Quote from: 𝖙𝖋𝖈 on November 13, 2019, 01:09:31 PMHave you had a look at PiBoSo's example track? The HMF and THT show everything you need and how it should all be called.
Make sure your textures and masks aren't to the power of 2 plus 1 pixel so 2049 for heightmap, 2048 for masks, 2048 or 1024 or 512 or even 256 for texture tiles..
It's normally something simple.
Thank you, I have mask in 2049, not 2048.
I bet it is difficult only with first track, I just need to find procedures.