nice job!!! they look fantastic ingame!!!
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Quote from: gdubmx on May 20, 2014, 09:01:10 AM
Wow geo, thanks a lot for that dude. Really does it justice in the video.. Plus the bit when your wife is shouting lol "f'ing wives"lol good times! Anyway keep it up! I'm tempted to convert an mxsim track I made but never released. How would I go about doing that do ya think?
Quote from: onlyonetone on May 07, 2014, 08:36:44 AMIn photoshop i use the levels slider and adjust it so it matches exactly. image,adjustments, levels. or you can just make your jumps white that fade out.
I'm still getting raised squares around jumps that I copy and paste. Super annoying.
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Anyway, now onto objects. Hmmm......I'm not a student and not buying 3ds max.
What to do? Blender is tough. I just don't understand.
Any help much appreciated. Specifically just how to import the heightmap to proper scale. From there I may, or may not, be ok
Quote from: geofanatec on April 24, 2014, 01:41:41 AMin photoshop under image -> mode -> ensure you have RGB colour and 8 bits per channel selected. Then when you save as a .tga make Shure you select 32 bit.
I dont get texturing at all!
Holy crap. I make a mask in pure black/white. It works..................ok that's great.
BUT, how do you get a blending effect? Just even from grass to dirt?
I thought a grey channel would blend it together, but it still puts a very definitive line between the two.
I look at example files and they have tons of grey in them...........and look good. I must being doing something wrong.
So how do you blend the textures with the mask?