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April 20, 2024, 10:30:54 AM

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MX Bikes beta18j available! :)


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Messages - uollie

16
Off Topic / Re: How much does ama SX really pay?
April 17, 2014, 03:48:20 AM
Definitely interesting read. I just read a RacerX article with Weston Peick talking about his move to RCH. They talked money and he basically just made it sound like he was only making enough to pay for racing expenses and maybe slightly live on the comfortable side. That's not factoring in if something freakish happened like stolen trailer w/ bikes inside.

I'm good friends with one of the top 10 AMA 250 East riders and I know he's not hurting with the smaller purses.

I think it boils down to sponsors. Making good results happen will just get you to the next level to start REALLY making the big bucks.
17
Off Topic / Re: Passing time
April 16, 2014, 08:09:51 AM
Well "the best mx game out there" is a subjective statement. But I have to agree MXB will most likely succeed. You know how I can tell? Because if you have any experience with motocross you can visually see right away MX Simulator is close, but no cigar. Riding motocross since I was three, I can tell you immediately if something looks wonky. From the two relatively dated videos we have, the only thing out of place visually is how the bike's bars seem almost too perfectly stable in cornering. But, having played GP Bikes getting familiar with how the game just functions, I'm confident in assuming MXB will probably take my vote on best MX Sim. All I'm saying is I'll be VERY shocked if I'm wrong.

By the way, correct me if I'm mistaken, but I'm pretty sure Piboso said the alpha will be pretty close to what you can expect from the full release in terms of how the game will play.
18
Suggestions and wishlist / Re: Pre-order
March 27, 2014, 01:27:09 AM
I'm pretty comfortable with the thought of spending my money on their unfinished product. I'm confident I will not regret a pre-order if it were to happen. I've only ever regretted buying one game in my life.
19
Me and onlyonetone are lost long twin brothers I'm thinking.

Names Chris, 24 from Tx, and been riding since I was three. Don't get to ride as often anymore either but I just bought myself a 2013 yz 125 last year that I'm in love with. I also skateboard and did skate very actively for 10 years but I also don't get to skate as much now. My fun-burglar's name is school. I've started my undergrad in chemistry simply because I'm good at it, and want to be a chemist.

When I'm not being sucked into school and can't ride or skate I'm playing video games almost definitely. I play mostly simulators, primarily MXS. I also play Arma 2 & 3, DCS flight sims, Project Cars and etc.

Only other thing you need to know about me is I watch and study motocross religiously. I'm that guy who gets irate and blacks out from rage if someone argues motocross is easy.
20
Well basing evidence from GP bikes, it's not much different from MXS. Only difference I can see is the extra 1st person cam that mimics a person's eyes looking at apexes of corners. That will probably be in MXbikes as well.

Either way, it's useful to talk about another game's problems so this game can be sure to improve on anything that didn't work well.
21
Who's being penalized for their preference, really?

If I play the game better in 3rd person, then I get to enjoy being at my most comfortable and with the perks of noticing who's passing me before they even pass me and how to counteract.

If I play first person, chances are high that I might not see someone block passing me in a corner until after I've already hammered the throttle, taking us both out.

For people like me who can't play in 3rd person whatsoever, are the ones who get the short straw. If I can't see my peripherals, and you can. Why can't I see what's behind me, and you can't?

Moto was just making a "balance" suggestion, not handing out repercussions... But I don't care if this doesn't happen. I just thought it did make sense, considering it's a video game and the 1st and 3rd person options are available to begin with.
22
And that ^

There's like <10 people on at any time I've checked the users online. The game has to actually release first before anything drastic happens.
23
Quote from: moto28 on March 06, 2014, 04:04:06 PM
As said earlier i think it would be ok if you could have a 3rd person but not be able to Look back with it. Because you already have a advantage of a wider field of view and with lookback it would be more of a unfair advantage for being unrealistic. Just a idea though

I actually think that's a pretty cool, and fair idea. I've always been jealous of 3rd person riders for having that advantage. I'm a first person kind of guy for any game, I can't play 3rd person shooters, racers, anything. 1st person all the way.
24
Just because a thread has or doesn't have a lot of replies, doesn't necessarily mean people aren't on board with an idea. I've owned sim for almost 4 years now, and I didn't even create a forum profile for a year. In the last 3 years I've only posted about 50 times, but MXS is still my favorite game to date.

