Hmm maybe I'm not explaining it well because I feel like what I have pictured is more realistic and functional at the same time compared to what most of us know in MXS.
I think the way MXS does it is best for JLV's game but since Piboso's GP bikes already has rider falloff then I'm thinking MX bikes probably will too. In fact we're probably wasting our time discussing it since Piboso already has it figured out, but I suppose I like to talk about it anyway haha. GP bikes does basically what I want to see about 90% of the way. In that game, you crash but you respawn back on the track everytime, but for good reason since spawning in dirt and grass would suck on a 1000cc bike.
Perhaps my definition of frustrating is more lenient than someone else's though too.
I think the way MXS does it is best for JLV's game but since Piboso's GP bikes already has rider falloff then I'm thinking MX bikes probably will too. In fact we're probably wasting our time discussing it since Piboso already has it figured out, but I suppose I like to talk about it anyway haha. GP bikes does basically what I want to see about 90% of the way. In that game, you crash but you respawn back on the track everytime, but for good reason since spawning in dirt and grass would suck on a 1000cc bike.
Perhaps my definition of frustrating is more lenient than someone else's though too.