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April 27, 2024, 03:31:29 AM

News:

MX Bikes beta18j available! :)


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Messages - GDUBMX

1741
Suggestions and wishlist / Re: Wish List for MX Bikes
February 07, 2014, 05:51:16 PM
Great ideas Gio. Would love to see these implemented within the game, Would be cool to start out in the pits on a practice session. maybe under a tent next to a van lol. I also think MXB should feature  a pitboard similar to MXSim that would be cool. Im anxious to see what we got installed for us, would be cool to see a new video soon. especially after that MXGP one which was released today, it looks fun but still seems a bit "clumpy?"
1742
General Discussion / Re: Questions
February 07, 2014, 03:49:19 PM
As milestone released their second gameplay video today, are the chances slim that we'll get a new video or screenshot :)
1743
Suggestions and wishlist / Re: Wish List for MX Bikes
February 06, 2014, 07:57:37 PM
Quote from: Arvoss on February 06, 2014, 05:56:15 PM
Quote from: gdubmx on February 06, 2014, 05:11:43 PM
yeh i agree we need an offline ghost, is this easy to do piboso?

PiBoSo doesn't like Ghosts :p We asked him to add Ghosts in GP Bikes but he doesn't want ghosts atm. We will see ;) A ghost would be cool but not really necessary for me ;)
lol, oh well. i guess that answers that question then! thanks mate
1744
Suggestions and wishlist / Re: Wish List for MX Bikes
February 06, 2014, 05:11:43 PM
yeh i agree we need an offline ghost, is this easy to do piboso?
1745
General Discussion / Re: Questions
February 06, 2014, 01:59:32 PM
Quote from: al167 on February 06, 2014, 01:38:06 PM
will there be rider numbers and name on jersey?
this is a huge issue in mxs as you need to skin them to your gear, so you need to download some ones custom texture to see there name on their jersey.

id like to see an editable name/number just like reflex with different fonts. or even better, an 256x256 alpha overlay that aligns over your jersey so that people can have custom numbers overlays that works with all the different skins. the overlay would be registered to only that users id.
this is an awesome idea, reflex was awesome for that. Great idea tho, would love to see this implemented. At least everyone would have the stock fonts so you would always see a name and number. Obviously front and side numberplates would feature the same thing.
1746
General Discussion / Re: Questions
February 06, 2014, 06:00:22 AM
Chest protectors and neck brace combos are IMO are pretty irrelevant thing right now. Why worry yourself about them? Wouldn't you rather have better sounds and as motoboss pointed out weather, actual details that matter? I mean ain't neck braces and chest protectors for 8 year olds and girls anyway? Lol I've been riding 25 years and never wore them.
1747
General Discussion / Re: Questions
February 05, 2014, 09:23:31 PM
Quote from: PiBoSo on February 05, 2014, 09:17:06 PM
Quote from: Acr21 on February 05, 2014, 09:12:31 PM
Quote from: PiBoSo on February 05, 2014, 08:41:25 PM
Quote from: DD on February 05, 2014, 08:27:48 PM
He also means separate model.

Not on the rider, because it is rigged.

Would it be possible to combine the models into a single model in code before they are used in the animation/physics simulation?

Everything is possible, but would it be worth it?
How could modders rig gloves and boots to the existing skeleton?
Also, having fixed boots and gloves models would mean less fragmentation and less contents to sync between users.
i personally think this would be better anyway, yeah we can make different skins which resemble the actual models irl. at least more focus will go into gameplay rather than these lesser details. sure i would like different model goggles and boots but its kinda irrelevant imo.
1748
General Discussion / Re: Questions
February 05, 2014, 05:49:02 PM
Awesome. Thanks alot
1749
General Discussion / Re: Questions
February 05, 2014, 01:44:41 PM
Quote from: PiBoSo on February 05, 2014, 11:26:40 AM
Quote from: gdubmx on February 05, 2014, 11:06:22 AM
Will bike skins and rider skins work exactly the same as gp bikes? With the unpack,pack and soon?

Yes. Exactly the same.
thanks piboso, thats awesome as I've already started my 08 yzf r6 skin! Getting to grips with it now. One last thing, where will I be able to find a rider template for MXB when its out? Do you release a "stock" template we can then edit?
1750
General Discussion / Re: Questions
February 05, 2014, 11:06:22 AM
Will bike skins and rider skins work exactly the same as gp bikes? With the unpack,pack and soon?
1751
Suggestions and wishlist / Re: Two controls one button
February 04, 2014, 02:47:01 PM
Each to their own I suppose. Thats what makes us individuals.
1752
General Discussion / Re: Questions
February 03, 2014, 05:36:08 PM
scratch that piboso, sorted it.
1753
General Discussion / Re: Track editing
February 03, 2014, 10:53:01 AM
Nice to see you al. Looking forward to seeing your tracks on here mate.
1754
General Discussion / Re: Track editing
February 03, 2014, 06:05:55 AM
Quote from: MX181 on February 03, 2014, 01:09:41 AM
Quote from: PiBoSo on February 02, 2014, 11:33:06 PM
Quote from: AWood on February 02, 2014, 10:59:42 PM
Quote from: PiBoSo on February 02, 2014, 10:57:15 PM
Quote from: MX181 on February 02, 2014, 10:52:53 PM
Just to be sure...............
You said there was going to be an ingame editor right?

No editor. Neither ingame nor external.
There are tools to:
a) export meshes
b) convert text files, bitmaps and meshes to a format the engine can read
c) view the track
d) edit additional data ( race data, cameras, marshals, ... )

So placing billboards and models will be done at which one of those steps?

Between A and B, editing a text file.

Just a general observation pib. If something is hard, less people will try to learn how to do it, and with even less people achieving how to do it. The ingame track editor is easy as you dont need any other programs and everyone can do it. This also helps grow the community as more people will give it a go with more people achieving success. i for one would highly recommend a ingame editor. i know how much and if it will be a lot of extra work, but it will help grow a far bigger and better community.
I have to agree. I appreciate the effort involved but as mx181 said it will take the game to the next level.  I'm happy to throw my money at you either way anyway :)
1755
General Discussion / Re: MX Simulator Replacement?
February 02, 2014, 11:55:50 PM
Quote from: Motoboss on February 02, 2014, 11:45:16 PM
Ya a half hour ..Ive taught many people...Don't 3 and 4 year olds ride bikes? I think I saw chad reeds kid ride out in opening ceremonies... lol
i taught my 7 year old withing half hour! :D i sure my dad taught me in half hour when i was 4! 25 years ago.