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April 28, 2024, 11:37:31 AM

News:

MX Bikes beta18j available! :)


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Messages - thisisdef

31
Tracks / Re: AOS Basin MX Park
January 19, 2015, 01:27:29 AM
Awesome work! I don't have a controller right now, but I can't wait to try it out! Your track map in the post is sick btw.
32
Track Editing / Re: Baja Acres!!
January 15, 2015, 03:44:17 AM
If I was more involved I would do it but I have no time. I'm also from Michigan.
33
Track Editing / Re: Videos of the tracks!
December 28, 2014, 03:43:29 PM
RC are you finishing this track with objects and stuff? =D
34
General Discussion / Re: Just Checking in
December 28, 2014, 03:42:25 PM
Miss you Joe <3
35
Track Editing / Re: Supercross Track by rc4187
December 21, 2014, 11:48:56 PM
Can't wait! Cool if you made 2015 tracks =D
36
Track Editing / Re: 2015 supercross track maps
December 09, 2014, 04:25:03 PM
I can't imagine how good a full blown sx map would be 0.o
37
Tracks / Re: The Gravel Pit v.1
December 05, 2014, 06:06:58 AM
Quote from: JHB1984 on December 04, 2014, 06:27:41 PM
http://remote.simraces.com/MXB/Download?fileLocation=%2FTracks%2Fgravelpit.zip

All SimRaces links will be dead December 10th.
38
Do you know where you installed mx-bikes?
40
Tracks / Re: The Gravel Pit v.1
November 24, 2014, 07:02:53 PM
remote.simraces.com is my backup url to access the server in it's remaining days lol. FlowTech has uploaders that are pretty cool, but don't have too much activity yet. I recommend http://mxbcontent.flowtechmxs.com/ for putting content onto. FlowTech has taken over the SimRaces teamspeak and simraces.com points to a redirect page now for FlowTech.
41
General Discussion / Re: MX Bikes beta2
November 24, 2014, 06:59:47 PM
Quote from: PiBoSo on November 24, 2014, 12:47:43 PM
Where is everybody?  :o
What's going on?  ???
Can someone please explain why there was a lot of activity on this forum before beta1 release and now it dropped to almost zero?  :-\

I still check the forums everyday. From what I've heard from people is they check the forums, there's just not as much playtime. I noticed that over 12 hours after the release of beta 2 there were no servers online so I put one up until my servers officially don't exist. I am a huge supporter for the idea of Steam Greenlight, and I think that would help build a community even if it's odd at first. I think since it's a simulator people don't understand the learning curve and expect it to be more "fun". Fun factors include great online multiplayer, tons of content, and factors that are always unknown. The simulator is going for true simulation so in my opinion it will take a long time to have everybody enjoy it. I enjoy the game here and there, but I've played all the tracks already. The single player is fun for me which doesn't happen often for me anymore. I've played some other simulators like BeamNG drive which is fun in single player and offers more realistic material collisions. It serves it's purpose for what it was built for. In final words I think simulation will take a longer time for people to come in, and playable fun will take away from being a true simulator but it will bring people faster. I think it's up to you (which I hope it stays a true simulator) to decide on either if you want the activity or not. I may be way off topic, but there needs to be a reason to play and be active other than just the game itself. I still support you PiBoSo, I just don't have as much time or resources to push your creation.
42
Track Editing / Re: Replica suggestions
November 01, 2014, 09:34:29 PM
Replica local tracks are always sick. Can you do some from Michigan?
43
Bikes / Re: Help
October 24, 2014, 10:32:59 PM
Quote from: Snappe on October 24, 2014, 03:22:50 PM
What is a grim file? Do you mean geom file?

I believe that's what he meant. I can't remember if we had ever figured it out. Kind of gave up for a bit =/.
44
Track Editing / Re: Videos of the tracks!
October 21, 2014, 05:18:29 AM
Quote from: TheFatController on October 21, 2014, 01:30:07 AM
So nearly finished the gravel pit track. Lots of fun to ride, big jumps big corners bit bumpy. Really made it to test out textures and what you can get away with.

So far I have it real nice looking, rock, gravel, compacted gravel track surface, all with their own normal maps to make the textures pop. Also made rutts with tire tracks which have normals and you really do notice them when riding in game although I'm not sure I'll do it again - will take a bit more work to get them to look spot on but have tried to make them looks as deep as possible without changing the heightmap as it bones the riding factor. Also used the gravel surface so you get a nice light roost and the back end is a bit more happy.

Will release soon, just gotta re-build the centerline and sort the gates out as I've spaced them apart by 4 feet each for no reason!

So what do you think?

http://www.youtube.com/v/OaYbdYWqJjw?rel=0

I just get a white box in preview, so here is a link just in case you cant see it

https://www.youtube.com/watch?v=OaYbdYWqJjw&feature=youtu.be&app=desktop

Looks great! A couple excavaters and equipment would make it cooler =)
45
General Discussion / Re: Races
October 18, 2014, 12:57:42 AM
PiBoSo should make a whole section for races =D