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July 04, 2020, 07:27:48 AM

News:

MX Bikes beta14e available! :)


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Messages - philiaN

962
Suggestions and wishlist / Big squares
April 12, 2016, 12:07:43 PM
@Hornet this is not the problem.

https://youtu.be/QE__V4mCEpQ?t=53 Here you can see the big squares we are talking about
963
Track Editing / Re: Project Glen Helen
April 12, 2016, 04:04:34 AM
Thumbs up  ;D
964
Track Editing / Re: Project Glen Helen
April 09, 2016, 01:34:57 PM
Quote from: Vortex_Damien on April 09, 2016, 07:34:53 AM
Glen Helen getting done ;)




DAMN this looks so awesome!!! i can't wait anymore  8)
965
Plugins / Re: MaxHUD plugin
April 08, 2016, 01:06:39 PM
This sounds great.
966
Track Editing / Re: Motocross GP tracks
April 04, 2016, 12:49:44 AM
Thank you!!! :D
967
Track Editing / Re: Motocross GP tracks
April 04, 2016, 12:36:44 AM
Quote from: StoneRider on April 04, 2016, 12:27:42 AM
Quote from: Niko Mouk on April 04, 2016, 12:19:28 AM
Tracks will not be too much ruted and damaged to keep the fun factor. Terrain Deformation should be handled by the game itself.

+1

:(
968
Track Editing / Re: Motocross GP tracks
April 03, 2016, 10:58:14 PM
 8)
969
Track Editing / Re: Project Glen Helen
April 01, 2016, 05:44:44 PM
Quote from: TheFatController on April 01, 2016, 12:52:24 PM
A lot has changed since this video (recorded in Beta 3) including things like better corners

I really hope you mean more berms with that  like in the video at 18 secs  8)

Btw. did anyone tried to make real ruts and tried to ride these? this would be sick

anyway it looks really promising
970
Physics

- Front wheel is stuck as long until the rear wheel lifts off the ground

- No Bike controlling in corners with full acceleration

- Wider Angle for bike leaning - idk if the rider affects the bike physics, in the air he does. So if you lean the rider in the opposite direction of the corner (hips), he should stabilze the bike that you can press the bike to a lower angle.
971
General Discussion / Re: Offline ruts??
March 25, 2016, 07:55:46 AM
If you are on the track go to pit: Under Event Info you can reset the track

And you can set the Deformation under: \Documents\PiBoSo\MX Bikes\profiles\YOURProfilename\profile.ini
Open it with Editor, there should be following line: (otherwise you have to add this)

[testing]
trainer=1
deformation_multiplier=0.5

i recommend 0.5 or lower like .4 .3 You can go from 0-20 (.1 and .2 you can only see in corners)
972
Today i noticed that plate numbers didnt work. Can this be fixed?
973
Support / Re: Demo crashes
March 25, 2016, 04:24:07 AM
First make the calibration, for Leaning you only need to set the left Lean on your Controller
974
Paints / Custom Plate Numbers #2
March 25, 2016, 04:11:52 AM
First thanks to Dan who told me the first steps. After 4 hours im finally done.  ::)

Download

http://www.file-upload.net/download-11422710/misc.zip.html Update included 2 Black custom plate numbers (dif. position) and 2 White custom plate numbers

(in the zip file is the root folder you can copy the content (misc and rider) and paste it into the root.)

https://www.youtube.com/v/B87B0AWFWag
975
Replays

- Would be nice if we can save/add our own camerapoints in Free-Roam, so we could switch fast between those.