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April 28, 2024, 07:10:02 PM

News:

MX Bikes beta18j available! :)


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Messages - PiBoSo

1126
General Discussion / Re: Questions
January 30, 2014, 03:26:42 PM
Quote from: Mikey on January 30, 2014, 03:21:12 PM
How many rider stability settings will we be able to control?

???

Quote
And will we be only able to play in 1st person or will there be a 3rd person camera?

There are 3 cameras: 2 onboard and 1 external.
1127
General Discussion / Re: Questions
January 30, 2014, 03:24:00 PM
One more batch of questions sent via PM.
Please use this thread for questions; answers may be interesting for everyone.

Quote
Will you be using mesh collision ?
Will you be make each bike model KTM,RMZ,YZF,KXF and CRF ?
Will you be releasing the templates or blend file for the models for people to put after market parts on pipes,twin walls etc?
How will the tear of system work
Is it going to be a mapped button?
Will you have to do it while in the air? or just when ever you like?
Is there going to be a limit on tear's off each race?
Will you be able to take it off?
Terrain deformation
Will it be up to the track marker on what erodes faster and how deep it will go?
will it work like your Go kart simulator?
What will the net code be like?

1. The terrain uses the heightmap for collisions.
Trackside objects use the mesh.
The bike uses a mix of basic shapes for collisions.
2. No. But the community will be able to add the missing bikes.
3. Templates for paints will be released. There is no planned support for "aftermarket" bike parts.
4 + 5 + 6 + 7. The "tearoff" control can be assigned to any input. It can be used any time, but there is a limited number of tearoffs for each run.
8. ???
9. Already answered. Terrain deformation is in progress. Will probably not be featured in the first release, but integrated later.
10. Too soon to tell
11. There will be a lot of things in common with Kart Racing Pro
12. ???
1128
General Discussion / Re: Tracks
January 30, 2014, 03:11:18 PM
Quote from: kozydude421 on January 30, 2014, 02:08:10 PM
What is the track scale percentage?

What is what? ???
1129
General Discussion / Re: Questions
January 30, 2014, 03:05:04 PM
Quote from: Dylan14 on January 30, 2014, 02:57:28 PM
How will the clutch system work in game? will not using it cause the bike to stall? or will it be more user friendly.

There is an "automatic clutch" option to prevent stalling, but it's also possible to manually control it.
1130
General Discussion / Re: Questions
January 30, 2014, 02:32:30 PM
Quote from: kozydude421 on January 30, 2014, 02:05:25 PM
Will this game ever become available on console systems?

It is very unlikely, unless consoles will become more friendly for indie developers.
1131
General Discussion / Re: Questions
January 29, 2014, 09:33:32 PM
Quote from: MxMonster725 on January 29, 2014, 09:19:16 PM
Will there be some engine tuning or sprockets avaible? Thanks.  8)

There are no plans for engine tuning.
It will be possible to change front and rear sprocket.
1132
General Discussion / Re: Questions
January 29, 2014, 12:40:24 AM
Quote from: Sandbiter on January 27, 2014, 08:16:36 PM
Quote from: Midbeck on January 27, 2014, 07:44:59 PM
Will there be a possibility to run private servers and host premiere events? Such as Replicas of the AMA supercross series and the National series? With heats/semi/lcq and mains?
To add on this. Will it be posible to use scripts in the server?
I'd also like to know if there's something like an user ID?

Also something good to know is the maximum tris count for bike, and rider models in this game. I asume it's higher than Mx Sim, so then I'll be making some more detailed models for sure!

---

Will we be able to make new animations for the rider?
Will we be able to make animations for the track objects, bike and rider?
If the one above isn't posible, will we be able to make texture animations?
And something pretty importand. Will there be an awesome girl with a 30sec board at the starting gate?  :P

What would be the use of scripts on the server?
There is a user ID.
At the moment there are no plans to support multiple rider animations.
There is limited support for texture animation on the tracks.
What should be animated on the bike?
1133
General Discussion / Re: Questions
January 27, 2014, 07:41:38 PM
Quote from: Acr21 on January 27, 2014, 07:13:22 PM
If possible it would be really great to have separate model/texture files for each piece of gear. That way we can mix and match gear just by selecting a different helmet or different gloves, etc. instead of having to edit the model or skin files directly.

