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April 20, 2024, 06:05:14 PM

News:

MX Bikes beta18j available! :)


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Messages - FryedroPonics

31
Tracks / Sunset hills
November 13, 2019, 06:07:01 AM
The track kind of has a hybrid feeling, its intended to be technical with a lot of jumps that need to be timed (not just hit wide open). So take a few laps to learn the jumps.

I do not really consider this track finished but I wanted to figure out track making in this game so decided to import one of my tracks i made for another game to figure everthing out at first. Im stuck at objects so i figured i would release this for now and start on a fresh track and hopefully have objects figured out by then and give you guys a better looking track.

↓↓↓CLICK THE PICTURE TO DOWNLOAD TRACK!↓↓↓

Credits:
Piboso for the game
philiaN and Damien for helping me get started
32
Media / Re: Ironman 2018 Preview
November 09, 2019, 04:08:40 PM
Sickk video dude! if I would suggest anything, id say to try and make the scene changes more in tune with the music. like make it change to a new clip when the beat drops to make it in sync. Keep it up man, we need more vids like this!
33
it is a know problem and in the works of being fixed.
34
Quote from: mart1n1 on November 08, 2019, 01:43:47 PM3) i've seen many threads about direct lean, linearity and smooth settings (some date way back to 2015)... do we have a current recommended settings page anywhere? what do the people that are pros in this game use?

4) should i aim to play with direct lean at zero? i mean, what is the concept of direct lean in real life? is it related to self alignment? if so, i thought this would be implemented by the physics engine.

Direct lean at 100 will make you lean back up when you let go of the stick but if you have it at 0, you have to lean yourself back up. My best suggestion would be to put it to 100 ride around to see how it feels, then put it to 0 and ride around to see how it feels. Then play around with it to find a happy medium. (I play at 12 but I know there are people that play with direct lean all the way up to 70. I would not recommend going over 80 or below 10)


Quote from: mart1n1 on November 08, 2019, 01:43:47 PM5) i would like to have my camera pointing a bit towards the ground, so i can better monitor what the bike is doing in VR... how could i achieve that?

To adjust camera to point downwards, go to settings then simulation and then adjust your pitch. 100 your looking all the way down, 0 your looking up.


sorry I cant answer your other questions
35
me and some buddies have talked about how sick it would be to have superminis
36
Media / Re: Mx Bikes - Screenshots!
November 04, 2019, 03:04:11 PM
damnnn sonn
37
Tracks / Re: TFC Factory Tracks - Updated 30/10/2019
October 31, 2019, 03:47:24 AM
Such a fun track man!
38
Paints / Re: 2019 AERIAL HONDA RACING TEAM
October 27, 2019, 06:58:51 PM
Looks sick brotha
39
Media / Re: Mx Bikes - Screenshots!
October 26, 2019, 03:08:17 AM
40
Media / GIF clips
October 22, 2019, 02:02:59 AM
Post some GIF's of some sick lines you hit. Thought this one was pretty fun to hit.


41
Media / Re: WTF Moments
October 22, 2019, 01:44:56 AM

42
General Discussion / Re: MX Bikes beta12
October 20, 2019, 11:47:51 PM
Quote from: NorCal 986 on October 20, 2019, 06:10:05 AMAwesome.... Still have twitchy, bouncy, unpredictable, moon gravity style physics... After 12 betas, I'm guessing we should not expect it to get any better. Great platform, garbage physics.

i get around just fine.. if your talking about when you land, you need to position your rider correctly before landing.
43
Bikes / Re: New 450 4-stroke sound V2.2
October 20, 2019, 01:40:26 AM
just heard the sounds for the first time after watching gdubs video and those hondas sound great man!
44
the download link goes to The skda smoke husky xD
45
Bikes / Re: New 450 4-stroke sound V2.1
October 18, 2019, 05:34:06 PM
Should probably just make 1 post that with the subject Sounds mods instead of making new posts for every sound