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April 26, 2024, 01:00:06 PM

News:

MX Bikes beta18j available! :)


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Messages - philiaN

916
Track Editing / Re: Project Glen Helen
May 30, 2016, 12:45:03 PM
Quote from: Vortex_Damien on May 30, 2016, 09:23:34 AM
Yup will be sending fats the final .edf when i get home from work

::)
917
Bikes / Re: 2016 KTM SXF 250/350/450
May 29, 2016, 10:02:03 PM
sry mate, im an idiot :) they have all mud layers :) i dont know why but on the pitbike track i only saw the first mud layer after 10 laps.

btw. on the right side of the numberplate the number is way too big :) (all sx-f bikes)
918
Bikes / Re: 2016 KTM SXF 250/350/450
May 29, 2016, 08:45:55 PM
@stone, lol i didnt saw that the stock paints have a mud layer. its very very decent  ;)
919
Paints / Re: 2016 KTM skins pack
May 29, 2016, 04:39:41 PM
i will stream, yes.
920
Paints / Re: 2016 KTM skins pack
May 29, 2016, 12:38:58 PM
stonerider is on fire  ;D
921
Bikes / Re: 2016 KTM SXF 250/350/450
May 29, 2016, 12:26:09 AM
well done guys. it feels so good to ride these bikes - all of them!

So are you redoing the honda and kawa? can you change the handlebar so it fits with the hands and that it shows the numbers on the number plate? (honda)
Will you later add some decent mud layers , something like the stock mud layers?

And maybe it would be a good idea, if you publish the geom file etc. for other bikes. (Maybe vortex can use it for his rmz)

922
Bikes / Re: 2016 Honda 250/450
May 26, 2016, 11:15:19 AM
sounds great :))
923
- working on jump 1 and 2

canceled

todo:
markers for the jumps done

and correct values for l3dt and gimp (project size, bulldozer offset, opacity etc.) actually makes no sense :)

924
- working on the terraforming/bulldozing #3

done

- made Terraform v004 and v005
- Track is v004 - Ramp 16/17/18 and 20 are just placeholders (must be improved)

Next Step: Jumps/Berms, hope that i get some help for it :)

Hangtown MX_v04 updated.
925
Media / Re: Videos
May 18, 2016, 09:38:49 PM
Is there a possibility that you will release the unfinished track? :D
926
Media / Re: Videos
May 18, 2016, 07:53:11 PM
He is too busy to test all the new stuff  ;D ;D ;D btw gdub awesome whips!
927
- working on the terraforming/bulldozing #2

done - maybe only some small fixes/changes

- all files updated (includes Gimp Project)
- Heightmap.raw updated (includes quick smooth)

Btw. All Terraform_Project versions saved without smoothing. Same for .png's. I only use the smoothtool for the Heightmap.raw, so you can test the updates ingame.

New Download v3

Corner 16/17 is now a stair, so its easier to build the ramp for it.
928
Save your Jumps as Jump_Number_vXX.png into /misc/Jumps (= Jump_1_v01.png)
Save your Berms/Ruts as Berm_Number_vXX.png into /misc/Berms (= Berm_5_v01.png)
929
- working on the terraforming/bulldozing

1/4 done

- updated all files (Gimp Project must be updated with the new Hangtown_HM_TF_v001.png)
- new L3DT Terrain Folder in Projectfolder
- Heightmap updated (quick smooth)

Todo: Create a Overview of the Heightmap and name the Jumps/Berms as numbers.

done
930
 - working on a new trackpath (2015) in Gimp 2.8 (free)

done

- updated all files
- deleted the .psd Projectfile
- Updated the Downloadlink

Todo: Update the Race Data in tracked (Centerline etc., not so important atm)

Next step should be terraforming.