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April 16, 2024, 06:29:29 AM

News:

MX Bikes beta18j available! :)


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Messages - Big Smooth one3

1
Old face, just popping by to see what was happening and stumbled into this - huge kudos TFC, this looks like a really cool thing you're doing for the game and everyone playing it. Can't imagine the time you've put in here...wow...may have given me a reason to update the game and play it for the first time in...a year or more? Anyway, impressive, and most importantly hope you and the other boys are all doing well.
2
General Discussion / Re: MX Bikes beta14d
May 13, 2020, 02:34:52 PM
Quote from: PiBoSo on May 13, 2020, 01:47:41 PM
Quote from: stevo on May 13, 2020, 11:05:24 AMPeople joining lag..... Nuff said

Not really...
Could you please give more info?
Is it lag or freeze?
On a dedicated server or hosted from the MX Bikes user interface?
I can't speak to the join lag, but upon updating yesterday, I was unable to join any non-dedicated server. Click "join," see "connecting" for maybe 10secs, then immediately get "Connection Timeout." Connecting to a dedicated server wasn't an issue, though. Tried to restart PC, verify local game files, all the usual troubleshooting, but no luck. Nothing changed outside of the update to 14d, so no clue what's happened...
3
Cheers guys, glad you enjoy - and don't forget to throw some appreciation to the team involved in helping me get these layouts looking so nice, it's far from a 1 man operation.
4
Quote from: WestSideWill763 on May 02, 2020, 05:00:06 AMis there any plan to release the last 3 rounds of this year Gillette sam boyd and rice-Eccles stadiums??
Yes.

Can't tell you exactly when they'll be done, but I've already gotten Foxborough and Vegas laid out, though the testing and refining of the layout usually takes longer. The grand idea is to have the entire season of 2020 tracks at some point so there's a full year of sx layouts for MXB, so yea, still chugging along - just haven't stuck to the 1-track-per-week thing since the series isn't running irl.
5
General Discussion / Re: Hi everyone!
April 28, 2020, 06:19:45 PM
Good to have you around Pulse, I know we'll all benefit from you being around. FWIW I went through the burnout on sim and found my way here, too, after an extended break with mx games - hasn't been a disappointment.
6
General Discussion / Re: MX Bikes beta14b
April 25, 2020, 05:52:12 PM
Thanks very much for the connection timeout game crash fix, greatly appreciated.
7
Tracks / Re: 2017 KEGUMS MXGP
April 22, 2020, 01:57:35 AM
No big deal guys. We've all spoken, as adults do, and all is well.

Carry on.
8
Tracks / Re: 2017 KEGUMS MXGP
April 21, 2020, 10:48:38 PM
Glad to have some context, thanks for that. My question was only to understand the origins of the terrain, so that's confirmed, thanks. I fully understand legality of rights-holders, etc. - btw, none of that shit holds up in court since none of the means for which those bits of content were "paid for" would pass a smell test, but I have no interest in going down that rabbit hole - and my post is absolutely not a condemnation of the fact that this track is now in MXB. In fact, I LOVE that we have this track in MXB now, and hope to have more.

My simple underlying purpose was to suggest that content creators - whether from MXB or MXS or wherever - who were responsible for the origins of the basic elements of a MX/SX track (the heightmap) be given due credit.

It's literally 1 or 2 sentences: "Big thanks to Kris for creating this terrain back in 2017, he put in a lot of work that we've been able to adapt into MXB, but none of that would have been possible without his initial effort. This track is a credit to the amount of work he put into building this from scratch and we thank him for being a part of this build, as this track would not be what it is without his original creation."

This isn't a demand on legal grounds or any rights-holders issues you've put forth - this is a video game, man, give me a break. My point is only about respect for someone who has put tons and tons of hours into something, and all it would take is 2 minutes of your time to thank a guy whose efforts made creating your version of this track possible. It's just a respect thing, but you don't technically have to give it if you don't want. Thanks again for your message, hope you understand my point of view.
9
Tracks / Re: 2017 KEGUMS MXGP
April 21, 2020, 06:41:28 PM
Is this created using the terrain we built for Kegums in the 2017 MXSGP series? If so - IF - hope you got Kris's approval to use it since I believe he was the one who put the time in to build it. Again...if, have no clue if that's what you've used or not, just seems curious to make the 2017 layout randomly - and I could be misremembering who it was that built that heightmap, too, so just curious.
10
Bump for Denver - have fun!
11
So it's been 9 or 10 days since the daily dev log stated this issue had been fixed, but we still don't have a released patch/fix...is it not possible to push out a simple quick-fix while you're putting together whatever larger update/patch will be released in the future? When we troubleshoot software issues at my work, a bottom line assumption for prioritizing issues is "does it stop the business from running?" This bug is quite literally something that stops the game from running. I mean, I get that mistakes happen, not asking for perfection in any way but...come'on, you've had it "fixed" for 10 days, yet we still encounter this issue every time we try to play online.

Is there at least an ETA for this to be pushed out? Thanks in advance.
12
Really fun arcade style sand track here. Reminded me of what I imagined the tracks I used to build in my sandbox when I was little would ride like - very fun, and a cool arcade/fantasy environment to fit.
13
Add me to the list. Can basically only join 1 server per game launch. As soon as I back out of a server I get the "Connection Timeout" message immediately followed by a game crash.
14
"I don't like it, it feels horrible" - not a great response option IMO, it's kind of 2 responses. I'd like to put "I don't like/love it" but I'm not trying to say "it feels horrible."

Anyway, the OJ front end washout - and front end washout in general - is a sizable put-off for me so far. I'm trying hard to not be "that guy" etc., but not really enjoying b14 gameplay when compared to b13, which I thought was a gigantic leap from the last time I'd played MXB (and the reason I finally dove into track making). Right now it just feels like it's reverted back to being a bit wonky, which I know isn't a defined point of feedback specific to a single item, but it's a feeling. A lot of it is the random-seeming front end wash, almost like I have no feeling for when it's going to happen or isn't, it just does. Also, the bike feels really heavy maybe? Or like my rider has popped a few muscle relaxers and can't react quickly enough...Idk, it's just sluggish. Oddly though, when running a few laps on some of my sx tracks, the bike also feels kind of floaty, which doesn't make sense with a feeling of heaviness...it's just...it's really strange, I don't know enough about the inner workings and variables at play to define it down to a single point, I guess.

Anyway, I know that I'm no expert with this game nor have I been around here nearly as long as most, so I can only provide my "feeling" input/feedback. The largest take away thus far, the one if I were in charge of this operation that I'd be most concerned with, is that it's just not as fun as it was - again, I know, not overly descriptive, but nonetheless accurate from my experience. Glad to see others enjoying it so much, that's awesome. Just because I'm not loving it doesn't mean it's bad, if I stopped playing it wouldn't make an ounce of difference (nor should it), so please understand I'm only trying to provide honest information from my personal point of view.
15
Bump for Seattle.

Candidly, this was a tough one to build, struggled with 1 section in particular, which wasn't helped by the fact that my "free" time is extremely limited lately - but hope yall enjoy nonetheless.