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April 19, 2024, 11:02:35 PM

News:

MX Bikes beta18j available! :)


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Messages - BadStar

961
I was planning to do that.. just would be nice if there was a easy way to take the .rpy files and use them directly in an editor. Ill just record the replay with my recording software as u say until I learn more or not. Thx
962
General Discussion / Re: Tell us when you´re online!
December 03, 2015, 01:26:42 AM
Yep sad.. something came up, lame.     I will be free all day friday and will post up again when i am on.
963
I searched the forum a bit and didn't see anything on the topic.. sorry if it exist.

I have some replay's and I would like to import them into an editing program to make videos for fun/youtube.. 

How do you guys use the .rpy files for editing.. I don't know how to use .rpy outside of mx bikes...or do you use recording software while watching the replays?

964
Suggestions and wishlist / Re: Mx bikes on steam
December 02, 2015, 10:34:15 PM
Quote from: arnzzz on November 12, 2014, 02:28:28 PM
These forums would turn into a cess pit and the amount of hate for small things would go through the roof.

With a small amount of hardcore players that are here, its all people who have gone out of there way to find such a game. You bring the general population of
steam on here and it gets nasty pretty damn fast.

Piboso would make a ton of money, as i think this would sell like hot cakes, but i also feel while the sim is still pretty difficult to use to do the things people expect to do, then its just setting itself up for to much hate by being on steam.

Assetto Corsa, the driving sim is on Steam, and on most days people are in the discussion boards hating on the sim because they say its to difficult with a controller or keyboard. They expect it to be like forza.

Steam kiddies will expect this to play like MX vx ATV, but it doesnt and they will cry :)

Imagine what they would say about this, with its super high learning curve lol

full disclosure: I love Steam, and i to would like this on steam, if only for the updating process :)  but i dont think its ready for that crowd yet. one day maybe :)

1st, I am a fan boy of Mx vs Atv.. or maybe thats just bc I have played every rainbow studios game since day 1(its not a sim so I consider it a diff genre).. I must say, you are right.. the steam community already trash talks the devs about mx vs atv constantly about the physics etc.. I cant imagine what they would do to this thread.. and this good community.

What I have decided to do is use the "steam in-game overlay" while playing Mx Bikes.. This way I can take screenshots and post them on steam so some of the more serious guys may start to take notice of mx bikes, but leave all the kiddie arcaders elsewhere.

I also will use the steam overlay to "broadcast" Mx Bikes while I play, this way people who watch the cast cant see how hard but rewarding it is.. in hopes to attract real riders/players in to support mx bikes.

965
General Discussion / Re: Tell us when you´re online!
December 02, 2015, 10:08:54 PM
Im pretty green.. but i figure online is the best place to get better. Ill be on and off today. Friday 12/4 I will play online alot.

I going to play "testing" for now but if anyone reads this today and wants to ride.. post.. ill check every couple of runs and ill join you online. If your awesome, then great, ill learn what to expect in the future, if your slower like me, then awesome.. haha

its 3pm here central u.s. (alabama)
966
General Discussion / Re: A special request
December 02, 2015, 10:05:15 PM
Thats the greatest news!! I looked at the beta 4 thread and tumblr.. missed that part i guess. thank u!
967
General Discussion / Re: A special request
December 02, 2015, 05:45:45 PM
The only thing I think of is Super moto.. but without the cars :)   Give use half a road course and half a motocross track, put street tires on the bike models you already have.. and bam! Super Friggin Moto!   

Super moto is something that most bike racing devs have yet to implement across the board, arcade or sim. It is a fast growing sport and you already have all the stuff to make it happen.!

