet on February 08, 2023, 10:49:11 PMAnother very simple solution to this would be to avoid paid content. Unless you want to support a race series or creator by purchasing a season pass or paid content, you have tons of free content to choose from. You're wasting energy and time by going over the same ground so many before you have done in futility. The passion is great! Just accept the pace of development we currently have since nothing will realistically change that. Just chill and keep grinding like the rest of us! It's changed for the better gradually.

I love supporting creators as much as I can and never turn away from it, and never will.
2
Quote from: Tommy on February 08, 2023, 10:13:32 PM
Quote from: Drock on February 08, 2023, 09:27:24 PM
Quote from: PizzaChet on February 08, 2023, 08:43:28 PM
Quote from: Drock on February 08, 2023, 05:31:23 PM...how rediculous the whoop sections are. So again this is not a sim.
Keep in mind this is basically a one-man operation. You are one in a long line of folks who swear this should be easier to master and more approachable to "experienced" riders. If I had a nickel for every angry newbie to motocross sims, I'd have a whole shitload of nickels. Just git gud.  :o  8)

Ok so picture this... the SX tracks are created more real to life, ie: players can run all the lines because the tracks are scaled correctly and because as we know modern bikes are silly over powered for SX tracks as is. I still think the "throttle control" system is amazing. And now the other 98% of riders can actually run laps and enjoy "gitting gud" now you sell way more tracks, and more people want to race them. and this will blow your mind... the pros will still lap intermediates and intermediates will still lap beginners! I consider myself an intermediate I can run a 1.30 on paletav2 (I have 166 hours on the game) not bad but not great because I've been in many lobby where guys are running 1.20s... and you know what that's ok I still enjoy a track like that because I can repeat the track and learn. These ARL tracks have me leaving them after practicing just the whoop section for 2 hours trying every technique every bike setting just to realize who ever made the whoop section should never be aloud to again. I can't even run laps and figure out how to get faster because of the physics and a sadistic track builder. My frustration is out of love for this game and what it can be. Stop catering to the 2% when building tracks please. How about the fact that the game creator left out descriptions for numerous suspension settings lmao, what does "rod length" even do in this game? And yes I have googled it and piston rod length is the only thing that comes up.

While I think both of you are right, there needs to be skill gap. If you want to reference IRL riding, I see Adam Cianciarulo jumping through whoops, compared to Chase Sexton who's probably "Mastered hitting whoops" due to his set up and how skilled he is in that part of the track. The one thing I will say about whoops is they shouldn't be so far apart. I watched the Track walk of this years A1 and the dude that was showing it off was still getting hoppy towards the end of them. The other thing you're not taking into account for Drock, is this game is still very much in beta and the thing I will give the track creators is on ground riding can be a little touchy at times especially with the whoops. None the less, I'm sure if this was a free "Product" you'd probably feel less likely to be upset. Paying 2$ to ride a track that is way above your skill level is ridiculous, and anyone that says "start with a easier track" is out of their minds, what tracks would you be even able to "Practice" on if everything that would be better to practice on is behind a pay wall. Also stop mentioning selling tracks dude, paying for Tracks that are replicas is extremely scummy, track building is an art, if someone stole your art and perfectly copied it and sold it for money I'm sure you wouldn't be happy...

Um jumping through whoops is sometimes just as fast if not faster irl.. but besides that why do I have to stop mentioning selling tracks again? They are actually selling tracks lmao, did they grab the licensing for the oems? If so get the track license and build replicas all you want.I don't care about paying for replicas as long as they are correct and not improperly scaled just to appease the 2000+hour crowd,the skill gap should be with the rider not built into the track end of story.
3
Quote from: PizzaChet on February 08, 2023, 08:43:28 PM
Quote from: Drock on February 08, 2023, 05:31:23 PM...how rediculous the whoop sections are. So again this is not a sim.
Keep in mind this is basically a one-man operation. You are one in a long line of folks who swear this should be easier to master and more approachable to "experienced" riders. If I had a nickel for every angry newbie to motocross sims, I'd have a whole shitload of nickels. Just git gud.  :o  8)

