• Welcome to MX Bikes Official Forum. Please login or sign up.
 
April 26, 2024, 10:32:15 PM

News:

MX Bikes beta18j available! :)


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Yirka63

46
Tracks / Dalečín - Písečná Zmole
January 16, 2020, 01:53:52 PM


Hi everyone!!

My second track Dalečín - Písečná Zmole is done and I am quite happy with it, except lack of objects. But I think we can enjoy riding tracks without objects around.
You can look at it as on track in off-season conditions - bumps and berms from last race  :D

I tested the track on OEM MX2, I am sure that everything will be jumpable for 125 and well rideable for 450 too.

Check GoPro footage from 2017 national championship. Few sections are sligtly different, but you can make image how it looks like in real life.


Enjoy the track!!
!! DOWNLAD HERE !!


Credits:
Piboso, Snappe - for developing the game
TFC - for tutorials
Twich135 - for tutorials
philiaN - for tutorials
47
Paints / Re: MX20 Alpinestars Mega Pack
January 13, 2020, 10:08:15 PM
Perfect, more than perfect! Thank you!
48
Track Editing / Re: Track collisions
January 12, 2020, 10:42:54 AM
Quote from: zhult on January 12, 2020, 12:00:10 AMIt seems like it only doesnt that when i export the hight map from L3DT. when i use gimp the hight map doesnt show my jumps but the weird collisions arent there. any ideas on that?

Not sure man, maybe someone more experienced can help.
49
Track Editing / Re: Track collisions
January 11, 2020, 09:28:45 PM
Quote from: zhult on January 11, 2020, 04:56:29 PM
Quote from: jirka63 on January 11, 2020, 11:08:04 AMYou have to run map.bat first, them trh and then TrackEd with centerline :)  that is how I do.
i tired that. and its still happening. are you running tracked and doing the merge centerline or just centerline.bat

My process is to open tracked, load centerline, merge, save centerline.
Try to follow this tutorial, it helped me a lot http://forum.mx-bikes.com/index.php?topic=1068.0
50
Track Editing / Re: Track collisions
January 11, 2020, 11:08:04 AM
You have to run map.bat first, them trh and then TrackEd with centerline :)  that is how I do.
51
General Discussion / Re: GAME DOESNT START HELP PLS!
January 08, 2020, 08:51:52 AM
Any error message? Checked files in Steam?
52
Track Editing / Re: Advices or cooperation
January 07, 2020, 09:13:11 PM
Hello again!!

I found making track really fun and I moved with my latest track.. See pics below, I think I got the heightmap pretty well, track flows and rides well (for me :D ).

I am looking for someone who could help me with placing objects (mostly trees, I would like to make this track off-season, so no Acerbis sticks, watter trucks, tents etc.), unfortunately my PC can not run new Blender well and also I never worked with it. I will be glad if someone could help me with it, because right after objects will be done I can RELEASE!

Thanks for possible help :)


53
Tracks / Re: I Have a Dream Official Public Beta 2.0
January 06, 2020, 11:44:34 PM
Very nice, thanks! What are you planning to add when it is far from finished, as you wrote?
54
Track Editing / Re: French track making tutorials
January 06, 2020, 09:35:47 PM
Thanks, good work even I don't understand!
55
Track Editing / Re: New at making Tracks
January 04, 2020, 08:21:13 PM
PhilliaN's tutorial is good, check it. It covers almost everything and I use it all to time to refresh my memory in track making process.
56
Track Editing / Re: PIT LANE FULL
January 02, 2020, 12:04:43 AM
Check this tutorial, it helped me a lot.
http://forum.mx-bikes.com/index.php?topic=1068.0
57
Tracks / Re: Velký Osek
December 31, 2019, 04:49:36 PM
Quote from: mrv0jta91 on December 31, 2019, 01:45:59 PMHodne cool, ze jsou tady i lidi z Ceska. Jsem si myslel, ze to tady nikdo hrat nebude. Paradni kousek!

Už nás tu pár je. Zrovna dokončuju Dalečín, tak se můžeš těšit na pořádnou trať.
58
Track Editing / Re: Motocross GP tracks
December 30, 2019, 09:50:40 PM
You are the BOSS!! Thanks!
59
Track Editing / Re: Track objects
December 30, 2019, 05:59:28 PM
Please could someone give me advice how to set fbx2edf.exe to convert giopanda's or TFC's assets?

As someone said it is good to learn Blender, convert heightmap, put objects, remove terrain and save. But from my point of view it is not really bad to use TrackEd to put objects on track, but I really struggle with converting fbx to edf.
I will be grateful for any advice.
60
Track Editing / Advices or cooperation
December 30, 2019, 05:54:24 PM
Hello fellow moders!

Currently I am working on replica track of Dalečín - Czech Republic.
I have completed heightmap and raw masks (textures), objects are only temporary to know where are insides of corners.

Is here anyone willing to help me with textures? Or maybe provide texture pack to use? Mostly I need some advice what is best way to devide track and offtrack, when it has same or almost same texture.
Thank you very much

Pic of track: