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April 27, 2024, 10:56:46 PM

News:

MX Bikes beta18j available! :)


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Messages - pacopastor34

46
Tracks / Re: Unadilla 2016/17
November 21, 2017, 09:10:17 PM
Amazing track. I love it. Very good work, the lake reflections are really amazing. Your work always makes me happy man.
47
Other / Re: Rev Limiter Fix & Sound Mod!!
November 21, 2017, 07:30:04 PM
The rev limiter sounds good but it would be better a loop.
48
Media / Re: Videos
November 14, 2017, 03:45:37 PM
Quote from: Alex on November 14, 2017, 12:47:32 PM
thanks for getting it in game paco!!!! thing rips!

still work to do. You might want your OEM approval seal. 8)
49
Media / Re: Videos
November 14, 2017, 12:41:06 PM
Quote from: Alex on November 14, 2017, 12:35:52 PM
clip of the stock version 85. so much fun. ignore front brake stuff gotta re do it.
watch 720p my pc is potato

https://www.youtube.com/v/cY1N_Iqhd0s


This thing is superfun! I love this bike.
50
Other / Re: MSR Racing MXT Boots
November 14, 2017, 12:33:55 PM
Thank you Mysterious boy/girl!!
51
Bikes / Re: [WIP] 2-Stroke Sound 125|250|300
November 14, 2017, 03:18:54 AM
Quote from: BadStar on November 14, 2017, 02:07:44 AM
I've yet to get past the .cfg error that is immediate upon folder loading..arg

Ill stick with my bassackwards ways of modding it for now..  >:(



If you are opening the .scl file from the bikes/bike whatever you should go to tyres and unpack .pkz
52
Media / Re: Videos
November 13, 2017, 06:25:11 PM
Quote from: GDUBMX on November 13, 2017, 05:47:21 PM
Honestly amazing riding.. So confident to attempt it lol. Especially in deathcross

I see it. We just have to put a pit with crocodiles between doubles and triples.
53
Bikes / Re: [WIP] 2-Stroke Sound 125|250|300
November 13, 2017, 06:23:34 PM
Quote from: BadStar on November 13, 2017, 05:39:15 PM
I agree on blending. Just fyi: I only modified the top end, so NO efforts to blend have been made for those vids.

I thought it when you said:

Quote from: BadStar on November 12, 2017, 11:31:49 PM
Don't expect any sound mod releases from me.. I can't even get the samples to work in max's program lol..

but I'm having fun goofing around with the sounds anyhow!


You only have to open the program and open a .scl file located inside each bike folder(The program needs physics and tyres to do the job). Piboso's .wav are encrypted so, they won't work in MaxSCL. Another tip: .wav files should be 16bit.
54
Other / Re: Atlas Air Neckbrace.. (I know, been done)
November 13, 2017, 03:30:06 PM
Thank you man!
56
Bikes / Re: [WIP] 2-Stroke Sound 125|250|300
November 13, 2017, 03:08:43 AM
Quote from: BadStar on November 13, 2017, 02:39:17 AM
attempt 2 at the power band.. lil stronger

I'm not going back to stock sounds..ahah

https://www.youtube.com/v/BKOoj4j6Yz0&feature=youtu.be
Really good, maybe the blending could be a bit more natural, try to do a perfect loop. Good start man.
57
Bikes / Re: [WIP] 2-Stroke Sound 125|250|300
November 13, 2017, 01:55:05 AM
Sounds does not affect online playing. :)
58
Bikes / Re: [WIP] 2-Stroke Sound 125|250|300
November 13, 2017, 01:23:46 AM
Quote from: Bj Slice on November 13, 2017, 01:13:32 AM
@badstar if you pull the 4 stroke sound mod off man, it's gonna be awesome. That rev limiter you used is sweet good job. +1

+1 badstar

PS: I'm preparing a 250f mod
59
Bikes / Re: [WIP] 2-Stroke Sound 125|250|300
November 12, 2017, 08:55:16 PM
Thank you BadStar! I will be improved. And soon will be more sounds. For the 4stroke too.
60
Bikes / Re: [WIP] 2-Stroke Sound 125|250|300
November 12, 2017, 08:07:10 PM
Quote from: BadStar on November 12, 2017, 08:02:11 PM
Is there a guide somewhere on installing the sound to a bike in game?

I thought I explained how to do it. Sorry.

Go to your favorite two stroke and put into it all the .wav files and engine.scl, before that backup all the .wav files and engine.scl

I provided both 250 and 125 in order to match with bike rpm.