Bump for Detroit. Download link in OP, enjoy!
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Quote from: 𝖙𝖋𝖈 on March 16, 2020, 05:01:08 PMThis track is a lot of fun! I get Southwick vibes & MCM2 vibes lol Interesting mix. Great job.No need for me to type my feedback, this is basically it to a T - great job!
My only criticism would be it can be a bit hard to see where to go in places. You could make the shadows a bit less intense in the AMB or you could make the texture off track a bit more of a contrast to the on track. But it's a minor niggle!
Quote from: teeds on March 04, 2020, 06:17:15 PMAtlanta is now the benchmark.Agreed. From a gameplay perspective I thought ATL was the most fun. Liked San Diego a lot too but ATL was more natural in terms of flow and rhythm - and a lot/most of that was the ease with which the track map fit my in-game scale, didn't have to do tons of adjustments like I've had to do with others (cough Tampa cough Arlington)
Quote from: 797racing on March 02, 2020, 06:45:09 PMAntlanta is the best SX track. soooo sick !!!Some time ago I setup the layout - no top down map like other rounds, and significantly more spread out from end to end - but I've been out of town for work all week, so no there won't be one from me/us this week. There is another person who's making/made a version I know of, and I sent my base files to other guy so he could make it if he wants, but I'm not positive on that status of any of those - sorry! I'll be picking things back up at Indy and keep rolling with as many as my "free" time allows.
Are you working on Daytona ?
Quote from: jtrs_61 on February 26, 2020, 01:44:42 AMI see yuns out there testin' and what not... keep up the great work fellas, this community rocks.Yep, just some object placement work and polishing off the final track elements to do, but the heighmap is all finished up, likely will be able to release here in the near future. I think it's one of the most fun tracks of the year, Atlanta, so hopefully everyone will have some fun with it.
Quote from: Snappe on February 24, 2020, 02:54:03 PMAdded the info to the docs:Thank you for adding to the wiki. In addition to the listing of materials, is there a resource available which provides information on how those materials effect traction performance? I think some/most are evident, obviously, but it would be great to see the actual values or an explanation of how each differs in terms of traction and/or other areas of in-game performance.
docs.piboso.com/wiki/index.php?title=MXB_Track_Creation_Guide#Material_Layers
It's not possible to add your own materials, however we will be adding some more in the future
Quote from: Big Smooth one3 on January 29, 2020, 08:18:28 PMCorrection, have been given the go-ahead to release the track today, so keep your eye out for it something this afternoon!Quote from: CSchmied986 on January 29, 2020, 06:19:37 PMWhen will the track be released?I believe on Friday, but am ready to be corrected by the organizers here if that is not the case...
Quote from: CSchmied986 on January 29, 2020, 06:19:37 PMWhen will the track be released?I believe on Friday, but am ready to be corrected by the organizers here if that is not the case...