Quote from: HornetMaX on October 04, 2014, 10:37:38 PM
Hmm ... rewording properly, I guess what bearded4glory is asking is a mode where the stick position dictates a "target lean rate" instead of a "target lean angle".
This means: the more you push the stick to the right, the quicker the bike leans to the right. When you center the stick, the bike keeps the current lean.
I don't think it's less noble than the current target lean, even if for sure it's not any "purer" (pure = direct steer).
What I don't know is if it is any better. Could be interesting to try.
MaX.
Yea, I mean something where you could have a % of hardcore mode mixed with the "stock" mode is sort of what I am looking for. There would be parameters (behind the scenes or adjustable up to dev team) that control how user input is used and when to help balance the bike. The idea is to get the feeling of counter steering the bike to bring it upright after a turn without having to balance it for a desired lean angle.
I guess my feeling (and the feeling of a lot of people who have commented elsewhere) is that it feels too "arcadey". While the behind the scenes simulation may be more complicated than other comparable games or sims the user does not experience much of that. Lots of us are looking for a more challenging sim with more user input required to make a clean lap. I don't necessarily want it to be perfect at holding a lean angle but require me to make corrections at the same time. Hardcore mode is more similar to what I am looking for vs. non hardcore mode its just very hard to control at low speeds aninkd in tight corners so some help there would make it perfect. In a pinch I think I could probably learn it given enough time, in the hour or so I have played with it I have made probably 1/2 a clean lap on the Practice track and I am not going to be the best rider so I bet there are people that could easily do a full lap.
Its hard to say exactly how to accomplish this, obviously I am under qualified for the job or I would have already done it and made millions. Maybe a max steering angle of correction based on bike speed would be something to look into. Then the user would still need to make corrections but the bike would try to stay upright to an extent.
Piboso, I am sorry if I have given you the wrong impression about me. I am not being critical of you or your methods I am just trying to give my feedback on how I think the sim could be improved as far as the user experience. It really comes alive when you remove all the assists and turn on hardcore mode but maybe I am not quite hardcore enough for that.