Quote from: Ruubs on December 27, 2019, 09:04:52 PMThanks. I've been toying with the amb file a bit, pretty cool how much you can change the coloration of tiles (especially unsaturated ones) with that toy. I'll keep playing around, but again, thanks for the tip, was actually able to see my bumps after doing this, so now I can move on to refining them on the heightmap.Quote from: Big Smooth one3 on December 27, 2019, 08:43:40 PMFirstly, great tip on low sun angle, wow did that make a difference. That said, my only worry is that such a low sun angle - which brings out some of the smaller terrain variations really well - would make the overall lighting too dark. Is there a simple work-around for that?You can do a lot of lighting adjustments in the .amb file. Not quite sure if you can make it much lighter, but it's worth a try.
All RGB files in the .amb file are in 0-1 scale. Lets say you want your red to be 240, simply devide 240 by 255 and the result is what you use in your .amb file.
Oh btw. you don't have to compile the .map each time you edit your .amb file. Simply reload the .map in mapview or change the weather. In game simply reload the track.