PLEASE!! haha



It can still fall under "mx bikes".. it would just be based on track selection and in the garage add the proper tire.. :)
968
General Discussion / Excellent Job!!
December 02, 2015, 05:39:37 PM
Thank you for this sim, thank you for your level of detail!
969
Suggestions and wishlist / Re: Bike Physics
November 30, 2015, 08:57:10 PM
Quote from: wedgewood on November 30, 2015, 08:28:36 PM
I think the reason that it seems inverted in air is that the joystick is controlling the lean of the bike and rider and not just the handle bar position and the steering leaning the other way is just a byproduct of the lean, also while holding the joystick full lean in through a berm if you look down the handle bars aren't turned at all sometimes even countersteering.  I started using direct lean at 40% untill i got the hang of how smooth and gentle I had to be on the controls and now I use it at 100%.  The low speed handling is tricky but all the problems seems to be the high compression of the engine...try using just a little bit of throttle at all times to keep the bike stable and tracking straight just like on a real bike and pulling away in 2nd gear helps alot too.  In my opinion throttle control is the key to being able to ride around the track...some of my best lap times were done using half throttle and less...and the key to going fast is is brake control.

Yes, as soon as I realized its pushing down on the handlebar vs steer, it makes more sense.. As far as speed on the track I am ok, its slow speed that is wonky.. I really really want to eventually ride a technical enduro "single track" type trail in this sim but with the low speed issue it would be so hard to do. I am not having trouble with keeping speed on a mx track. Thank u!
970
Suggestions and wishlist / Re: Bike Physics
November 30, 2015, 07:43:26 PM
Quote from: gdubmx on November 30, 2015, 07:26:18 PM
I'm pretty sure it is a game design and correct me if I'm wrong but I'm pretty sure this came up months ago and it is actually how real physics work, there was a video and detailed brEak down from Hornetmax, it had to do with weight and force of pushing a handlebar left but forces will lean the bike right. Or something like that. I'm not 100% sure on that mind.


yes, now that im looking at it and thinking in my mind that Im not steering in air, but pushing down on the bar like in RL, this makes more since and It doesnt feel inverted. thx!
971
Suggestions and wishlist / Re: Bike Physics
November 30, 2015, 07:41:55 PM
Thx teeds, I understand the reality of the physics and steering in real life etc.. just new to the controls causing different reactions to handlebars. Thank you, I appreciate the input and I will mess with direct steer more.

Watching both gdub and Fat ride on youtube proves that it is more me than it is the game.. I think its a misunderstanding of setting more than anything! thx

I also wouldn't be dissapointed if gdub and fat put up their setting for display ;)

Thx again everyone.
972
Suggestions and wishlist / Re: Bike Physics
November 30, 2015, 07:17:26 PM
Quote from: gdubmx on November 30, 2015, 07:13:53 PM
It's just a lot of practice on your part now to master the way it works.. and then comes beta4 and the controls change again lol.the low speed issues though are widespread and it is a known issue. I personally find this annoying too, it seems you have zero control of the bike until you've hit over 10mph, it reminds me of a child learning to balance just swaying left to right over and over til he gains momentum.

I love everything but the low speed control.. I am already getting the hang of everything else and I must say its awesome!  I am glad the low speed thing is a known issue, and I think is the cause of the "falling" over part that I am also mentioning.. so maybe that will be 2 birds with one stone situation

The only other thing I have issue with is the reverse(inverted)controls when airborne, is this a part of the design or is this a beta bug? If this is design then I can live with it and go from there.
973
Suggestions and wishlist / Re: Bike Physics
November 30, 2015, 06:12:59 PM
Yea, Im a sim fan all in all so I understand being delicate and adjusting my muscle memory to the sims demands.. I am able to ride most of the track and hit probably more jumps than most newbs bc I am a sim nerd and I ride so I can understand some of the physics/controls being the way they are.. I think the game should explain the control sliders better though, so adjustments can be made with knowledge of what your adjusting.. I adjusted direct lean a million times and didn't "notice" what was happening until i read it here and now I prefer direct lean on 100%(for now) bc I know what to look for when adjusting..just an example

I still think its obvious that low speed handlebar steering is a issue and that is not a just a "user" problem... I think the control settings should be explained better... like "gain" for example, I cant seem to move that slider before i can figure out what it even does. Once I get "going" I am able to ride and just about complete the entire track.. but too me its obvious the low speed is a issue that is not specifically on the user and could use some tweaks. There is simply very little control over the handlebars at low speeds even with very light adjustments. I can go get on my real bike and it would be pretty hard to wreck at low speeds(even as a new rider) and I would have alot of control over the handlebars.

