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April 18, 2024, 10:09:55 AM

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MX Bikes beta18j available! :)


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Messages - Big Smooth one3

16
Bump for Detroit. Download link in OP, enjoy!
17
Tracks / Re: Hill Valley MX
March 16, 2020, 06:02:36 PM
Quote from: 𝖙𝖋𝖈 on March 16, 2020, 05:01:08 PMThis track is a lot of fun! I get Southwick vibes & MCM2 vibes lol Interesting mix. Great job.

My only criticism would be it can be a bit hard to see where to go in places. You could make the shadows a bit less intense in the AMB or you could make the texture off track a bit more of a contrast to the on track. But it's a minor niggle!
No need for me to type my feedback, this is basically it to a T - great job!
18
Bump for Indy, download link in OP - have fun.
19
Quote from: teeds on March 04, 2020, 06:17:15 PMAtlanta is now the benchmark.
Agreed. From a gameplay perspective I thought ATL was the most fun. Liked San Diego a lot too but ATL was more natural in terms of flow and rhythm - and a lot/most of that was the ease with which the track map fit my in-game scale, didn't have to do tons of adjustments like I've had to do with others (cough Tampa cough Arlington)
20
Quote from: 797racing on March 02, 2020, 06:45:09 PMAntlanta is the best SX track. soooo sick !!!

Are you working on Daytona ?
Some time ago I setup the layout - no top down map like other rounds, and significantly more spread out from end to end - but I've been out of town for work all week, so no there won't be one from me/us this week. There is another person who's making/made a version I know of, and I sent my base files to other guy so he could make it if he wants, but I'm not positive on that status of any of those - sorry! I'll be picking things back up at Indy and keep rolling with as many as my "free" time allows.
21
Tracks / Re: [UPDATED 2/20] 2020 SX Replica's: Arlington
February 26, 2020, 11:18:48 PM
Bump for ATL, link in OP - enjoy!
22
Tracks / Re: [UPDATED 2/20] 2020 SX Replica's: Arlington
February 26, 2020, 02:03:47 PM
Quote from: jtrs_61 on February 26, 2020, 01:44:42 AMI see yuns out there testin' and what not... keep up the great work fellas, this community rocks.
Yep, just some object placement work and polishing off the final track elements to do, but the heighmap is all finished up, likely will be able to release here in the near future. I think it's one of the most fun tracks of the year, Atlanta, so hopefully everyone will have some fun with it.

Also want to again quick thank the group involved in making these, it's far from just me putting in the effort. Specifically, Beyer and TFC have stepped up in a big way with bales/object placement and stadium work, which really takes these simple little heightmaps I'm making and transforms them into a fantastic SX atmosphere - this wouldn't be possible without all their help, so hope everyone gives them a shout out for their efforts, as well!
23
Track Editing / Re: Surface Material List?
February 24, 2020, 03:30:58 PM
Quote from: Snappe on February 24, 2020, 02:54:03 PMAdded the info to the docs:
docs.piboso.com/wiki/index.php?title=MXB_Track_Creation_Guide#Material_Layers

It's not possible to add your own materials, however we will be adding some more in the future
Thank you for adding to the wiki. In addition to the listing of materials, is there a resource available which provides information on how those materials effect traction performance? I think some/most are evident, obviously, but it would be great to see the actual values or an explanation of how each differs in terms of traction and/or other areas of in-game performance.
24
Tracks / Re: [UPDATED 2/20] 2020 SX Replica's: Arlington
February 20, 2020, 07:34:01 PM
Bump for Arlington.

Download link in OP, have fun!
25
Tracks / Re: [UPDATED 2/13] 2020 SX Replica's: Tampa
February 13, 2020, 09:49:23 PM
Bump for Tampa. Download link in OP, enjoy.
26
Tracks / Re: [UPDATED 2/5] 2020 SX Replica's: San Diego
February 05, 2020, 10:47:16 PM
As of this post (2/5/20 @4:47EST), if you've downloaded San Diego, you'll need to do so again for a checkpoint/timing gate fix. Same link should work - https://www.mediafire.com/file/e6z35ha26dhds2v/20.rd6.SanDiego.pkz/file - sorry for the inconvenience
27
Tracks / Re: [UPDATED 2/5] 2020 SX Replica's: San Diego
February 05, 2020, 09:17:06 PM
Bump for Round 6 (or MXB SX Round 2), download link in OP - enjoy!

Also, huge shout-out to Ruubs for doing some awesome bales/object placement for us this week, and as always, to TFC for his stadium - we've got a great team working behind the scenes to bring you guys the most enjoyable tracks possible, it's been really cool to watch all of this come into shape. GL to those of you racing on Saturday!
28
The link for Oakland can be found below. We again have a stadium around this week's track, but you may recognize this stadium from another location :) We are in the process of trying to bring more objects into these tracks, but as anyone who has learned that skill knows, it's not something that happens overnight. We hope to add bales, most readily, and other objects as these tracks progress - but no promises, just know that we're trying our best to bring you guys some fun sx replica's to play, that's the bottom line for me.

As always, this track layout was based off of the published AMA track graphic and is my best guess at how it might ride irl - but that's far from an exact science, as last week showed lol. Hope you all enjoy, and for those of you participating in the series, best of luck!
29
Races / Re: 2020 MXB Supercross
January 30, 2020, 04:57:25 PM
Quote from: Big Smooth one3 on January 29, 2020, 08:18:28 PM
Quote from: CSchmied986 on January 29, 2020, 06:19:37 PMWhen will the track be released?
I believe on Friday, but am ready to be corrected by the organizers here if that is not the case...
Correction, have been given the go-ahead to release the track today, so keep your eye out for it something this afternoon!
30
Races / Re: 2020 MXB Supercross
January 29, 2020, 08:18:28 PM
Quote from: CSchmied986 on January 29, 2020, 06:19:37 PMWhen will the track be released?
I believe on Friday, but am ready to be corrected by the organizers here if that is not the case...