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April 24, 2024, 12:01:48 PM

News:

MX Bikes beta18j available! :)


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Messages - pacopastor34

466
Bikes / Re: 2013 SUZUKI RMZ 250/450 1.0
March 27, 2016, 10:44:57 PM
The 250 has its own dyno. If you open it in engineed you can see the changes from the 250xf but i didn't rename it.

The textures from MXGP are very bad but I am working in my own CR500 and another bike for GPbikes. It's too much work for me now reunwrap the textures for higher quality version of the textures.

I just testing the conversions from MXGP.
467
Bikes / Community thoughts about ripped models
March 27, 2016, 07:40:25 PM
Hello everyone!

Here is the 2013 Suzuki RMZ 250/450 1.0 :D :D :D

I just converted it from another MX game... and made some minor fixes. I have not a template yet. I will upload the textures soon, feel free to make your template guys!

The SM version will be avaliable soon.

Hope you enjoy it!



468
Quote from: ChrisK on March 15, 2016, 08:51:39 PM
Can anyone tell me why i cant join the "awwi" Server, ist says "missing bike"

We were testing the CR500. It will be downloadable soon.
469
Bikes / Re: 1988 CR500 WIP
March 15, 2016, 07:04:37 PM
Thank you Snappe.

Now, Should I create 3 files with those names bike_parts_mud1,2 and 3 and include 3 layers of mud? cleaner to dirtier? and put them with the main texture?

I imagine that they should match with the bike parts position on the main texture, isn't it?

Should I create a folder named mud?
470
Bikes / Re: 1988 CR500 WIP
March 15, 2016, 06:26:30 PM
Thank you teeds!

Someone knows how  I can put the mud layer to the textures or model?
471
Bikes / Re: 1988 CR500 WIP
March 15, 2016, 06:06:26 PM
Hello everyone!!

That's the actual look of the CR500.



The bike will be  uploaded soon.
472
Bikes / Re: Sounds.. Probably a stupid question!
March 11, 2016, 03:31:01 PM
Thank you so much Fat!
As soon I get home I will try with GpBikes sounds, if the custombike is from beta7 should work with MaxSCL.. I guess...

Thank u again!
473
Bikes / Re: Sounds.. Probably a stupid question!
March 11, 2016, 01:25:17 PM
Hi guys!

Do you know a way to listen the default sounds? They are coded in wav but I can't open them with any program!

I'm trying to know what kind of sounds I need record or cut from a recording in order to make a sounds.

Thank in advance, regards!
474
Bikes / Re: 1988 CR500 WIP
March 09, 2016, 05:39:49 PM
Quote from: Snappe on March 09, 2016, 03:53:17 PM
Looks great! Btw, you can grab a screenshot by pressing F11 or a hi-res screenshot with F10. They are saved in Documents\PiBoSo\MX Bikes\
:)
Thank you Snappe, I took that picture with the phone and uploaded it while I was working this morning. For future updates and posts I will use the screenshot.

Quote from: RiccoChicco on March 09, 2016, 05:30:27 PM
Hi Pacopastor and welcome here! What a beautiful bike you have! I was hoping for a CR500 since MXB is out  ;D

If any help is needed to export the bike, you can send me a PM  :)

Oh, I really appreciate your help. Maybe I ask you a few things. In fact, I'm going to send you a PM right now. I don't know why but in the cockpit view I can't see the steer. Chassis works perfect but I think I may have some kind of problem scaling the model. I used the same .edf in third person and after many attemps It works.
475
Bikes / Re: 1988 CR500 WIP
March 09, 2016, 03:09:03 PM
Thanks mace-x, I'm planning to make a enduro version with headlights and handguards. I also have a XR650 waiting for some rework and export to the game.

Somebody knows if it is possible to make speedometer and signs that works on cockpit view like gpbikes?
476
Bikes / Re: 1988 CR500 WIP
March 09, 2016, 12:04:17 PM
Thank you for the feedback. I didn't make a good polyflow but I export-import that model as a test. This evening I'm going to mess up with small parts and cockpit view. I expect to have the bike finished in about a week.
477
Bikes / 1988 CR500 WIP
March 09, 2016, 10:13:51 AM
Hello everybody!

I'm working on a CR500 that I made for MXS but never released it. I was struggling with the scaling with 3ds that model made by me in Blender. I left piboso swing arm,wheels and lower forks for the moment.

I think I need some help with the Steer in cockpit view.


The bike is playable in third person view and has its own .egn(250x up to (58-60hp).

I hope you like and let me know opinions.

PD: Sorry for my English.