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March 28, 2024, 05:59:16 PM

News:

MX Bikes beta18j available! :)


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Messages - PiBoSo

1111
General Discussion / Re: Beta 1 coming soon
February 01, 2014, 12:05:44 PM
Quote from: dibu on February 01, 2014, 11:32:22 AM
Quote from: uollie on January 26, 2014, 09:31:31 AM
*making a post so I can see the Development thread*
thx for the hint  ;)
@PiBoSo I'm impressed, nice to see the progress  :)

Thank you very much. Hopefully work done on MX Bikes will be beneficial for the other sims, too.
1112
General Discussion / Re: Questions
January 31, 2014, 07:11:02 PM
Quote from: gdubmx on January 31, 2014, 06:45:35 PM
This may have already been answered but will there be some kind of offline single player mode with AI and perhaps a points series?

Neither AI nor career are planned.
1113
General Discussion / Re: Questions
January 31, 2014, 06:00:20 PM
Quote from: gdubmx on January 31, 2014, 04:51:54 PM
what about a replay option where we could slowmo replays with camera control etc.

You may want to give a look at demos of other sims using the same engine, like GP Bikes: http://www.gp-bikes.com/?page=downloads
This would give an idea of the features ( like replay controls ) and general "feel" that MX Bikes will have.

1114
General Discussion / Re: Track editing
January 31, 2014, 02:10:52 PM
Quote from: rafagas on January 31, 2014, 02:05:34 PM
Quote from: PiBoSo on January 31, 2014, 11:18:38 AM

This is how the beginning of a track looks like:

samples_x = 2049
samples_z = 2049
data = maryland.raw

size_x = 500
size_z = 500
scale = 20
pos_x = 0
pos_y = 0
pos_z = 0


X+ is right, Y+ is up and Z+ is forward.
samples_x and samples_z must be the same value and must be power of 2 + 1.
"scale" is the measure of the heightmap max value.
"pos" is the position in space of the bottom-left corner.
Everything is in meters.

If I understand it, size_x and size_z will be meters/px?

It's just the size of the terrain.
1115
General Discussion / Re: Track editing
January 31, 2014, 11:18:38 AM
Quote from: pulse on January 31, 2014, 03:56:37 AM
this is what I mean by scale of the tracks.

resolution scale minaltitude maxaltitude
eg.
9 2.000000 -5.146564 48.516369

'resolution' specifies the size of the terrain.png and shading.ppm you are using. The formula is 2^(n+1)+1. So 2^(9+1)+1=1025, hence standard tracks use 1025x1025 pixel terrains.

'scale' is in feet/pixel, so standard tracks are 2 feet/pixel.

This is quite confusing  :o

This is how the beginning of a track looks like:

samples_x = 2049
samples_z = 2049
data = maryland.raw

size_x = 500
size_z = 500
scale = 20
pos_x = 0
pos_y = 0
pos_z = 0


X+ is right, Y+ is up and Z+ is forward.
samples_x and samples_z must be the same value and must be power of 2 + 1.
"scale" is the measure of the heightmap max value.
"pos" is the position in space of the bottom-left corner.
Everything is in meters.
1116
General Discussion / Re: Beta 1 coming soon
January 31, 2014, 11:15:49 AM
Quote from: Ohagan75 on January 31, 2014, 10:17:13 AM
As far as modding goes is there any limits on what will be able to be put in game? And will physics be able to be modded so that people can add different bikes and such?

This has been already answered in the "Questions" thread. Anyway, the answers are: there are no limits and yes, different bikes with different physics can be added.
1117
General Discussion / Re: Track editing
January 31, 2014, 11:12:10 AM
Quote from: pulse on January 31, 2014, 02:28:33 AM
Quote from: PiBoSo on January 31, 2014, 02:22:19 AM
Quote from: pulse on January 31, 2014, 02:06:53 AM
would there be a 3d preview?
able to change skyboxs?
Scale changes?
16 bit?
Normal maps on the decals?
tile map editing?

There is no editor yet.
1. There is a tool to view the generated track in 3D.
2. It is possible to change the skybox
3. ???
4. Yes. 16 bits grayscale RAW.
5. There are no "decals". Just layers. They do support normal and specular map.
6. ??? It is possible to set tiling for each layer.

So when you say layers your talking about like in reflex?
a Mask Map, RGB channels and it's alpha channel
Top Down Texture?
Shadow Mask?

http://twisteddirt.com/wiki/Textures

No idea about reflex, but basically: a diffuse texture and a mask texture.
1118
General Discussion / Re: Track editing
January 31, 2014, 02:22:19 AM
Quote from: pulse on January 31, 2014, 02:06:53 AM
would there be a 3d preview?
able to change skyboxs?
Scale changes?
16 bit?
Normal maps on the decals?
tile map editing?

There is no editor yet.
1. There is a tool to view the generated track in 3D.
2. It is possible to change the skybox
3. ???
4. Yes. 16 bits grayscale RAW.
5. There are no "decals". Just layers. They do support normal and specular map.
6. ??? It is possible to set tiling for each layer.
1119
General Discussion / Re: Questions
January 31, 2014, 02:20:05 AM
Quote from: Mace-x on January 31, 2014, 02:14:54 AM
some time ago you said that mx-bikes would be free for people who has got the gp bikes license, is that true?
i`d like to know that please, if that`s true i`ll buy gp-bikes right away, thanks!

It was an option, but in the end no, MX Bikes will have a separate license.
1120
General Discussion / Re: Questions
January 30, 2014, 09:17:51 PM
Quote from: 46K on January 30, 2014, 07:10:20 PM
Can you reply to my pm message? Yes or no or?

Thank you for your message. We are still evaluating it.
Please note that at the moment the full focus is on creating a build that could be released to the public.
1121
General Discussion / Re: Questions
January 30, 2014, 09:10:34 PM
Quote from: Sandbiter on January 30, 2014, 07:08:10 PM
Will we be able to add environment noises? Like we model a crowd, put it on the track, and then put a 'cheering' sound on them?

Yes, it will be possible.
1122
General Discussion / Re: Questions
January 30, 2014, 07:08:52 PM
Quote from: gdubmx on January 30, 2014, 06:50:28 PM
Will the game feature an in game menu where we can see our bike and gear etc?

Yes.
1123
General Discussion / Re: Questions
January 30, 2014, 04:08:53 PM
Quote from: Mikey on January 30, 2014, 03:54:52 PM
Quote from: PiBoSo on January 30, 2014, 03:26:42 PM
Quote from: Mikey on January 30, 2014, 03:21:12 PM
How many rider stability settings will we be able to control?

???

I mean, will there be settings we can play with that will change the feeling of the rider, like how fast the rider leans over, ect.

No. But it is possible to disable the automatic movements and manually control the rider.
1124
General Discussion / Re: Questions
January 30, 2014, 03:47:38 PM
Quote from: gdubmx on January 30, 2014, 03:42:21 PM
When can we expect a playable alpha? I'd pay you now

Nice to see so much enthusiasm.
Please search the forum, this question has already been answered a couple times.
1125
General Discussion / Re: Questions
January 30, 2014, 03:39:36 PM
Quote from: rafagas on January 30, 2014, 03:36:52 PM
Is the track editor going to be available from the beginning?

The tools to integrate tracks will be available from the beginning.
There is no "editor", though. 3rd party programs must be used to create the terrain and models.