But anyway I do think it's a good idea, but it's also pretty much already assumed to be a confirmed feature from what I understand. The only thing I could possibly add is to emphasize how well done I hope it is.

Piboso, or Snappe: Are you guys doing any sort of weight transitioning on side to side leans for body weight centering around a specific leg? In other words, in real life when you are standing and turning, the weight you put on your legs are almost never exactly equal. Unless you're riding in a straight line, one leg usually has more of your body weight being supported than the other.

The problem I see, is when this occurs the rider's body is still almost straight looking. (Kind of like when you're standing on your feet and you rest one leg by putting all your weight on the opposite leg; You still look like you're standing up straight for the most part but one leg is hardly doing anything.) So could that be possible to do all while having literal body weight hanging off the side of the bike too?
25
Suggestions and wishlist / Re: Realistic Risks.
March 05, 2014, 11:39:20 PM
Quote from: moto28 on March 05, 2014, 10:33:24 PM
I am Still in astonishment of how  complex the background of his name is...

Lol mine was made 10+ years ago and Ollie wasn't available so I added a "U" in front of it... Pretty deep stuff.
26
I wonder if there will be auto lean like in GP bikes, but maybe it will be a counter lean with weight on opposite peg type stuff. That would be fine with me honestly until I mastered the controls well enough to start riding with manual lean.
27
Suggestions and wishlist / Re: Ground Deformation
March 04, 2014, 08:54:32 PM
But you ride over the same line enough times and you still get a deep rut. It's just a different displacement than dirt. What I'm more interested in, is how the traction will be different from what we know in MXS. I never feel like my tires are really hooking up, more so that I'm just gaining inertia.

Hopefully there will be tacky feeling dirt that you actually need throttle control to keep the front end down. One thing I love to do is pick up the front wheel and wheelie over a single and let the back end force the front down as opposed to just jumping the single. It's so much easier in real life than MXS to do that lol.

If anyone watched indy sx last weekend, its what Cianciarulo was doing in order to hit the quad in that one rhythm section.
28
Suggestions and wishlist / Re: Realistic Risks.
March 04, 2014, 08:44:34 PM
Majority doesn't want realism? What makes you think that?

I get the vibe of the opposite. Speaking for myself here, I want realism to the fullest, but only if it's done right and doesn't take away from enjoying the game. It's a vague statement, but to say I definitely want something at this point in development is almost futile in a lot of cases, I'd assume. (such as bike damage)

I really want rider ragdoll and something else to give riding a more risky feeling but I can't say for sure if it's a great idea. Just keep the ideas coming, and I'm sure piboso plays around with some of them that he likes.
29
General Discussion / Re: Questions
February 25, 2014, 09:23:17 PM
You mean you don't run 2:1?

Jetstreams over triples is BA  ;D
30
Suggestions and wishlist / Re: Realistic Risks.
February 22, 2014, 10:16:41 PM
Quote from: moto28 on February 22, 2014, 09:57:46 PM
For example The mx vs atv series you can crash and litteraly be back on track and going again within 3 seconds. To me this isnt fair just because of the fact that people will try and go huge and be complete idiots Just because a crash isnt a big deal.

To add to that; That's where the crash penalty will play in effect. The harder the crash, the longer you must wait for the re-spawn. So the way I've imagined it is, someone tries a triple in a rhythm section or something and cases it and goes endos the bike into the following face of the next jump. Having a hard crash like that will cause that person to wait maybe a certain amount of time (longer than 3 seconds) before getting to re-spawn. While you're waiting, your rider will be writhing on the ground in pain or something lol.

For those who say "yeah but waiting isn't fun, it's a game" I agree, but this is the fine line that is agreeable in my opinion. Having repercussions is a good thing for a game like this where poor decisions will cost you big time. Skill alone isn't enough to win a motocross race, racers must be held responsible for their choices in the race. Meaning don't try lines you aren't comfortable doing, be patient when passing, don't assume someone will be nice and not ram into you, etc etc.

But that goes with my first post, in saying this would be great to focus on if and only if the bike isn't impossible to control for amateurs or like in MXS the bikes are hard to control in low speeds for even veterans because of stability issues with the settings.