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August 15, 2020, 10:47:54 PM


MX Bikes beta14e available! :)

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Messages - philiaN

Paints / Re: Custom plate numbers
March 13, 2016, 05:41:08 PM
ah ok, Thank you :)
Paints / Re: Custom plate numbers
March 13, 2016, 05:31:15 PM
 MX Bikes/misc/fonts/default/ default.ini gfx.cfg and plate.3d

and how can i change the color?
Paints / Re: Custom plate numbers
March 13, 2016, 05:16:24 PM
nice :) but need step by step instructions

i unpacked misc.pkz and now?
Quote from: Mace-x on March 10, 2016, 04:32:19 AM
i have it that way, you need to set your rear brake or front brake with the trigger of choice, and then edit C:\Users\Mace\Documents\PiBoSo\MX Bikes\profiles\"Yourprofilenamegoeshere"\controls.txt

and if you assigned the rear brake copy the rear brake axis to the front brake, should look like this(for mine, you need to copy your own controller input, the green part to the red part).

CTRL_REARBRAKE AXIS 4D9BC840-25ED-11E5-8001-444553540000 2 0 0.000000 0.000000 0.000000 1 7.900000 9.300000 0 1.000000 0.000000 0.000000
CTRL_BRAKE AXIS 4D9BC840-25ED-11E5-8001-444553540000 2 0 0.000000 0.000000 0.000000 1 7.900000 9.300000 0 1.000000 0.000000 0.000000

Thx will try it later, but  it would be easier if we could do it in the settings :) same with fov
because its possible :) i dont like it, too. But same for 3rd Person in a Sim ;) Why? Because someone likes it  8)
Suggestions and wishlist / Suggestions for Beta 5
March 08, 2016, 03:33:50 PM
Online Play / Netcode

- Laggs, maybe something like interpolation


- Game Crashes


- Front wheel is stuck as long until the rear wheel lifts off the ground

- Wider Angle for bike leaning - idk if the rider affects the bike physics, in the air he does. So if you lean the rider in the opposite direction of the corner (hips), he should stabilze the bike that you can press the bike to a lower angle.

- No Bike controlling in corners with full acceleration


- Improved draw distance rendering (big squares)

Camera View

- Possible settings allowed in Options (like fov 130..)

- Headmovement for 1. FPV

- Improved view for whips/wheelies etc. (or higher angles)


- 250XF and 350XF imo there are too many misfires.


- Double assignment of a key/button, dont know if this is correct :) Maybe useful for brakes

March 20, 2016 KRP / MXB: allowed to assign front and rear brake controls on the same input


- Rider animations


- Would be nice if we can save/add our own camerapoints in Free-Roam, so we could switch fast between those. (good for Livestream)

- Both FPV's for Replay


- Bike registration

- Indicator for standing and sitting

Multiplayer Respawn

- Better respawn/wreck recovery system

Server Communication

- External Server Admin Port
So maybe other can add more points.
what a beauty
Bug Reports / Re: Crash ODE internal error
March 02, 2016, 08:21:06 PM
I got this message in an online race :)

ode internal error 1 odermath.h:326
General Discussion / Re: MX Bikes beta4
March 01, 2016, 04:44:41 PM
@MAce yeah there will be some players :)
@fats nice race

im from germany, 130er ping -  Some of the other players were a littlebit laggy for me, no problem.
General Discussion / Re: MX Bikes beta4
March 01, 2016, 04:13:53 AM
WOW, first time that i can make a round on maryland :)


After this update I have to say it's the best MX Game/Simulator. Thank you Piboso and Team :)
Suggestions and wishlist / Re: My toughts
December 26, 2015, 01:33:02 PM
Hey folks,

first of all iam philiaN, 26yrs and from Germany.
A few Days earlier i was watching some mxgp2 videos on youtube
and by chance I saw a video of mx-bikes.

My MX Games i played before:

After MvA Unleashed (Later SIM version), Reflex and MXGP i tried MXS aaand Nope. :)

From MvA (hardcore Arcade) to MXGP (Arcade), it was a decent mx game
but after the game was released there was no bug fixes/updates for mp/the game.
(1 Update that didn't changed anything) My last Hope was MXS, after weeks of practice i lost my hope
that i will handle that game someday.

So far, after i downloaded the BETA of mxb yesterday, i had to support/buy the game.

I think MX-Bikes has the potential to become "the MX-Game".

Overall Graphics looks pretty nice (the animations of the Rider could look a little more dynamic - leaning from the hips)
Tracks - i like them. And ofc there will be really nice looking tracks with time
Sound - just awesome - best.
physics - WIP, so time will tell :)

After some hours on the practice track - i really like it, so my suggestions/ideas/thoughts:

1st Person view (2nd)

I really like the concept, but i would say that its to much swaying? to the corners.
For example: When you leans the bike to the left and the rider to the right, this distance to the edge of the monitor should be the maximum.
And than with rider leaning, the bike would stay pretty in the middle what would be damn realistic.
And maybe it would make the controlling easier, because you dont try to correct to much.

Riding the Bike / Physics

IMO! it should be like this, to stabilize your bike.
Straight (flat) Track: You should stand/sit, it depends on how rough the track is (and sand, hard..) and maybe lean back in damaged track sections.
Down sections: You have to stand and lean back (rough sections)
Up sections: Stand/sit maybe lean forward
Jumps: It should be easy enough to jump straight - whips, scrubs u will may need practice
Corners: Always sitting and maybe leaning forward and/or sideways (except Sand tracks)


I just saw now that actually the (first) first person view is like that :) Would be nice if the rider would lean like in the 2nd view.

*edit2* WOW, after i changed the view into the 1st one, i realized how i can stable/whip the bike in the air. (L*R Rider Lean) im in love :)

Again this is my opinion how i would say beginners can handle the bike to get a decent lap without crashing. Advanced Setup like Suspension, brakes..: Just to be able to go a little faster. I think the most dont know (including me) what they are doing :) So, what i try to say is that the default Setup should be perfectly enough for beginners and advanced with the option to set up your bike for your riding style. Why i tell this, slowly i get into the practice track and than i tried maryland and "boom" it feels like im playing MXS, (cant handle it) so many crashes.

I just would love to see a mx sim that actually is for beginners, too.

Looking forward for beta4. Maybe when the low speed is more stabilized, it's a completely different game :)

best regards


"please go easy on me english isn't my first language"