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April 26, 2024, 12:28:37 AM

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MX Bikes beta18j available! :)


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Messages - philiaN

946
Track Editing / Re: TFC's Track Creation Tutorials
April 28, 2016, 07:15:59 PM
damn, yeeah that could it be - have to check  :-X
947
Track Editing / Re: TFC's Track Creation Tutorials
April 28, 2016, 06:58:20 PM
need help again :(

how i do the alpha channel's in gimp?

i tried it like geo's tutorial, but mapviewer and tracked crashs if i load the map/trh

https://youtu.be/NuLa2mmEcBE?t=659
948
General Discussion / Re: GPU problems! Any ideas??
April 28, 2016, 08:42:50 AM
i7 6700k , r9 390, 16gb ram

tested on maryland with overridden graphic settings  AA 8x AF 8x and some other tweaks

graphic settings ingame maxed out

reso 1080p
fps 120-180
gpu 35-50%
cpu ~15%

so yeah you should have more fps
949
Track Editing / Re: TFC's Track Creation Tutorials
April 27, 2016, 09:47:22 PM
So, is this right? :)

1. created the heightmap (sketchup)
2. created the track path (gimp)
3. imported the heightmap into l3dt
4. imported the trackpath as texture map (so that i know where the track is)
5. resized the horizontal scale to 1, vertical scale to min. 0 and max. 43.2 and the image size from 2049x2049 to 502x502 (the values from sketchup), so that i have the right measurements in l3dt. I know that the measurements are not important in l3dt. (track.hmf, track.tht)

6. create the first jump?
7. change the image size to 2049x2049 again?
8. do all the other steps, so i can test the jump in mxb?

what i dont understand is, how i can make a jump in sketchup and place it into the heightmap in gimp, because the gradient wouldnt be correct or will color to alpha solve the problem?  :o
950
Track Editing / Re: TFC's Track Creation Tutorials
April 27, 2016, 05:57:51 PM
I will start to work on muddy creek. I have the feeling that Sx tracks are harder to do than national tracks  :-\ i will see
951
Track Editing / Re: TFC's Track Creation Tutorials
April 26, 2016, 07:52:59 PM
wow, i didnt expect that it is "so easy" :D

geo's and your tutorials will definitely help us beginners :)

and thank you that you changed the music :)

(@pibs/snappe please pin that thread)

952
Track Editing / Re: TFC's Track Creation Tutorials
April 26, 2016, 01:41:36 PM
btw. i can't watch the first tutorial, cause of the song (gema/germany), i have to use a vpn. the second seems to work. maybe u can always use this song or better without any song :))
953
Track Editing / Re: TFC's Track Creation Tutorials
April 26, 2016, 12:55:46 PM
Yep, all jumps in one project isnt so good :) All the rotation and stuff.. and for future projects it would be better to have it in seperate projects, too.

So, i will start again with ver. 0.01 :)) But i have to say that i learned so much in just one day :)
954
Track Editing / Re: TFC's Track Creation Tutorials
April 26, 2016, 12:02:12 PM
Heightmap version 0.02 :)

Fats, did you try to do all jumps in one project? i made more gradients for the jumps now, so i can set the height in ps (opacity). i can imagine if i do it with only one gradient, the jumps like the whoop section has to less information (grayscale), otherwise they are more black. :)
955
Track Editing / Re: TFC's Track Creation Tutorials
April 25, 2016, 07:06:33 PM
Thank you so much fats :) i never could have figured it out on my own  ::)
956
Track Editing / Re: L3DT Tutorials
April 24, 2016, 10:27:08 PM
Hey fats, could you maybe explain to me how you did the jumps in sketchup? I cant find a gradient tool..

i was only able to import the track path and made a block  ;D

i made the basics (geo's tuts from 1-5) and now i have to do a way better heightmap :) photoshop doenst work for me, i will use it only for the track path. then i would jump into sketchup make the jumps (and maybe the berms) and than smooth it in l3dt and/or do the berms there.

@geo if you have the time to do a new tutorial it would be really nice if you could use photoshop or better gimp (free), sketchup and l3dt  :D
And if you could show us how to create a replica nationals track (heightmap) with maybe 1 berm and 1 jump and how to import/export it the correct way :) (so "just" a new Heightmap Tutorial)

i found this really nice tutorial to do that, BUT it doenst work anymore. You need Sketchup2013 for the plugin, but sketchup13 doenst work anymore with that geolocation. there must be a similar way with 2016. maybe fats can help here :)

Here is the YT link for that Tutorial:
https://www.youtube.com/watch?v=3jrT5AVPVA8
957
Ofcourse, you have to open the map.bat with notepad/editor

there should be following line

terrained.exe track.hmf example/example.map params.ini

so, you have two options:

1. just delete the example/ (it stands for the folder example)
or
2. create the folder example (dont know if this works, but it should) - the map.bat should create than the map into that folder.
958
I had this morning the exact same problem! Maybe its just the map.bat!

try this code! without that folder structure :)

terrained.exe track.hmf example.map params.ini

959
Haha, no panic i'm riding with sit and stand :) and yes i definitely feel safer when I'm sitting in the curves, but i made a 1:56 on maryland only with standing and maybe i can make a 1:55 with standing. My hotlap is 1:54 so maybe the difference is this one second  ;D

*edit the comment
960
Sit/Stand

It would make sense if you are sitting in corners that you have a wider leaning angle.

Quote- Wider Angle for bike leaning

Since you can't really fall because of the limitation of the bike leaning (60°?),
it could be really interesting if the physics would allowed something like +10°.