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April 25, 2024, 07:06:50 AM

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MX Bikes beta18j available! :)


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Messages - JohnnyMac

16
Quote from: geofanatec on March 18, 2015, 02:36:51 AM
Here we go!

At a setting of .5 (for tilt) it yields a max of 21 degrees (horizon).

A setting of .2 yields a max of 19 degrees.

So........a setting of .2 seems to be spot on with RL. (which makes sense, lol).

Pic 1: a .5 setting
Pic 2: a .2 setting
Why would there only be like a 3 degree difference between .2 and .5? Now, Im not trying to argue with you here, but those photos are from replay camera or from in game first person cameras? For some reason, I am just thinking what replay head cam shows is not equivalent to tilt displayed in first person. :)
17
Quote from: Phathry25 on March 07, 2015, 04:13:39 AM
My year and a half year old niece is stronger than this guy....  Seriously. 

I'm riding at a jump, and since the idiot thinks he must keep the bike straight up and down at all costs I have to try and turn as I approach the face of the jumps, except when you get to the jump the moron can't hold the bars straight, gets into a lock to lock tank slapper and goes flying off the side of the track.
I just purchased game, but before I did on the demo practice track, I didn't notice some of the physics as much as when I just tried Maryland for first few times. Physics changed from me feeling ok in control of steering bike on practice track. However, that changed once I started fumbling around on Maryland with the bike/rider more in control than me. The rider has no problem showing power when it comes to rider leaning. Im curious if the low speed steering flopping I feel is related to what you describe. 
18
Ive noticed something like that on the practice track. I could swear it happened a few times in same corner now that I think about it. Will have to pay attention now. Always thought it was a physics lag of some sort (old laptop) because I would be coming out of a turn and front wheel would glitch a bit as Im correcting the bike with the small breaking bumps.
19
Is stock bike setup good for newbies? If not, what tweaks should I do if not?
20
So what does 18-20 degrees equate to in % setting??

FatController, Im a bit confused by what you preference is lol. Previous page you agreed with Max and liked less tilt, now your saying a tilt of 1.5 -2.
21
Quote from: TheFatController on March 16, 2015, 11:12:13 PM
Hows this? Might have tilt a little too high, tend to agree with MaX on this one (disclaimer not getting defensive  ;))

Modified the helmet for MaX's hud plugin (hope you don't mind MaX, if others want it do you mind if I upload the files?) I know you can see more of the visor than you probably can IRL, but there you go, my helmet's in the garage and probably full of spiders so I wasn't about to go out and try it on lol..

You'll have to excuse my crap riding, personally it was before but now even more so - the closest feeling to riding in real life that I've ever experienced on a PC.

https://www.youtube.com/v/HDYdycUR17k?rel=0
Never seen that helmet view before. I want!
22
Purchased game so I can check out your stuff now. Thanks for link.
23
Max, is Dungey's head aligned with his body? Sure looks like it to me. Is he aligned with the bike, no, he is leaning out. So, if Dungey was not leaning at all, his head and body and bike sure look like they would all line up. Therefore, if I do not lean in the game, my view should line up with the bike. If I lean out, more vertical, then yeah it would look like Dungey in that photo and some variation of whats allowed in the interface. What I don't like is a first person camera that aligns with the horizon! Im pretty sure I said that at beginning, that the tilt should compensate for body lean, but for my personal preference (and the others who have tried it), this feels way better. I would be heartbroken if team took this away...its a dang camera tilt for goodness sakes, not a fricken physics hack.  ::)
24
Paints / Re: One Industries Pitboard By GDUBMX
March 15, 2015, 07:19:41 AM
Gdub, could you update the link please, or can I just right click and save the image above?
25
Quote from: TheFatController on March 13, 2015, 10:03:13 PM
I hate to say this, because I've never been a fan of the fisheye type large FOV people always ran on MXS..

But Daffernn I just tried your settings, and with the addition of FOV at 105, it really brings first person alive for me! So much easier to see whats going on!

Set tilt to 1.0, not sure much difference after 0.5, but with this and my fov at 110, these 2 absolute TRANSFORMS the look and feel of this game from gp to mx!! WOW!! Piboso and Snappe, seriously, you guys have your preferences, but you really should consider opening up the tilt and fov in the gui, and set these as the default camera settings. You guys are practically hiding a setting that can really help deter the "feels like a gp game."  :o  ??? After I started leaning all the way forward and sitting in the corners, with these settings and rider leaning into corners, it was a completely different game for me. Cornering felt like an mx bike! Completely turned my skepticism of purchasing game, into a 100% purchase. ;D

Like others said,  the sit/dab is very hard to tell in first person cameras, especially second fps camera, so anything that can help, like a little icon next to the transmission gear hud, this would help.
26
Quote from: geofanatec on March 13, 2015, 11:50:59 PM
I run fov at 110.....

Can u update to go above 90?? Really kinda annoying that any time a setting is changed to have to quit....go into the ini.....change back to 110.....and then resume

And looks like I will have to add that tilt setting with my fov to list of changes everytime I touch the settings in game.  :'(
27
Was just curious how # work in this situation. I think mxs is same way where personal # wouldn't show if skin has a # on plates. If others ask, sure, but no worries.
28
Your request and my request are the same. The current camera is very much a gp style camera. I think it would be better to have this game be compared to mxs than to be compared to a gp game, so which does mx-bikes wish to be more associated with? I probably come off as a jerk, sorry, just passionate about a silly camera in mx games. I am merely suggesting a method to try and accomplish this, which by the way, has this other great benefit of making mxs players feel more comfortable and is 100% flexible for everyone's tastes.
29
Looks great! Noob question though, are the number plates painted with 222, and if so, what happens with my personal # if I wanted to use that instead? Is personal# not allowed here?
30
Paints / Re: Shift Assault 2014 Gear Pack by GDUBMX
March 13, 2015, 05:25:32 PM
Gdub, dude, you're one busy guy over here in mxb land. Awesome stuff. I should be getting the game once beta3 releases, so just really nice to see guys making this game look fresh.