Helmet, suit, boots and gloves use a separate texture. The helmet model can be changed, too.
1134
General Discussion / Re: Questions
January 27, 2014, 06:57:23 PM
Quote from: Sandbiter on January 27, 2014, 05:25:41 PM
How will sizing the rider/bike work? Is it posible to size a bike down? Or will the rider sit in the wrong spot then?
It'd be cool to have 'joints' which you can put on your bike model, so the rider's position will be good.

It is possible to set the rider position.
1135
General Discussion / Re: Questions
January 27, 2014, 04:03:27 PM
Quote from: kamloops on January 26, 2014, 06:03:40 PM
Quote from: PiBoSo on January 24, 2014, 09:28:55 PM
Quote from: MxMonster725 on January 24, 2014, 08:55:08 PM
Wow nice news!, But are there also two strokes and 85cc bikes?
MX Bikes will support modding, so it will be possible to add any bike.
It will be possible to add just model or physics ? Or both ?
If we can add model, what type of model ? Just bike, or also helmet, wheels ect.. ?

Helmets, bike models, physics... Everything will be moddable.
There are checks to prevent clients from running with different physics on the same server, though.
1136
General Discussion / Re: Beta 1 coming soon
January 26, 2014, 12:28:07 AM
Quote from: Twitch135 on January 26, 2014, 12:26:03 AM
Quote from: PiBoSo on October 20, 2013, 11:41:33 AM
Quote from: dirtbike on October 20, 2013, 12:31:31 AM
hi Piboso... please can you be more specific about the "soon" word?

thank you!

Please have patience for a few more months.

How is the beta coming?

There is a "Development" section to follow progress.
1137
General Discussion / Re: Questions
January 24, 2014, 10:22:16 PM
Quote from: MxMonster725 on January 24, 2014, 09:47:37 PM
what do you specifically mean by adding any bike ?

http://en.wikipedia.org/wiki/Mod_%28video_gaming%29

Advanced users will be able to create models, physics and sounds for new bikes.
1138
General Discussion / Re: Questions
January 24, 2014, 09:28:55 PM
Quote from: MxMonster725 on January 24, 2014, 08:55:08 PM
Wow nice news!, But are there also two strokes and 85cc bikes?

MX Bikes will support modding, so it will be possible to add any bike.
1139
General Discussion / Questions
January 22, 2014, 11:09:28 PM
A forum member asked some questions via PM.
Since they may be interested for the community, too, it is probably better to answer them here.

Quote
Will there be terrain deformation, and how good will it be?
Will there be a tear-off system?
Are the physics good for both supercross and motocross?
Will there be different tractions, example, sand, hardpacked etc.
Will the game support an xbox360 controller, and will it work with dual sticks? (left = bike, right = rider)
What kind of animations will be in the game?
Will the trackobjects have physics? (haybales moving once you hit them etc)
Will the bike have any damage system?
Is there an online mode?
And can you tell me some more about making tracks. I've made quite a lot of heightmaps for other games already, and I would love to make some tracks for mx-bikes in the future, but I want to know what will be posible (Objects, traction etc...)

- Terrain deformation is in progress. Will probably not be featured in the first release, but integrated later.
- Yes, there are tearoffs
- What is the difference? ??? It should work for both.
- Of course different terrains will be simulated, and it will be possible to choose between different tires to better fit different conditions.
- The xbox 360 controller is supported ( no pre-defined profiles, though, controls must be manually assigned ), and it will be possible to use the right stick for the rider movements
- All the needed animations will be ingame  :)
- Trackside objects will be static
- No damage is planned for the bike
- It will be possible to race online
- It's too early to tell, because tools are still in progress. Tracks will start with 16 bits heightmaps, and then it will be possible to assign different terrain materials and integrate 3D objects.
1140
General Discussion / Re: Release date?
January 01, 2014, 07:04:12 PM
Quote from: dirtbike on January 01, 2014, 06:56:32 PM
Quote from: PiBoSo on January 01, 2014, 01:04:26 AM

2014, the year of MX Bikes!  :P

yea, Happy New Year 2014... can't wait for the mx games :)

Sounds like an interesting year for MX fans: MXGP, new MX vs ATV, MX Bikes, ...