Ok so picture this... the SX tracks are created more real to life, ie: players can run all the lines because the tracks are scaled correctly and because as we know modern bikes are silly over powered for SX tracks as is. I still think the "throttle control" system is amazing. And now the other 98% of riders can actually run laps and enjoy "gitting gud" now you sell way more tracks, and more people want to race them. and this will blow your mind... the pros will still lap intermediates and intermediates will still lap beginners! I consider myself an intermediate I can run a 1.30 on paletav2 (I have 166 hours on the game) not bad but not great because I've been in many lobby where guys are running 1.20s... and you know what that's ok I still enjoy a track like that because I can repeat the track and learn. These ARL tracks have me leaving them after practicing just the whoop section for 2 hours trying every technique every bike setting just to realize who ever made the whoop section should never be aloud to again. I can't even run laps and figure out how to get faster because of the physics and a sadistic track builder. My frustration is out of love for this game and what it can be. Stop catering to the 2% when building tracks please. How about the fact that the game creator left out descriptions for numerous suspension settings lmao, what does "rod length" even do in this game? And yes I have googled it and piston rod length is the only thing that comes up.
4
Quote from: SD on February 08, 2023, 05:02:41 PM
Quote from: Drock on February 08, 2023, 06:59:06 AMAgain it's not a sim it's a game a video game, do we need to go into how bad the physics are? On top of that there is no explanation like you gave for the ARL tracks other then a "hard" label and that hard label is on many other tracks that are completely rideable for the "general" public. And now I've learned my lesson to never purchase another ARL track. You are simping for a very bad business model. I'm looking at this from a new player perspective. Maybe put a warning label on the ARL tracks like "players are recommended not to purchase unless you are a pro with 2000+ hours in the game. So in combination with terrible physics and purposefully built un-rideable cool tracks that make people want to buy must = sImuLaTiOn smfh...

Regardless if you think the physics are good or not it is a sim game, and were the labels on the shop 'difficulty: hard' and mxb-mods 'pro' not enough? Do you want a large flashing warning on your screen when you click on ARL tracks?

The tracks are made specifically for people with stupid amounts of hours that are pro level, idk how you cant accept this. If you are not good enough then just don't play them. It is pretty simple...

If you are selling them then yes. If free then no. There are free tracks with the same labels so it's still misleading. Again poor business model, and yet agian making tracks for people with "stupid" hours in the game does not = sim sorry but it's true. Funny how armatures irl can make the same lines pros do in SX and granted no where near as fast but they can because the bikes are capable in anyone's hands. And the irl tracks aren't built to smash your face in but made to RACE on, and isnt it even funnier amateurs in this sim (lmao) can't make a right 180 into a small triple because and only because they didn't rail the top edge of a berm at 40mph where irl could be done at a standing stop what a joke, and don't get me started on how rediculous the whoop sections are. So again this is not a sim.
5
Quote from: SD on February 08, 2023, 03:25:36 PM
Quote from: Drock on February 08, 2023, 06:59:06 AMAnd you miss the point completely...ALL tracks free or paid should be made for general public, you really seem to think this is some irl sim or something lmfao. (Pro tip it's still and always will be just a game)
You make every track to scale and what I mean is every 2023(stock)bike has the power to complete any rhythm section multiple ways in SX yet unless you are going 30-40+ mph perfectly around a turn and line up absolutely perfect you won't make certain gaps... lol very unrealistic. If you make them true to life even beginners could get fun laps in, and the pros will still be much much faster and that's fine. What they have created is people who love SX as much as MX and can do just fine on MX see this awesome new ARL track then buy it then want to smash there controller after hours of trying it, just go back to palataV2 and have a blast. Same with club, forest and most other "general" public tracks

First up this is a sim game so maybe you should look into arcade games as they don't require the same type of skills needed in sim games.
Second up are you aware that the tracks are not made for any other reason other than to race the pro series? It seems like that would be very counter productive to make tracks for everyone's level when they are meant for a single event at a single level boss.