This is something I need help with now

When I am in the air over a double/triple// my steering of the handlebars inverts.. can someone explain the reasoning behind the handlebars becoming inverted after leaving the ramp so I dont get frustrated. I can deal with it if it has a "reason" for realism.. I push left to steer left around a turn, I hit a jump and push left but the handlebars go right?  or is this a beta issue


DEVS: I should have said this before..Excellent sim!!! I think the bikes powerband is the best in any game.. Feels great! I really really like the physics besides the low speed issue and the fall over issue but I know its a WIP.. I just want to thankyou for all your hard work and that my post are always constructive and for me to learn if anything. Thx!!
974
Suggestions and wishlist / Re: Bike Physics
November 30, 2015, 05:15:45 PM
I guess i need to change my request from my op..


Can someone please link (maybe I missed it) detailed explanation on the game pad setup(not keybindings as that is easy).. But a detailed explanation on each slider and how they affect the game.

I really appreciate the above information from you guys and will mess with the sliders but for a newb to mxb, I just dont know what they do.  I prefer realism and I am aware that I may be to knew to the game and am "missing" something in my controller set up.

I think i will stick with my original point about the bike falling over so easy though... bikes just don't fall over so easy.  I definitely don't want a easy game, I didn't download this "sim" to be easy lol.. but I think it will still be hard to master if the bike didn't slip and fall so easily..  turn and wreck or go off course is more typical of a new rider in real life.  Like hit a tree bc they accelerate and steer off into a tree etc, but most don't just slide out and fall on there side as if there is no traction..  You also can almost lean a bike all the way over to the ground before wrecking.. 

Anyway Im off to try and master it ;) bc i am in desperate need of mx simulation...
975
Suggestions and wishlist / Bike Physics
November 30, 2015, 01:29:23 AM
1st, I really like this game.. so this is 100% constructive and I hope it makes sense.

Steering
1)slow speed steering..way too sensitive, newbs can't figure out how to slow it down
2)Steering should be independent of lean
(Mx vs atv encore controls are a perfect example)

     I can get use to the crazy steering I hope but I notice one thing that I think would really help the over experience feel more realistic..

     When going through a corner on a track, the bike does not want to stand back up..you have to manually steer the bike back to upright position. In real life a motorcycle does not want to fall over or stay on its side, it actually wants to stand back up..of course you still help it up but it's not something that is needed in game. Encore also does this accuratly, when u stop leaning the bike stands upright.  Leaning through a turn on a real dirtbike is actually fairly hard to fall over, I'm not at all saying racing a bike through a turn is easy..but u don't really just fall over.

    Get on your real bike, and go 2nd gear lowish speed and lean the bike over..u will get very low before u fall.. There are so many better qualities about the future of this over mx vs atv, but mx vs atv is ahead of the game on steering + lean and how the bike rolls around on the ground. That's the only reason I use it as an example. Mx vs atv is not a sim and I'm not comparing. This game already beats most including encore handling/physics besides what I've mentioned.

     The only thing I am really pointing out is that you can fall over super easy in this sim. You just can't fall over very easy in real life..even a new rider doesn't fall over..the physics of a real bike won't help u fall over..   I am not counting a new rider hitting a tree, or a jump or a bump..otherwise they won't just turn and hit the ground.for the most part. I am also not talking about falling while hitting large jumps etc.. I fall more in this game just going from neutral to 1st gear, soo...pleae fix the super easy fall over, bikes want to stay upright!

     I will be in love with this game if the easy fall over and standing the bike back up through the turns become more realistic. But I do enjoy this game, I can't wait for its future.

And I apologize for this crappy mobile phone post.!!