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April 26, 2024, 05:34:39 AM

News:

MX Bikes beta18j available! :)


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Messages - kamloops

16
Bikes / Re: How to import our own models
October 05, 2014, 06:52:58 PM
Hm, maybe this is the problem. I will try with the plug in but I need 3ds max 2010, I'm on 2015 currently..

I use 1024*1024 texture.

NB : This is not my helmet, it's the shoei-vfx by piista. I just try some "simple" export before try with my bikes models.
17
Bikes / Re: How to import our own models
October 05, 2014, 03:03:07 PM
Thanks for your help.
But I still have problems..
I do the export like you said :
-I put the skin in 3ds max (on a basic mat), I export it in fbx and I convert it with fbx2edf and this is what I get in-game :


Just a black helmet.
But if I don't put any skin in 3ds max I have a normal grey helmet in game..
18
Bikes / Re: How to import our own models
October 04, 2014, 08:25:39 PM
Quote from: bearded4glory on October 03, 2014, 10:43:39 PM
The scale is real world units IDK about blender but 3ds seemed to do a fine job of exporting in imperial units and it came into mapviewer (this was track objects) at the proper scale even though it is metric.
Oh ok, great! Thank you.

EDIT :
I've done with the shadow and cockpit files.

But I have another problem, I can't see the skin in mxb, but it appear in the choice list. The helmet appear in gray, anyone have a solution ?
Also, how I can put some reflection, shininess ect.. ?
19
Bikes / Re: How to import our own models
October 03, 2014, 09:38:21 PM
Hm yeah, that's I've try but it's not really perfect..
20
Bikes / Re: How to import our own models
October 03, 2014, 08:58:40 PM
Hello guys,

Someone can explain how the helmet model works ?
I don't understand what are the "helmet_s.edf" and "c_helmet.edf" files.

Also, in 3ds max/Blender what is the scale and origin for the helmet ?
21
Paints / Re: KTM stock 2015 by FoxMX29
October 02, 2014, 10:38:55 PM
Good job !

NB : Great to see you (back) on MXB  :D
22
Bikes / Re: How to import our own models
October 02, 2014, 08:43:33 PM
Quote from: Sandbiter on October 02, 2014, 08:24:37 PM
If I'll finish any of my stuff, yes, that'll probably not happen in the next 10 years though.
Ahaha, I understand that.
23
Bikes / Re: How to import our own models
October 02, 2014, 08:16:13 PM
Quote from: Sandbiter on October 02, 2014, 04:17:40 PM
Quote from: MX181 on October 02, 2014, 04:14:44 PM
Quote from: Sandbiter on October 02, 2014, 04:13:17 PM
We can already. You can find how to do it on the GP-bikes forum.

care to link us as i looked for awhile today with no luck haha

http://forum.piboso.com/index.php?topic=544.0
Hey Sand,
Do you plan to import your bikes in MXB?
24
General Discussion / Re: Questions
January 27, 2014, 04:56:21 PM
Ok, that will be very great !
25
General Discussion / Re: Questions
January 26, 2014, 06:03:40 PM
Quote from: Motoboss on January 26, 2014, 02:24:27 PM
I have a lot of tracks waiting to be released .... I really hope this forum doesn't turn into the immature, unappreciative forum of Mx Simulator..Witch I wont be releasing another track for...
Total agree..

Quote from: PiBoSo on January 24, 2014, 09:28:55 PM
Quote from: MxMonster725 on January 24, 2014, 08:55:08 PM
Wow nice news!, But are there also two strokes and 85cc bikes?
MX Bikes will support modding, so it will be possible to add any bike.
It will be possible to add just model or physics ? Or both ?
If we can add model, what type of model ? Just bike, or also helmet, wheels ect.. ?