There is nothing wrong with playing club and stuff, but the ARL tracks are not here to cater for the players of that level or interest. They are here for the best of the best, people of that level have no issues running laps on ARL tracks so it is understandable that the average guy struggles.

You have to remember that it is made SPECIFICALLY for ARL events unlike most tracks.


Again it's not a sim it's a game a video game, do we need to go into how bad the physics are? On top of that there is no explanation like you gave for the ARL tracks other then a "hard" label and that hard label is on many other tracks that are completely rideable for the "general" public. And now I've learned my lesson to never purchase another ARL track. You are simping for a very bad business model. I'm looking at this from a new player perspective. Maybe put a warning label on the ARL tracks like "players are recommended not to purchase unless you are a pro with 2000+ hours in the game. So in combination with terrible physics and purposefully built un-rideable cool tracks that make people want to buy must = sImuLaTiOn smfh...
6
Quote from: SD on February 08, 2023, 01:53:35 PM
Quote from: Drock on February 08, 2023, 06:59:06 AMI agree, not to mention the fact that who ever is making the ARL SX tracks should be banned from making any further tracks. They make them thinking everyone has 2000+ hours on the game and is a "pro". ( Pibosos physics do not help) I will never buy another one, until they learn to scale them properly (ARLs running joke is "beware the whoops, and it should be "beware the track creator has no clue how to make realistic whoops) and make them for everyone. The reason paletaV2 lobby is full all the time is because just about anyone can jump on that track and race.


You do realise that the tracks are literally made for pros and not the general player unlike paleta right?



And you miss the point completely...ALL tracks free or paid should be made for general public, you really seem to think this is some irl sim or something lmfao. (Pro tip it's still and always will be just a game)
You make every track to scale and what I mean is every 2023(stock)bike has the power to complete any rhythm section multiple ways in SX yet unless you are going 30-40+ mph perfectly around a turn and line up absolutely perfect you won't make certain gaps... lol very unrealistic. If you make them true to life even beginners could get fun laps in, and the pros will still be much much faster and that's fine. What they have created is people who love SX as much as MX and can do just fine on MX see this awesome new ARL track then buy it then want to smash there controller after hours of trying it, just go back to palataV2 and have a blast. Same with club, forest and most other "general" public tracks
7
I agree, not to mention the fact that who ever is making the ARL SX tracks should be banned from making any further tracks. They make them thinking everyone has 2000+ hours on the game and is a "pro". ( Pibosos physics do not help) I will never buy another one, until they learn to scale them properly (ARLs running joke is "beware the whoops, and it should be "beware the track creator has no clue how to make realistic whoops) and make them for everyone. The reason paletaV2 lobby is full all the time is because just about anyone can jump on that track and race.
8
Support / Re: COMMON PROBLEMS / SUPPORT FAQ
January 24, 2023, 07:47:11 PM
Quote from: teeds on January 20, 2023, 01:16:03 PMWhen you fresh installed did you also remove the MXBikes folder in Docs/Piboso?

I'm playing it on a docked steamdeck I'm not sure if it automatically handles that stuff
9
Support / Re: COMMON PROBLEMS / SUPPORT FAQ
January 18, 2023, 08:16:09 PM
Quote from: teeds on January 17, 2023, 10:21:34 AMI'll test on that track when I get a mo.

