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June 15, 2021, 02:32:27 PM


MX Bikes beta16b available! :)

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Messages - philiaN

Track Editing / Re: L3DT Tutorials
April 23, 2016, 07:20:17 PM
Thank you this will help me a lot :) My thoughts to make a SX track is that its flat so i dont have to think about the heights :)
Btw. do you make the berms and jumps in ps/sketchup or straight in l3dt? my idea was now to make only the track path in ps and the other stuff in l3dt.
Track Editing / Re: L3DT Tutorials
April 23, 2016, 06:48:23 PM
How do i make the measurements?

I want to make the replica of anaheim rd1 2016  so exactly as possible. So, i made a track path in ps.

1025 x 1025

the two longest track sections are 330 pixel

i know from google earth that in my case 60pixel = 20m

so 330pixel would be 110m

in l3dt i would make a blank designable map: 1024 x 1024
but what horiz. scale i have to use?? 1m=1pixel?

do i have just to go with 0.33?
Track Editing / Re: Project Glen Helen
April 22, 2016, 10:15:03 PM
Fats, is it possible that if you start your next track replica you could stream this? you dont have to explain/talk in the stream, if there are questions we could ask with a specific time from the vod. i would really love to make replica tracks like you do, but i have no clue how you do it :)
My thoughts about Beta 4

Thanks to the new stability help which makes such a good job the Beta is really enjoyable. In the last couple of weeks i tested the Beta intensively and learned a lot about the physics.
From bike setups, which I still have to test a lot, up to whip techniques and I can only say you never stop learning.
At the beginning of the beta I had  to play with the setup without even knowing what I was doing,
so i didn't notice a difference. Now after a lot of testing i found a really good Setup for Maryland (250 4stroke)
which really absorbs the whoop sections in the downhill. To what extent they can be upgraded i have no clue, but they work.
For the whip techniques i'm going to make a little youtube tutorial.


In my opinion the physics are at an extremely high level, there are only little things that could be better.

- If you do a wheelie over the 90° angle the bike flipped once around its own axis.
Maybe it would be better if the limitation of the angle would be a littlebit higher like 110°.

- Jumps: The front wheel is stuck as long until the rear wheel lifts off the ground

- Wider Angle for bike leaning

Since you can't really fall because of the limitation of the bike leaning (60°?),
it could be really interesting if the physics would allowed something like +10°.

- No Bike handling/control in corners with full acceleration

I can understand this if you do a wheelie, but often you have to go from the gas, because otherwise you can't get the bike up.

Development Roadmap

Now I have read several times that the Physics have the highest priority.
It would be very interesting if there is something like a development roadmap,
so what the development wants to improve to the Physics.
Because for me as a player, the online play in combination with the race series gets more and more important.
And to ride with collisions the netcode must be better same for the game crashes (Ode/Core).

Perhaps someone can correct the sentences who doesn't make sense :)
Track Editing / Re: Project Glen Helen
April 15, 2016, 08:39:49 PM
So whats the status?  ::)
good to know :D i set my replay buffer up to 200mb :)
First try to load something like maryland it should work after that try paleta or compound again. i know this problem :(

If this doenst help check your licence
Suggestions and wishlist / Re: Big squares
April 12, 2016, 09:17:41 PM
My hotlap was live record - no replay :)

@Badstar can you post your profile.ini here? maybe you have done some magical thing :)
Suggestions and wishlist / Re: Big squares
April 12, 2016, 07:06:39 PM
yeah i had 115 in that hotlap round. here is my test 50-100fov https://www.twitch.tv/philian89/v/60157252

pc spec cpu i7 6700k gpu r9 390 8gb vram ram 16gb

so im sure my pc would handle this :)

@badstar yeah test this please if you didnt have this problem send us your profile.ini i will test it than with your settings
Suggestions and wishlist / Big squares
April 12, 2016, 12:07:43 PM
@Hornet this is not the problem.

https://youtu.be/QE__V4mCEpQ?t=53 Here you can see the big squares we are talking about
Track Editing / Re: Project Glen Helen
April 12, 2016, 04:04:34 AM
Thumbs up  ;D
Track Editing / Re: Project Glen Helen
April 09, 2016, 01:34:57 PM
Quote from: Vortex_Damien on April 09, 2016, 07:34:53 AM
Glen Helen getting done ;)

DAMN this looks so awesome!!! i can't wait anymore  8)
Plugins / Re: MaxHUD plugin
April 08, 2016, 01:06:39 PM
This sounds great.