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April 25, 2024, 03:17:52 PM

News:

MX Bikes beta18j available! :)


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Messages - Niko Mouk

151
Translations / Re: French Translation
November 04, 2019, 10:38:41 AM
Patch v2.0 released
152
This will be the same issue everyone had on mx sim. Creators doing way too heavy packs taking ages to download (or sync, use the term you like).
Something like a compression system (if not already exists) would help.
153
Paints / Re: 2019 FOX SUPREME HONDA
October 29, 2019, 01:45:48 PM
looks sick but waiting for the team one niouffffff
154
Paints / Re: 2019 Bell custom pack ConceptgraffMXS
October 29, 2019, 01:44:16 PM
Hey welcome back bro ! Awesome work as usually ;)
155
Paints / Re: 2019 AERIAL HONDA RACING TEAM
October 29, 2019, 01:43:13 PM
thanks dude for hire me for 2020 season ! And thanks to all my sponsors.
156
Track Editing / Re: Motocross GP tracks
January 23, 2017, 03:51:46 PM
Yep guys I'm still alive but as Stone said, I'm divided into many projects actually and the freetime is something rare.
157
Tracks / Re: Glen Helen 2015
June 10, 2016, 12:03:35 PM
Daaaaaaamn  :o thank you !
158
Bikes / Re: 2016 Kawasaki 250/450/450sm V2.1
June 07, 2016, 05:28:27 PM
Quote from: HornetMaX on June 06, 2016, 08:20:30 PM
I'm kind of curios to know if Jay asked the bike makers (Kawa, KTM) permission to model their bikes and sell the result for profit. Because you see, here too there's a grey area concerning property of content ...
8)

Quote from: StoneRider on June 07, 2016, 04:05:20 PMI'm just gonna make some (...) tracks...
You don't know how to make tracks  ;D  :-*
159
Bikes / Re: 2016 Kawasaki 250/450/450sm V2.1
June 06, 2016, 07:52:31 AM
Some interesting things here, nickuzick could you ask Jay to fix mudlayers please ? Because StoneRider bought the without those layers and got pain to do something beautiful.
Thank you, and ho please bring us coffee with 1,25 sugar.

NOEDIT : Daaamn I paid Glen Helen 2016 on MXS and I can't use it in my second home as it's locked by IP address, this game becomes such a scam, creators selling OBJ with a never seen licence, big brothered tracks, daaamn...  8)
160
Track Editing / Re: Motocross GP tracks
May 27, 2016, 04:59:49 PM
Same answer as for Washougal sorry  :-\ these last weeks I'm working hard on mxsimulator but this is still in the pipe and the work is in progress. As every steps are not easy, I'm doing all heightmaps at the moment, then I'll texture them, and the more painfull part I'll do objects.
161
Track Editing / Re: WASHOUGAL MX PARK - BETA 1
May 27, 2016, 04:57:33 PM
Hey gdub, since 3 weeks I'm hosting series on mxs and that for 3 more weeks, after that I'll finish the job and release the final version I think. Sorry for the delay, too many things to handle these times.
162
Track Editing / Re: WASHOUGAL MX PARK - BETA 1
May 02, 2016, 12:09:18 AM
Quote from: ChrisK on April 26, 2016, 07:56:22 PMwhat i dont like is the gras its a way to green, realy unnatural

Damn you're right  :o
163
Track Editing / Re: WASHOUGAL MX PARK - BETA 1
April 26, 2016, 12:33:39 AM
Quote from: gdubmx on April 24, 2016, 12:02:14 PMSeems he only really responds to people giving him credit or basic how to questions.

164
Track Editing / Re: WASHOUGAL MX PARK - BETA 1
April 20, 2016, 08:03:39 PM
I don't "convert" at all as the scale (x,y an z) is absolutely different in these 2 games, and the physics too.
I take the heightmap from mxs, import it into earthsculptor (I use it since 3 or 4 years) and redraw berms, ruts, jumps, whoops... everything has to be redraw. I keep only the layout and a part of the elevation.

This is really a lot of work only getting something ridable.
165
Track Editing / Re: WASHOUGAL MX PARK - BETA 1
April 20, 2016, 08:32:02 AM
Quote from: JSINN on April 20, 2016, 05:47:44 AM
Cool thanks you guys for all your time and effort I'll donate some funds on payday I get paid well for the work I do and anyone who takes the time to create for our forum deserves to get paid something too!So anyone not creating content but using it break out your fukin piggybank and let's bury MX SIM.I raced for over 18 years the last 5 as a pro(albeit local but fast nonetheless):) and Mx Bike is the closest thing to what a real bike feels and reacts like(except that damn rear-end sliding out;) so pay these guys their dues so we can all be professional motocross racers the quick and lazy way!!!(the best kind)

:) I think all creators releasing free contents appreciate donations, even 1$. All the money I receive will be used to buy more advanced programs or stuff for track making and goodies for futur championships.

On the last mx simulator series I did there was more than 1200€ of prizes for more than 15 winners thanks to donators and sponsors  :)