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March 29, 2024, 01:05:21 PM

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MX Bikes beta18j available! :)


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Messages - Wedgewood

151
Suggestions and wishlist / Re: Bike Physics
November 30, 2015, 08:28:36 PM
Quote from: BadStar on November 30, 2015, 07:43:26 PM
Quote from: gdubmx on November 30, 2015, 07:26:18 PM
I'm pretty sure it is a game design and correct me if I'm wrong but I'm pretty sure this came up months ago and it is actually how real physics work, there was a video and detailed brEak down from Hornetmax, it had to do with weight and force of pushing a handlebar left but forces will lean the bike right. Or something like that. I'm not 100% sure on that mind.


yes, now that im looking at it and thinking in my mind that Im not steering in air, but pushing down on the bar like in RL, this makes more since and It doesnt feel inverted. thx!

I think the reason that it seems inverted in air is that the joystick is controlling the lean of the bike and rider and not just the handle bar position and the steering leaning the other way is just a byproduct of the lean, also while holding the joystick full lean in through a berm if you look down the handle bars aren't turned at all sometimes even countersteering.  I started using direct lean at 40% untill i got the hang of how smooth and gentle I had to be on the controls and now I use it at 100%.  The low speed handling is tricky but all the problems seems to be the high compression of the engine...try using just a little bit of throttle at all times to keep the bike stable and tracking straight just like on a real bike and pulling away in 2nd gear helps alot too.  In my opinion throttle control is the key to being able to ride around the track...some of my best lap times were done using half throttle and less...and the key to going fast is is brake control. 
152
Bikes / Re: Models import
November 22, 2015, 12:00:46 AM
I cannot wait to give this bike a try. 
153
Bikes / Re: Cloning and Altering Bikes
November 19, 2015, 03:20:37 PM
I ditched what bike I was trying to alter and re-cloned the 250 with the proper name changed and it worked.  I'm thinking I may have corrupted the cfg. or the gfx file on my previous attempt
154
Bikes / Re: Cloning and Altering Bikes
November 18, 2015, 08:31:23 PM
I've tried that and it doesn't seem to work.  If I extract bikes.pkz and then remove it from the folder than it will let me use a cloned bike but will only show if the folder is still named 250xf and will not coexist with the original bike.  When I change the folder name it will not show up and if I leave bikes.pkz in the install folder it will only show the original 250 and not the cloned version. 
155
Bikes / Cloning and Altering Bikes
November 17, 2015, 03:12:50 PM
Hi There,  I don't have the skills/knowledge to design a bike however I'd like to make small changes to the existing bikes using only the text files.  My problem is that either only the cloned bike or the original shows up but I can't get both of them to show up at the same time.  I have the bikes.pkz unpacked and am using the bike folders there to clone.  I will take the 250 and make slight changes to the geometry but leave the file names the same except for the bike folder.  I use the .ini file to rename the bike and give it a new ID so I don't have 2 with the same name.  When I open the game it only shows one 250 bike available and is usually the original not altered bike.  If i delete the original 250 folder it will then let me use the altered bike but sometimes randomly even with my altered version as the only one in the folder it will only let me use the default bike.  So my question is how can I have both of these bikes available to choose.  Is there another file other than the .ini file that I should be also changing the name or do I have to go through all the files and names and replace "250" with a new name? 
156
Tracks / Re: Lago mx
November 16, 2015, 03:26:04 PM
I really like the track but today I noticed that the starting gate is in the opposite direction.  Keep up the good work.
157
General Discussion / Re: Tell us when you´re online!
November 12, 2015, 05:17:33 PM
I've been playing online daily at Paletta Raceway ...usually in the evenings Atlantic time.  it would be great to see some more players on the track.
158
Bikes / Re: Models import
November 11, 2015, 03:42:43 PM
I'd love to give this bike a try
159
Suggestions and wishlist / Spawn Location
November 10, 2015, 02:46:19 PM
It would be nice to have an option to choose your spawn location in the pause menu during practice.  This way we can work on the corners and sections that we have the most trouble with without having to do full laps to make it back to that section.  This would save a lot of time and frustration while trying to master the tracks.  Also a button to temporarily lock the front wheel position will help alot with low speed and uphill sections.  This game is great and keep up the good work.