I've tied everything at this point, removed all mods everything. Still happened. Removed TFC NS1 tracks and reinstalled, happened again. Uninstalled mxbikes and fresh install works for a bit then happens again at some point. This is a typical session, I load up my bikes, go to TFC NS1 southwick, everything works fine. I ride the track make bike changes ride some more and all seems fine, so I go to TFC NS1 unadilla and as soon as I go to the garage I get distorted blank menus, I try to exit the track to start screen and get my rider standing next to the bike with no color or textures. This never happens on any other track full graphic setting any mod mxhud you name it all run perfect except the THC NS1 12 track bundle... I really wish I could get ahold of Piiboso or one of the programmers of this game because I love the tracks but now I'll have to fight for a refund or just live with it and that sux
10
General Discussion / Re: Sorry to say
January 18, 2023, 03:18:25 AM
You're not wrong, my only wish is it becomes just a hair more forgiving so the 100 hour or less guys can actually race and have fun. I'm now getting much faster in MX approaching 100 hours but still for the life of me can't put together a SX lap on rd 1 Anaheim. However I did mess around on another SX track and blew through the whoops with ease.. I could correct myself I could skate from one side to the other through then if I needed, so now I'm just thinking the person who made the whoop section in Anaheim should stop making whoop sections
11
General Discussion / Re: Sorry to say
January 17, 2023, 05:16:29 AM
Quote from: PizzaChet on January 16, 2023, 08:45:50 PM
Quote from: Drock on January 15, 2023, 06:35:55 PMI'm done with this game, I've played all the mx games that have ever existed except mxSim
If you think you're experienced in MX games after that statement, then you really haven't tried MX games. The impatience and rage are all YOU problems.


This you could not possibly know so your statement is invalid.

I've raced real motocross when was younger, I've also raced 1/8 nitro rc off-road at pretty high levels, I completely understand the physics involved and when playing this game sometimes they are actually very good, railing around mx tracks is really fun in this game, once your up to speed. Sx is tight and technical I get that but the low speed physics in this game are a complete mess. You do not need to be going 30-40 mph to skim a whoop section irl, bike wheels always generate a gyro effect almost at any speed meaning the bike always wants to "right" itself to an upright position. So entering a whoop section a bit leaned or a slower speed doesn't mean insta crash irl, but it almost always does in this game. In first person if the front fender disappears for a split second it's as if your front wheel was removed and the forks dig in and over the bars you go. What I'm saying is sometimes I completely understand why I biffed but most of the time you sit there scratching your head saying .. wow that wasn't even in the realm of realistic. This game has the potential to be unbelievably insanely amazing and I hope it gets there, but as of now we deal with 1st gear pirouettes from standing start on the berm of SX tracks and no gyro effects from 0-20mph it's all good
12
Support / Re: COMMON PROBLEMS / SUPPORT FAQ
January 17, 2023, 04:37:05 AM
Quote from: teeds on January 14, 2023, 12:47:40 PMAre you using a custom UI?

Nope no UI mods or plugins, only happens on the tfc ns1 tracks, all other tracks work flawlessly
13
General Discussion / Sorry to say
January 15, 2023, 06:35:55 PM
I'm done with this game, I've played all the mx games that have ever existed except mxSim, some are waaaaay to arcade like some less and more sim like, and then I found MxBikes and was like where has this been my whole life lol, purchased it put like 20-30 hours in and downloaded all the coolest mods I could find, watching every YouTube video, trying all the controller and bike setting. I've race Mx when I was younger and high level RC. I was just having a blast on the MX tracks. Then I purchased and downloaded the pre season SX track.... Then every thing wrong with the physics just slammed me in the face. Now before I get blasted with the "bUT itS A siMuLatIOn" sim doesn't have to mean unforgiving. Example 1. First person view, front fender dives JUST out of site and BAM your front wheel seems to disappear and over the bars you go... ex 2. Enter a whoop section at a semi slower speed, the gyro effect of the wheels doesn't exist and you just lose complete control of the bike. Sim doesn't mean you have to run a whoop section at 40+ mph... theres more but this is to long already, Maybe I suck and that's ok, and I'm ok with being way slower then a "pro" but give it a bit more forgiveness and way more people would play this I'm sure of it. I absolutely love this game but controllers are to expensive to keep replacing
14
Support / Re: UI / Menu issues
January 13, 2023, 11:16:25 PM
Nope.... Happened again now on some other tracks please any help is really appreciated
15
Support / Re: UI / Menu issues
January 13, 2023, 07:36:01 PM
Issue seems resolved, I had to actually uninstall mx bikes completely from steam and then reinstall it. Menus seem fine now 🤞