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April 27, 2024, 03:19:53 PM

News:

MX Bikes beta18j available! :)


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Messages - thisisdef

76
General Discussion / Re: presentation
August 07, 2014, 08:57:08 PM
Nice to meet you. A lot of us are waiting for MX Bikes and we are very excited!

Cheers from United States
77
Track Editing / Re: Pictures of the tracks!
July 22, 2014, 08:23:31 PM
Quote from: Sandbiter on July 20, 2014, 04:07:28 PM
As promised, I started to work on some outdoor objects. I want to make a huge pack with a lot of different objects which the community can use on their tracks. I started on the big object behind the MXGP start, there's still some stuff to do eg. duplicate some things since the engine that was used to make this game doesn't support 2 sided planes and fix some of the modelling.

All the seperate unwrapped parts:
http://gyazo.com/5b420ac83758776d8a2bbda89b3474db

Whole object:
http://gyazo.com/6caac94e1efc827ff3376c4a3047777e
http://gyazo.com/13c7d5e6de5661bdccbcd6da3d6885d0

Podium:
http://gyazo.com/a7b016a097e5c762a1ccfb72eed504b4

In map viewer:
http://gyazo.com/a2040282ff7638a900ba2e9db5b0a1da
http://gyazo.com/0ad77aefe75874a4177e28f9400becd1

I choose not to use the img tag because I don't like to page rape.

These will look amazing!
78
General Discussion / Re: Questions
July 17, 2014, 03:26:18 AM
 
Quote from: PiBoSo on July 16, 2014, 10:58:22 PM
Quote from: gdubmx on July 16, 2014, 07:16:36 PM
Hey piboso,can we get an update on a potential release date please. Do you expect to release before Christmas or do you expect it to be early next year? I'm not asking for an exact date just more of a completion percentage. Cheers

Definitely before Christmas  :)
Completion percentage is over 90%, but the rule of development is that the last 10% takes the 90% of the time  :)

:)
79
General Discussion / Re: Questions
July 16, 2014, 08:42:33 PM
Quote from: gdubmx on July 16, 2014, 07:16:36 PM
Hey piboso,can we get an update on a potential release date please. Do you expect to release before Christmas or do you expect it to be early next year? I'm not asking for an exact date just more of a completion percentage. Cheers

I think a percentage would be nice. A percentage could be the same for awhile while a release date would be too harsh.
80
Track Editing / Re: Pictures of the tracks!
July 10, 2014, 12:58:03 AM
Simply fantastic
81
Track Editing / Re: Pictures of the tracks!
May 17, 2014, 10:06:20 PM
Quote from: geofanatec on May 17, 2014, 09:59:15 PM
Here it is with some trees. Still gotta get fencing, some tuff blocks, etc...all in there.

This adds a ton of depth with trees though.







So sick! Thanks for the updates man!
82
Track Editing / Re: Pictures of the tracks!
May 16, 2014, 06:14:14 AM
Quote from: geofanatec on May 16, 2014, 03:53:19 AM
Very slowly coming along..............took all objects out for now, entirely new terrain! Same layout and stuff, just more natural looking terrain.

Got textures looking better (although still amateur I am sure).

Track is still smooth and not rutted. Waiting for game to decide how best to do that ;)

Still.......................come on, been since MCM2 days 8) lol





This looks beutiful. Can't wait to see some objects on it
83
General Discussion / Re: Questions
May 08, 2014, 03:45:56 AM
Quote from: Reaper on May 08, 2014, 03:26:15 AM
Damn. Everyone is in a hurry. Lol.

Yeah idk why. I mean I'm really super excited just to play something, but idc when it comes out lol
84
General Discussion / Re: Questions
May 07, 2014, 12:11:31 AM
Quote from: PiBoSo on May 07, 2014, 12:03:31 AM
Quote from: Sandbiter on May 06, 2014, 11:53:25 PM
Quote from: thisisdef on May 06, 2014, 11:38:37 PM
Quote from: PiBoSo on May 06, 2014, 11:34:51 PM
Problem is, developing an MX sim is the final challenge of any sim programmer.
A car simulator, in comparison, is a pathetic toy for noobs.

I thought cars sims were the hardest because of all the parts you can have. What if you included damaging models? I could see how MX sims are difficult though.
A car is way easier to make stabel that a 2 wheeler, and especially a 2 wheeler in the sand.

This.
And also that there are countless books and papers and endless data about all kind of cars, but almost nothing about bikes, and zero, nothing, nada about dirt bikes.

Ah ok. I see why now. Thanks!
85
General Discussion / Re: Questions
May 06, 2014, 11:38:37 PM
Quote from: PiBoSo on May 06, 2014, 11:34:51 PM
Problem is, developing an MX sim is the final challenge of any sim programmer.
A car simulator, in comparison, is a pathetic toy for noobs.

I thought cars sims were the hardest because of all the parts you can have. What if you included damaging models? I could see how MX sims are difficult though.
87
General Discussion / Re: Questions
May 06, 2014, 05:40:25 PM
Quote from: ChrisK on May 04, 2014, 09:51:32 PM
since i try unity and c#  i can understand how hard it is to code a game
1 day u finish a lot then u stuck a week or more on a little stupid thing

and unity is realy for beginners and does not compare to what piboso have done

build a engine from sratch  :o :o :o
build the nicest racing bike game ever
and maybe the best mx game, we will see

ask "acr21" how difficult his simple but good mx sidecroller was :D

edit: idk if it was difficult for him, i just mean even a "simple" 2d game can be very frustrating and can make problems u never think about it

I'm not a game developer but C# <3
88
Track Editing / Re: Pictures of the tracks!
May 02, 2014, 04:46:43 AM
Quote from: geofanatec on May 02, 2014, 02:13:50 AM
Slowly coming along here.

Need to add cross-bracing still, but coming along.

Just an update 8)



Dude that looks amazing! Great start!
89
Track Editing / Re: Pictures of the tracks!
April 29, 2014, 02:51:59 AM
Quote from: MotoX745 on April 28, 2014, 07:58:30 PM

its getting there i fixed the masks so that looks a lot better now, i added some objects thanks to sandbiter for the help (switching from bales to cones) and if anyone knows how to texture objects that would be a lot of help and how to create a SHD?

This looks great man!
90
General Discussion / Re: Questions
January 30, 2014, 08:43:24 PM
Is their going to be a campaign, or something cool for single player mode riders?
Is there a high score system, or something equivalent?